BsWin32RenderWindow.h 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "Renderapi/BsRenderWindow.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Contains various properties that describe a render window. */
  12. class Win32RenderWindowProperties : public RenderWindowProperties
  13. {
  14. public:
  15. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  16. virtual ~Win32RenderWindowProperties() { }
  17. private:
  18. friend class ct::Win32RenderWindow;
  19. friend class Win32RenderWindow;
  20. };
  21. /**
  22. * Render window implementation for Windows and Vulkan.
  23. *
  24. * @note Sim thread only.
  25. */
  26. class Win32RenderWindow : public RenderWindow
  27. {
  28. public:
  29. ~Win32RenderWindow() { }
  30. /** @copydoc RenderWindow::screenToWindowPos */
  31. void getCustomAttribute(const String& name, void* pData) const override;
  32. /** @copydoc RenderWindow::screenToWindowPos */
  33. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  34. /** @copydoc RenderWindow::windowToScreenPos */
  35. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  36. /** @copydoc RenderWindow::getCore */
  37. SPtr<ct::Win32RenderWindow> getCore() const;
  38. /** Retrieves internal window handle. */
  39. HWND getHWnd() const;
  40. protected:
  41. friend class VulkanRenderWindowManager;
  42. friend class ct::Win32RenderWindow;
  43. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  44. /** @copydoc RenderWindow::getProperties */
  45. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  46. /** @copydoc RenderWindow::syncProperties */
  47. void syncProperties() override;
  48. private:
  49. Win32RenderWindowProperties mProperties;
  50. };
  51. namespace ct
  52. {
  53. /**
  54. * Render window implementation for Windows and Vulkan.
  55. *
  56. * @note Core thread only.
  57. */
  58. class Win32RenderWindow : public RenderWindow
  59. {
  60. public:
  61. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, VulkanRenderAPI& renderAPI);
  62. ~Win32RenderWindow();
  63. /** @copydoc RenderWindow::move */
  64. void move(INT32 left, INT32 top) override;
  65. /** @copydoc RenderWindow::resize */
  66. void resize(UINT32 width, UINT32 height) override;
  67. /** @copydoc RenderWindow::setHidden */
  68. void setHidden(bool hidden) override;
  69. /** @copydoc RenderWindow::setActive */
  70. void setActive(bool state) override;
  71. /** @copydoc RenderWindow::minimize */
  72. void minimize() override;
  73. /** @copydoc RenderWindow::maximize */
  74. void maximize() override;
  75. /** @copydoc RenderWindow::restore */
  76. void restore() override;
  77. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  78. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  79. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  80. void setFullscreen(const VideoMode& videoMode) override;
  81. /** @copydoc RenderWindow::setWindowed */
  82. void setWindowed(UINT32 width, UINT32 height) override;
  83. /**
  84. * Copies the contents of a frame buffer into the pre-allocated buffer.
  85. *
  86. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  87. * @param[in] buffer Frame buffer to read the contents from.
  88. */
  89. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  90. /** Prepares the back buffer for rendering. Should be called before it is bound to the GPU. */
  91. void acquireBackBuffer();
  92. /** @copydoc RenderWindow::swapBuffers */
  93. void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) override;
  94. /** @copydoc RenderWindow::getCustomAttribute */
  95. void getCustomAttribute(const String& name, void* data) const override;
  96. /** @copydoc RenderWindow::_windowMovedOrResized */
  97. void _windowMovedOrResized() override;
  98. /** Returns internal window handle. */
  99. HWND _getWindowHandle() const;
  100. protected:
  101. friend class bs::Win32RenderWindow;
  102. /** @copydoc CoreObject::initialize */
  103. void initialize() override;
  104. /** @copydoc RenderWindow::getProperties */
  105. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  106. /** @copydoc RenderWindow::getSyncedProperties */
  107. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  108. /** @copydoc RenderWindow::syncProperties */
  109. void syncProperties() override;
  110. protected:
  111. Win32Window* mWindow;
  112. bool mIsChild;
  113. bool mShowOnSwap;
  114. INT32 mDisplayFrequency;
  115. VulkanRenderAPI& mRenderAPI;
  116. VkSurfaceKHR mSurface;
  117. VkColorSpaceKHR mColorSpace;
  118. VkFormat mColorFormat;
  119. VkFormat mDepthFormat;
  120. UINT32 mPresentQueueFamily;
  121. SPtr<VulkanSwapChain> mSwapChain;
  122. VulkanSemaphore* mSemaphoresTemp[BS_MAX_UNIQUE_QUEUES + 1]; // +1 for present semaphore
  123. bool mRequiresNewBackBuffer;
  124. Win32RenderWindowProperties mProperties;
  125. Win32RenderWindowProperties mSyncedProperties;
  126. };
  127. }
  128. /** @} */
  129. }