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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Resources/BsResource.h"
- #include "Text/BsFontDesc.h"
- namespace bs
- {
- /** @addtogroup Text
- * @{
- */
- /** Contains textures and data about every character for a bitmap font of a specific size. */
- struct BS_CORE_EXPORT FontBitmap : public IReflectable
- {
- /** Returns a character description for the character with the specified Unicode key. */
- const CHAR_DESC& getCharDesc(UINT32 charId) const;
- UINT32 size; /**< Font size for which the data is contained. */
- FONT_DESC fontDesc; /**< Font description containing per-character and general font data. */
- Vector<HTexture> texturePages; /**< Textures in which the character's pixels are stored. */
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class FontBitmapRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- // TODO - When saved on disk font currently stores a copy of the texture pages. This should be acceptable
- // if you import a new TrueType or OpenType font since the texture will be generated on the spot
- // but if you use a bitmap texture to initialize the font manually, then you will potentially have duplicate textures.
- // Also, changing the source texture will not automatically update the font because there is no direct link between them.
- // -- This is probably not a large problem, but it is something to keep an eye out.
- /** Font resource containing data about textual characters and how to render text. */
- class BS_CORE_EXPORT Font : public Resource
- {
- public:
- virtual ~Font();
- /**
- * Returns font bitmap for a specific size if it exists, null otherwise.
- *
- * @param[in] size Size of the bitmap in points.
- */
- SPtr<const FontBitmap> getBitmap(UINT32 size) const;
- /** Finds the available font bitmap size closest to the provided size. */
- INT32 getClosestSize(UINT32 size) const;
- /** Creates a new font from the provided per-size font data. */
- static HFont create(const Vector<SPtr<FontBitmap>>& fontInitData);
- public: // ***** INTERNAL ******
- using Resource::initialize;
- /** @name Internal
- * @{
- */
- /**
- * Initializes the font with specified per-size font data.
- *
- * @note Internal method. Factory methods will call this automatically for you.
- */
- void initialize(const Vector<SPtr<FontBitmap>>& fontData);
- /** Creates a new font as a pointer instead of a resource handle. */
- static SPtr<Font> _createPtr(const Vector<SPtr<FontBitmap>>& fontInitData);
- /** @} */
- protected:
- friend class FontManager;
- Font();
- /** @copydoc Resource::getResourceDependencies */
- void getResourceDependencies(FrameVector<HResource>& dependencies) const override;
- /** @copydoc CoreObject::getCoreDependencies */
- void getCoreDependencies(Vector<CoreObject*>& dependencies) override;
- private:
- Map<UINT32, SPtr<FontBitmap>> mFontDataPerSize;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class FontRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- /** @} */
- }
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