Common.cmake 4.9 KB

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  1. # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds.
  2. function(add_library_per_config target_name lib_name release_name debug_name)
  3. add_library(${lib_name} STATIC IMPORTED)
  4. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  5. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  6. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  7. target_link_libraries(${target_name} PRIVATE ${lib_name})
  8. endfunction()
  9. # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds. The libraries
  10. # are assumed to be named differently from its dependency folder (which happens if a single dependency consists of multiple libraries).
  11. function(add_library_per_config_multi target_name lib_name file_name release_name debug_name)
  12. add_library(${lib_name} STATIC IMPORTED)
  13. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  14. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  15. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  16. target_link_libraries(${target_name} PRIVATE ${lib_name})
  17. endfunction()
  18. function(add_engine_dependencies target_name)
  19. if(RENDER_API_MODULE MATCHES "DirectX 11")
  20. add_dependencies(${target_name} BansheeD3D11RenderAPI)
  21. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  22. add_dependencies(${target_name} BansheeVulkanRenderAPI)
  23. else()
  24. add_dependencies(${target_name} BansheeGLRenderAPI)
  25. endif()
  26. if(AUDIO_MODULE MATCHES "FMOD")
  27. add_dependencies(${target_name} BansheeFMOD)
  28. else() # Default to OpenAudio
  29. add_dependencies(${target_name} BansheeOpenAudio)
  30. endif()
  31. add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
  32. endfunction()
  33. function(add_subdirectory_optional subdir_name)
  34. get_filename_component(fullPath ${subdir_name} ABSOLUTE)
  35. if(EXISTS ${fullPath}/CMakeLists.txt)
  36. add_subdirectory(${subdir_name})
  37. endif()
  38. endfunction()
  39. MACRO(find_imported_library FOLDER_NAME LIB_NAME)
  40. find_library(${LIB_NAME}_LIBRARY_RELEASE NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_RELEASE_SEARCH_DIRS})
  41. find_library(${LIB_NAME}_LIBRARY_DEBUG NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_DEBUG_SEARCH_DIRS})
  42. if(${LIB_NAME}_LIBRARY_RELEASE AND ${LIB_NAME}_LIBRARY_DEBUG)
  43. add_library(${LIB_NAME} STATIC IMPORTED)
  44. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_DEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
  45. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
  46. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_RELEASE "${${LIB_NAME}_LIBRARY_RELEASE}")
  47. else()
  48. set(${FOLDER_NAME}_FOUND FALSE)
  49. endif()
  50. mark_as_advanced(${LIB_NAME}_LIBRARY_RELEASE ${LIB_NAME}_LIBRARY_DEBUG)
  51. ENDMACRO()
  52. function(update_binary_deps)
  53. # Clean and create a temporary folder
  54. execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory ${PROJECT_SOURCE_DIR}/../Temp)
  55. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/../Temp)
  56. set(BINARY_DEPENDENCIES_URL http://data.banshee3d.com/BansheeDependencies_VS2015_Master.zip)
  57. file(DOWNLOAD ${BINARY_DEPENDENCIES_URL} ${PROJECT_SOURCE_DIR}/../Temp/Dependencies.zip SHOW_PROGRESS)
  58. message(STATUS "Exacting files. Please wait...")
  59. execute_process(
  60. COMMAND ${CMAKE_COMMAND} -E tar xzf ${PROJECT_SOURCE_DIR}/../Temp/Dependencies.zip
  61. WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/../Temp
  62. )
  63. # Copy executables and dynamic libraries
  64. execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory ${PROJECT_SOURCE_DIR}/../bin)
  65. execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/../Temp/Built/bin ${PROJECT_SOURCE_DIR}/../bin)
  66. # Copy static libraries, headers and tools
  67. execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory ${PROJECT_SOURCE_DIR}/../Dependencies)
  68. execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/../Temp/Built/Dependencies ${PROJECT_SOURCE_DIR}/../Dependencies)
  69. # Clean up
  70. execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory ${PROJECT_SOURCE_DIR}/../Temp)
  71. endfunction()