BsD3D11EventQuery.h 802 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "RenderAPI/BsEventQuery.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** @copydoc EventQuery */
  12. class D3D11EventQuery : public EventQuery
  13. {
  14. public:
  15. D3D11EventQuery(UINT32 deviceIdx);
  16. ~D3D11EventQuery();
  17. /** @copydoc EventQuery::begin */
  18. void begin(const SPtr<CommandBuffer>& cb = nullptr) override;
  19. /** @copydoc EventQuery::isReady */
  20. bool isReady() const override;
  21. private:
  22. ID3D11Query* mQuery;
  23. ID3D11DeviceContext* mContext;
  24. };
  25. /** @} */
  26. }}