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BsInputHandlerOIS.cpp 9.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsInputHandlerOIS.h"
  4. #include "Math/BsVector2I.h"
  5. #include "OIS/OISException.h"
  6. #include "RenderAPI/BsRenderWindow.h"
  7. #include "Utility/BsTime.h"
  8. #include "Math/BsMath.h"
  9. #include "Debug/BsDebug.h"
  10. namespace bs
  11. {
  12. GamepadEventListener::GamepadEventListener(InputHandlerOIS* parentHandler, UINT32 joystickIdx)
  13. :mGamepadIdx(joystickIdx), mParentHandler(parentHandler)
  14. { }
  15. bool GamepadEventListener::buttonPressed(const OIS::JoyStickEvent& arg, int button)
  16. {
  17. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  18. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  19. mParentHandler->onButtonDown(mGamepadIdx, bc, 0);
  20. return true;
  21. }
  22. bool GamepadEventListener::buttonReleased(const OIS::JoyStickEvent& arg, int button)
  23. {
  24. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  25. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  26. mParentHandler->onButtonUp(mGamepadIdx, bc, 0);
  27. return true;
  28. }
  29. bool GamepadEventListener::axisMoved(const OIS::JoyStickEvent& arg, int axis)
  30. {
  31. // Move axis values into [-1.0f, 1.0f] range
  32. float axisRange = Math::abs((float)OIS::JoyStick::MAX_AXIS) + Math::abs((float)OIS::JoyStick::MIN_AXIS);
  33. INT32 axisRel = arg.state.mAxes[axis].rel;
  34. INT32 axisAbs = arg.state.mAxes[axis].abs;
  35. RawAxisState axisState;
  36. axisState.rel = ((axisRel + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  37. axisState.abs = ((axisAbs + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  38. mParentHandler->onAxisMoved(mGamepadIdx, axisState, (UINT32)axis);
  39. return true;
  40. }
  41. InputHandlerOIS::InputHandlerOIS(unsigned int hWnd)
  42. :mInputManager(nullptr), mMouse(nullptr), mKeyboard(nullptr), mLastMouseUpdateFrame(0), mTimestampClockOffset(0)
  43. {
  44. mMouseSampleAccumulator[0] = 0;
  45. mMouseSampleAccumulator[1] = 0;
  46. mTotalMouseSamplingTime[0] = 1.0f / 125.0f; // Use 125Hz as initial pooling rate for mice
  47. mTotalMouseSamplingTime[1] = 1.0f / 125.0f;
  48. mTotalMouseNumSamples[0] = 1;
  49. mTotalMouseNumSamples[1] = 1;
  50. mMouseSmoothedAxis[0] = 0.0f;
  51. mMouseSmoothedAxis[1] = 0.0f;
  52. mMouseZeroTime[0] = 0.0f;
  53. mMouseZeroTime[1] = 0.0f;
  54. OIS::ParamList pl;
  55. std::ostringstream windowHndStr;
  56. windowHndStr << hWnd;
  57. pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
  58. #if defined BS_PLATFORM == BS_PLATFORM_WIN32
  59. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
  60. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
  61. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
  62. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
  63. #elif defined BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_OSX
  64. pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
  65. pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
  66. pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
  67. pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
  68. #endif
  69. mInputManager = OIS::InputManager::createInputSystem(pl);
  70. if (mInputManager->getNumberOfDevices(OIS::OISKeyboard) > 0)
  71. {
  72. mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
  73. mKeyboard->setEventCallback(this);
  74. }
  75. if (mInputManager->getNumberOfDevices(OIS::OISMouse) > 0)
  76. {
  77. mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
  78. mMouse->setEventCallback(this);
  79. }
  80. UINT32 numGamepads = mInputManager->getNumberOfDevices(OIS::OISJoyStick);
  81. for (UINT32 i = 0; i < numGamepads; i++)
  82. {
  83. mGamepads.push_back(GamepadData());
  84. GamepadData& gamepadData = mGamepads.back();
  85. gamepadData.gamepad = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, true));
  86. gamepadData.listener = bs_new<GamepadEventListener>(this, i);
  87. gamepadData.gamepad->setEventCallback(gamepadData.listener);
  88. }
  89. // OIS reports times since system start but we use time since program start
  90. mTimestampClockOffset = gTime().getStartTimeMs();
  91. }
  92. InputHandlerOIS::~InputHandlerOIS()
  93. {
  94. if(mInputManager)
  95. {
  96. if(mMouse != nullptr)
  97. mInputManager->destroyInputObject(mMouse);
  98. if(mKeyboard != nullptr)
  99. mInputManager->destroyInputObject(mKeyboard);
  100. for (auto& gamepadData : mGamepads)
  101. {
  102. mInputManager->destroyInputObject(gamepadData.gamepad);
  103. bs_delete(gamepadData.listener);
  104. }
  105. OIS::InputManager::destroyInputSystem(mInputManager);
  106. mInputManager = nullptr;
  107. }
  108. }
  109. float InputHandlerOIS::smoothMouse(float value, UINT32 idx)
  110. {
  111. UINT32 sampleCount = 1;
  112. float deltaTime = gTime().getFrameDelta();
  113. if (deltaTime < 0.25f)
  114. {
  115. float secondsPerSample = mTotalMouseSamplingTime[idx] / mTotalMouseNumSamples[idx];
  116. if (value == 0.0f)
  117. {
  118. mMouseZeroTime[idx] += deltaTime;
  119. if (mMouseZeroTime[idx] < secondsPerSample)
  120. value = mMouseSmoothedAxis[idx] * deltaTime / secondsPerSample;
  121. else
  122. mMouseSmoothedAxis[idx] = 0;
  123. }
  124. else
  125. {
  126. mMouseZeroTime[idx] = 0;
  127. if (mMouseSmoothedAxis[idx] != 0)
  128. {
  129. if (deltaTime < secondsPerSample * (sampleCount + 1))
  130. value = value * deltaTime / (secondsPerSample * sampleCount);
  131. else
  132. sampleCount = Math::roundToInt(deltaTime / secondsPerSample);
  133. }
  134. mMouseSmoothedAxis[idx] = value / sampleCount;
  135. }
  136. }
  137. else
  138. {
  139. mMouseSmoothedAxis[idx] = 0.0f;
  140. mMouseZeroTime[idx] = 0.0f;
  141. }
  142. return value;
  143. }
  144. void InputHandlerOIS::_update()
  145. {
  146. if (mMouse != nullptr)
  147. mMouse->capture();
  148. if (mKeyboard != nullptr)
  149. mKeyboard->capture();
  150. for (auto& gamepadData : mGamepads)
  151. {
  152. gamepadData.gamepad->capture();
  153. }
  154. float rawXValue = 0.0f;
  155. float rawYValue = 0.0f;
  156. // Smooth mouse axes if needed
  157. if (mMouseSmoothingEnabled)
  158. {
  159. rawXValue = smoothMouse((float)mMouseSampleAccumulator[0], 0);
  160. rawYValue = smoothMouse((float)mMouseSampleAccumulator[1], 1);
  161. }
  162. else
  163. {
  164. rawXValue = (float)mMouseSampleAccumulator[0];
  165. rawYValue = (float)mMouseSampleAccumulator[1];
  166. }
  167. rawXValue *= 0.1f;
  168. rawYValue *= 0.1f;
  169. mMouseSampleAccumulator[0] = 0;
  170. mMouseSampleAccumulator[1] = 0;
  171. RawAxisState xState;
  172. xState.rel = -rawXValue;
  173. xState.abs = xState.rel; // Abs value irrelevant for mouse
  174. onAxisMoved(0, xState, (UINT32)InputAxis::MouseX);
  175. RawAxisState yState;
  176. yState.rel = -rawYValue;
  177. yState.abs = yState.rel; // Abs value irrelevant for mouse
  178. onAxisMoved(0, yState, (UINT32)InputAxis::MouseY);
  179. }
  180. void InputHandlerOIS::_inputWindowChanged(const RenderWindow& win)
  181. {
  182. UINT64 hWnd = 0;
  183. win.getCustomAttribute("WINDOW", &hWnd);
  184. std::string normalString = toString(hWnd).c_str();
  185. mKeyboard->setCaptureContext(normalString);
  186. mMouse->setCaptureContext(normalString);
  187. }
  188. bool InputHandlerOIS::keyPressed(const OIS::KeyEvent &arg)
  189. {
  190. onButtonDown(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  191. return true;
  192. }
  193. bool InputHandlerOIS::keyReleased(const OIS::KeyEvent& arg)
  194. {
  195. onButtonUp(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  196. return true;
  197. }
  198. bool InputHandlerOIS::mouseMoved(const OIS::MouseEvent& arg)
  199. {
  200. mMouseSampleAccumulator[0] += arg.state.X.rel;
  201. mMouseSampleAccumulator[1] += arg.state.Y.rel;
  202. mTotalMouseNumSamples[0] += Math::roundToInt(Math::abs((float)arg.state.X.rel));
  203. mTotalMouseNumSamples[1] += Math::roundToInt(Math::abs((float)arg.state.Y.rel));
  204. // Update sample times used for determining sampling rate. But only if something was
  205. // actually sampled, and only if this isn't the first non-zero sample.
  206. if (mLastMouseUpdateFrame != gTime().getFrameIdx())
  207. {
  208. if (arg.state.X.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[0], 0.0f))
  209. mTotalMouseSamplingTime[0] += gTime().getFrameDelta();
  210. if (arg.state.Y.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[1], 0.0f))
  211. mTotalMouseSamplingTime[1] += gTime().getFrameDelta();
  212. mLastMouseUpdateFrame = gTime().getFrameIdx();
  213. }
  214. RawAxisState zState;
  215. zState.abs = (float)arg.state.Z.abs;
  216. zState.rel = (float)arg.state.Z.rel;
  217. onAxisMoved(0, zState, (UINT32)InputAxis::MouseZ);
  218. return true;
  219. }
  220. bool InputHandlerOIS::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  221. {
  222. onButtonDown(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  223. return true;
  224. }
  225. bool InputHandlerOIS::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  226. {
  227. onButtonUp(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  228. return true;
  229. }
  230. ButtonCode InputHandlerOIS::keyCodeToButtonCode(OIS::KeyCode keyCode)
  231. {
  232. return (ButtonCode)keyCode;
  233. }
  234. ButtonCode InputHandlerOIS::mouseButtonToButtonCode(OIS::MouseButtonID mouseBtn)
  235. {
  236. return (ButtonCode)(((int)mouseBtn + BC_NumKeys) | 0x80000000);
  237. }
  238. ButtonCode InputHandlerOIS::gamepadButtonToButtonCode(INT32 joystickCode)
  239. {
  240. switch (joystickCode)
  241. {
  242. case 0:
  243. return BC_GAMEPAD_DPAD_UP;
  244. case 1:
  245. return BC_GAMEPAD_DPAD_DOWN;
  246. case 2:
  247. return BC_GAMEPAD_DPAD_LEFT;
  248. case 3:
  249. return BC_GAMEPAD_DPAD_RIGHT;
  250. case 4:
  251. return BC_GAMEPAD_START;
  252. case 5:
  253. return BC_GAMEPAD_BACK;
  254. case 6:
  255. return BC_GAMEPAD_LS;
  256. case 7:
  257. return BC_GAMEPAD_RS;
  258. case 8:
  259. return BC_GAMEPAD_LB;
  260. case 9:
  261. return BC_GAMEPAD_RB;
  262. case 10:
  263. return BC_GAMEPAD_BTN1;
  264. case 11:
  265. return BC_GAMEPAD_LS;
  266. case 12:
  267. return BC_GAMEPAD_A;
  268. case 13:
  269. return BC_GAMEPAD_B;
  270. case 14:
  271. return BC_GAMEPAD_X;
  272. case 15:
  273. return BC_GAMEPAD_Y;
  274. }
  275. return (ButtonCode)(BC_GAMEPAD_BTN1 + (joystickCode - 15));
  276. }
  277. }