BsWin32RenderWindow.h 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "Win32/BsWin32Prerequisites.h"
  5. #include "Renderapi/BsRenderWindow.h"
  6. namespace bs
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** Contains various properties that describe a render window. */
  12. class Win32RenderWindowProperties : public RenderWindowProperties
  13. {
  14. public:
  15. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  16. virtual ~Win32RenderWindowProperties() { }
  17. private:
  18. friend class ct::Win32RenderWindow;
  19. friend class Win32RenderWindow;
  20. };
  21. /**
  22. * Render window implementation for Windows.
  23. *
  24. * @note Sim thread only.
  25. */
  26. class Win32RenderWindow : public RenderWindow
  27. {
  28. public:
  29. ~Win32RenderWindow() { }
  30. /** @copydoc RenderWindow::screenToWindowPos */
  31. void getCustomAttribute(const String& name, void* pData) const override;
  32. /** @copydoc RenderWindow::screenToWindowPos */
  33. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  34. /** @copydoc RenderWindow::windowToScreenPos */
  35. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  36. /** @copydoc RenderWindow::getCore */
  37. SPtr<ct::Win32RenderWindow> getCore() const;
  38. protected:
  39. friend class GLRenderWindowManager;
  40. friend class ct::Win32GLSupport;
  41. friend class ct::Win32RenderWindow;
  42. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport& glsupport);
  43. /** @copydoc RenderWindow::getProperties */
  44. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  45. /** @copydoc RenderWindow::syncProperties */
  46. void syncProperties() override;
  47. /** Retrieves internal window handle. */
  48. HWND getHWnd() const;
  49. private:
  50. ct::Win32GLSupport& mGLSupport;
  51. Win32RenderWindowProperties mProperties;
  52. };
  53. namespace ct
  54. {
  55. /**
  56. * Render window implementation for Windows.
  57. *
  58. * @note Core thread only.
  59. */
  60. class Win32RenderWindow : public RenderWindow
  61. {
  62. public:
  63. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
  64. ~Win32RenderWindow();
  65. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  66. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  67. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  68. void setFullscreen(const VideoMode& videoMode) override;
  69. /** @copydoc RenderWindow::setWindowed */
  70. void setWindowed(UINT32 width, UINT32 height) override;
  71. /** @copydoc RenderWindow::setHidden */
  72. void setHidden(bool hidden) override;
  73. /** @copydoc RenderWindow::minimize */
  74. void minimize() override;
  75. /** @copydoc RenderWindow::maximize */
  76. void maximize() override;
  77. /** @copydoc RenderWindow::restore */
  78. void restore() override;
  79. /** @copydoc RenderWindow::move */
  80. void move(INT32 left, INT32 top) override;
  81. /** @copydoc RenderWindow::resize */
  82. void resize(UINT32 width, UINT32 height) override;
  83. /**
  84. * Copies the contents of a frame buffer into the pre-allocated buffer.
  85. *
  86. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  87. * @param[in] buffer Frame buffer to read the contents from.
  88. */
  89. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  90. /** @copydoc RenderWindow::swapBuffers */
  91. void swapBuffers(UINT32 syncMask) override;
  92. /** @copydoc RenderWindow::getCustomAttribute */
  93. void getCustomAttribute(const String& name, void* pData) const override;
  94. /** @copydoc RenderWindow::setActive */
  95. void setActive(bool state) override;
  96. /** @copydoc RenderWindow::_windowMovedOrResized */
  97. void _windowMovedOrResized() override;
  98. /** Returns handle to device context associated with the window. */
  99. HDC _getHDC() const { return mHDC; }
  100. /** Returns internal window handle. */
  101. HWND _getHWnd() const;
  102. protected:
  103. friend class Win32GLSupport;
  104. /** @copydoc CoreObject::initialize */
  105. void initialize() override;
  106. /** @copydoc RenderWindow::getProperties */
  107. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  108. /** @copydoc RenderWindow::getSyncedProperties */
  109. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  110. /** @copydoc RenderWindow::syncProperties */
  111. void syncProperties() override;
  112. protected:
  113. friend class bs::Win32RenderWindow;
  114. Win32Window* mWindow;
  115. Win32GLSupport& mGLSupport;
  116. HDC mHDC;
  117. bool mIsChild;
  118. char* mDeviceName;
  119. int mDisplayFrequency;
  120. bool mShowOnSwap;
  121. SPtr<Win32Context> mContext;
  122. Win32RenderWindowProperties mProperties;
  123. Win32RenderWindowProperties mSyncedProperties;
  124. };
  125. }
  126. /** @} */
  127. }