BsD3D11RenderWindow.h 5.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "RenderAPI/BsRenderWindow.h"
  6. namespace bs {
  7. /** @addtogroup D3D11
  8. * @{
  9. */
  10. /** Contains various properties that describe a render window. */
  11. class D3D11RenderWindowProperties : public RenderWindowProperties
  12. {
  13. public:
  14. D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  15. virtual ~D3D11RenderWindowProperties() { }
  16. private:
  17. friend class D3D11RenderWindow;
  18. friend class ct::D3D11RenderWindow;
  19. };
  20. /**
  21. * Render window implementation for Windows and DirectX 11.
  22. *
  23. * @note Sim thread only.
  24. */
  25. class D3D11RenderWindow : public RenderWindow
  26. {
  27. public:
  28. ~D3D11RenderWindow() { }
  29. /** @copydoc RenderWindow::screenToWindowPos */
  30. void getCustomAttribute(const String& name, void* pData) const override;
  31. /** @copydoc RenderWindow::screenToWindowPos */
  32. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  33. /** @copydoc RenderWindow::windowToScreenPos */
  34. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  35. /** @copydoc RenderWindow::getCore */
  36. SPtr<ct::D3D11RenderWindow> getCore() const;
  37. protected:
  38. friend class D3D11RenderWindowManager;
  39. friend class ct::D3D11RenderWindow;
  40. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  41. ct::D3D11Device& device, IDXGIFactory* DXGIFactory);
  42. /** @copydoc RenderWindow::getProperties */
  43. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  44. /** @copydoc RenderWindow::syncProperties */
  45. void syncProperties() override;
  46. /** Retrieves internal window handle. */
  47. HWND getHWnd() const;
  48. private:
  49. ct::D3D11Device& mDevice;
  50. IDXGIFactory* mDXGIFactory;
  51. D3D11RenderWindowProperties mProperties;
  52. };
  53. namespace ct
  54. {
  55. /**
  56. * Render window implementation for Windows and DirectX 11.
  57. *
  58. * @note Core thread only.
  59. */
  60. class D3D11RenderWindow : public RenderWindow
  61. {
  62. public:
  63. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  64. D3D11Device& device, IDXGIFactory* DXGIFactory);
  65. ~D3D11RenderWindow();
  66. /** @copydoc RenderWindow::move */
  67. void move(INT32 left, INT32 top) override;
  68. /** @copydoc RenderWindow::resize */
  69. void resize(UINT32 width, UINT32 height) override;
  70. /** @copydoc RenderWindow::setHidden */
  71. void setHidden(bool hidden) override;
  72. /** @copydoc RenderWindow::setActive */
  73. void setActive(bool state) override;
  74. /** @copydoc RenderWindow::minimize */
  75. void minimize() override;
  76. /** @copydoc RenderWindow::maximize */
  77. void maximize() override;
  78. /** @copydoc RenderWindow::restore */
  79. void restore() override;
  80. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  81. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  82. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  83. void setFullscreen(const VideoMode& videoMode) override;
  84. /** @copydoc RenderWindow::setWindowed */
  85. void setWindowed(UINT32 width, UINT32 height) override;
  86. /**
  87. * Copies the contents of a frame buffer into the pre-allocated buffer.
  88. *
  89. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  90. * @param[in] buffer Frame buffer to read the contents from.
  91. */
  92. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  93. /** @copydoc RenderWindow::swapBuffers */
  94. void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) override;
  95. /** @copydoc RenderWindow::getCustomAttribute */
  96. void getCustomAttribute(const String& name, void* pData) const override;
  97. /** @copydoc RenderWindow::_windowMovedOrResized */
  98. void _windowMovedOrResized() override;
  99. /** Returns presentation parameters used for creating the window swap chain. */
  100. DXGI_SWAP_CHAIN_DESC* _getPresentationParameters() { return &mSwapChainDesc; }
  101. /** Returns internal window handle. */
  102. HWND _getWindowHandle() const;
  103. protected:
  104. friend class bs::D3D11RenderWindow;
  105. /** @copydoc CoreObject::initialize */
  106. void initialize() override;
  107. /** Creates internal resources dependent on window size. */
  108. void createSizeDependedD3DResources();
  109. /** Destroys internal resources dependent on window size. */
  110. void destroySizeDependedD3DResources();
  111. /** Queries the current DXGI device. Make sure to release the returned object when done with it. */
  112. IDXGIDevice* queryDxgiDevice();
  113. /** Creates a swap chain for the window. */
  114. void createSwapChain();
  115. /** Resizes all buffers attached to the swap chain to the specified size. */
  116. void resizeSwapChainBuffers(UINT32 width, UINT32 height);
  117. /** @copydoc RenderWindow::getProperties */
  118. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  119. /** @copydoc RenderWindow::getSyncedProperties */
  120. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  121. /** @copydoc RenderWindow::syncProperties */
  122. void syncProperties() override;
  123. protected:
  124. D3D11Device& mDevice;
  125. IDXGIFactory* mDXGIFactory;
  126. bool mSizing;
  127. bool mIsChild;
  128. bool mShowOnSwap;
  129. DXGI_SAMPLE_DESC mMultisampleType;
  130. UINT32 mRefreshRateNumerator;
  131. UINT32 mRefreshRateDenominator;
  132. ID3D11Texture2D* mBackBuffer;
  133. ID3D11RenderTargetView* mRenderTargetView;
  134. SPtr<TextureView> mDepthStencilView;
  135. SPtr<Texture> mDepthStencilBuffer;
  136. IDXGISwapChain* mSwapChain;
  137. DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
  138. Win32Window* mWindow;
  139. D3D11RenderWindowProperties mProperties;
  140. D3D11RenderWindowProperties mSyncedProperties;
  141. };
  142. /** @} */
  143. }}