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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /** @cond INTEROP */
- /** @addtogroup Interop
- * @{
- */
- /// <summary>
- /// Wrapper around the native MeshCollider class.
- /// <see cref="MeshCollider"/>
- /// </summary>
- internal class NativeMeshCollider : NativeCollider
- {
- public NativeMeshCollider()
- {
- Internal_CreateInstance(this);
- }
- public PhysicsMesh Mesh
- {
- get { return Internal_GetMesh(mCachedPtr); }
- set
- {
- IntPtr meshPtr = IntPtr.Zero;
- if (value != null)
- meshPtr = value.GetCachedPtr();
- Internal_SetMesh(mCachedPtr, meshPtr);
- }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(NativeMeshCollider instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PhysicsMesh Internal_GetMesh(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
- }
- /** @} */
- /** @endcond */
- }
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