Material.cs 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup Rendering
  8. * @{
  9. */
  10. /// <summary>
  11. /// Material that controls how objects are rendered. It is represented by a shader and parameters used to set up that
  12. /// shader. It provides a simple interface for manipulating the parameters.
  13. /// </summary>
  14. public class Material : Resource
  15. {
  16. /// <summary>
  17. /// Creates a new empty material that references no shader.
  18. /// </summary>
  19. public Material()
  20. {
  21. Internal_CreateInstance(this, IntPtr.Zero);
  22. }
  23. /// <summary>
  24. /// Constructor for internal runtime use only.
  25. /// </summary>
  26. /// <param name="dummy">Dummy parameter to differentiate it from other constructors.</param>
  27. private Material(bool dummy)
  28. { }
  29. /// <summary>
  30. /// Creates a new material with the specified shader.
  31. /// </summary>
  32. /// <param name="shader">Shader to initialize the material with.</param>
  33. public Material(Shader shader)
  34. {
  35. IntPtr nativeShader = IntPtr.Zero;
  36. if (shader != null)
  37. nativeShader = shader.GetCachedPtr();
  38. Internal_CreateInstance(this, nativeShader);
  39. }
  40. /// <summary>
  41. /// Shader used by the material. Best technique from the shader will be used for rendering, depending on currently
  42. /// active renderer and render API.
  43. /// </summary>
  44. public Shader Shader
  45. {
  46. get { return Internal_GetShader(mCachedPtr); }
  47. set
  48. {
  49. IntPtr nativeShader = IntPtr.Zero;
  50. if (value != null)
  51. nativeShader = value.GetCachedPtr();
  52. Internal_SetShader(mCachedPtr, nativeShader);
  53. }
  54. }
  55. /// <summary>
  56. /// Assigns a float value to the shader parameter with the specified name.
  57. /// </summary>
  58. /// <param name="name">Name of the shader parameter.</param>
  59. /// <param name="value">Value of the parameter.</param>
  60. public void SetFloat(string name, float value)
  61. {
  62. Internal_SetFloat(mCachedPtr, name, value);
  63. }
  64. /// <summary>
  65. /// Assigns a 2D vector to the shader parameter with the specified name.
  66. /// </summary>
  67. /// <param name="name">Name of the shader parameter.</param>
  68. /// <param name="value">Value of the parameter.</param>
  69. public void SetVector2(string name, Vector2 value)
  70. {
  71. Internal_SetVector2(mCachedPtr, name, ref value);
  72. }
  73. /// <summary>
  74. /// Assigns a 3D vector to the shader parameter with the specified name.
  75. /// </summary>
  76. /// <param name="name">Name of the shader parameter.</param>
  77. /// <param name="value">Value of the parameter.</param>
  78. public void SetVector3(string name, Vector3 value)
  79. {
  80. Internal_SetVector3(mCachedPtr, name, ref value);
  81. }
  82. /// <summary>
  83. /// Assigns a 4D vector to the shader parameter with the specified name.
  84. /// </summary>
  85. /// <param name="name">Name of the shader parameter.</param>
  86. /// <param name="value">Value of the parameter.</param>
  87. public void SetVector4(string name, Vector4 value)
  88. {
  89. Internal_SetVector4(mCachedPtr, name, ref value);
  90. }
  91. /// <summary>
  92. /// Assigns a 3x3 matrix to the shader parameter with the specified name.
  93. /// </summary>
  94. /// <param name="name">Name of the shader parameter.</param>
  95. /// <param name="value">Value of the parameter.</param>
  96. public void SetMatrix3(string name, Matrix3 value)
  97. {
  98. Internal_SetMatrix3(mCachedPtr, name, ref value);
  99. }
  100. /// <summary>
  101. /// Assigns a 4x4 matrix to the shader parameter with the specified name.
  102. /// </summary>
  103. /// <param name="name">Name of the shader parameter.</param>
  104. /// <param name="value">Value of the parameter.</param>
  105. public void SetMatrix4(string name, Matrix4 value)
  106. {
  107. Internal_SetMatrix4(mCachedPtr, name, ref value);
  108. }
  109. /// <summary>
  110. /// Assigns a color to the shader parameter with the specified name.
  111. /// </summary>
  112. /// <param name="name">Name of the shader parameter.</param>
  113. /// <param name="value">Value of the parameter.</param>
  114. public void SetColor(string name, Color value)
  115. {
  116. Internal_SetColor(mCachedPtr, name, ref value);
  117. }
  118. /// <summary>
  119. /// Assigns a texture to the shader parameter with the specified name.
  120. /// </summary>
  121. /// <param name="name">Name of the shader parameter.</param>
  122. /// <param name="value">Value of the parameter.</param>
  123. public void SetTexture(string name, Texture value)
  124. {
  125. IntPtr texturePtr = IntPtr.Zero;
  126. if (value != null)
  127. texturePtr = value.GetCachedPtr();
  128. Internal_SetTexture(mCachedPtr, name, texturePtr);
  129. }
  130. /// <summary>
  131. /// Returns a float value assigned with the parameter with the specified name.
  132. /// </summary>
  133. /// <param name="name">Name of the shader parameter.</param>
  134. /// <returns>Value of the parameter.</returns>
  135. public float GetFloat(string name)
  136. {
  137. return Internal_GetFloat(mCachedPtr, name);
  138. }
  139. /// <summary>
  140. /// Returns a 2D vector assigned with the parameter with the specified name.
  141. /// </summary>
  142. /// <param name="name">Name of the shader parameter.</param>
  143. /// <returns>Value of the parameter.</returns>
  144. public Vector2 GetVector2(string name)
  145. {
  146. Vector2 value;
  147. Internal_GetVector2(mCachedPtr, name, out value);
  148. return value;
  149. }
  150. /// <summary>
  151. /// Returns a 3D vector assigned with the parameter with the specified name.
  152. /// </summary>
  153. /// <param name="name">Name of the shader parameter.</param>
  154. /// <returns>Value of the parameter.</returns>
  155. public Vector3 GetVector3(string name)
  156. {
  157. Vector3 value;
  158. Internal_GetVector3(mCachedPtr, name, out value);
  159. return value;
  160. }
  161. /// <summary>
  162. /// Returns a 4D vector assigned with the parameter with the specified name.
  163. /// </summary>
  164. /// <param name="name">Name of the shader parameter.</param>
  165. /// <returns>Value of the parameter.</returns>
  166. public Vector4 GetVector4(string name)
  167. {
  168. Vector4 value;
  169. Internal_GetVector4(mCachedPtr, name, out value);
  170. return value;
  171. }
  172. /// <summary>
  173. /// Returns a 3x3 matrix assigned with the parameter with the specified name.
  174. /// </summary>
  175. /// <param name="name">Name of the shader parameter.</param>
  176. /// <returns>Value of the parameter.</returns>
  177. public Matrix3 GetMatrix3(string name)
  178. {
  179. Matrix3 value;
  180. Internal_GetMatrix3(mCachedPtr, name, out value);
  181. return value;
  182. }
  183. /// <summary>
  184. /// Returns a 4x4 matrix assigned with the parameter with the specified name.
  185. /// </summary>
  186. /// <param name="name">Name of the shader parameter.</param>
  187. /// <returns>Value of the parameter.</returns>
  188. public Matrix4 GetMatrix4(string name)
  189. {
  190. Matrix4 value;
  191. Internal_GetMatrix4(mCachedPtr, name, out value);
  192. return value;
  193. }
  194. /// <summary>
  195. /// Returns a color assigned with the parameter with the specified name.
  196. /// </summary>
  197. /// <param name="name">Name of the shader parameter.</param>
  198. /// <returns>Value of the parameter.</returns>
  199. public Color GetColor(string name)
  200. {
  201. Color value;
  202. Internal_GetColor(mCachedPtr, name, out value);
  203. return value;
  204. }
  205. /// <summary>
  206. /// Returns a texture assigned with the parameter with the specified name.
  207. /// </summary>
  208. /// <param name="name">Name of the shader parameter.</param>
  209. /// <returns>Value of the parameter.</returns>
  210. public Texture GetTexture(string name)
  211. {
  212. return Internal_GetTexture(mCachedPtr, name);
  213. }
  214. /// <summary>
  215. /// Creates a deep copy of the material.
  216. /// </summary>
  217. /// <returns>A new object with exact data as this object.</returns>
  218. public Material Clone()
  219. {
  220. return Internal_Clone(mCachedPtr);
  221. }
  222. [MethodImpl(MethodImplOptions.InternalCall)]
  223. private static extern void Internal_CreateInstance(Material instance, IntPtr shader);
  224. [MethodImpl(MethodImplOptions.InternalCall)]
  225. private static extern Shader Internal_GetShader(IntPtr nativeInstance);
  226. [MethodImpl(MethodImplOptions.InternalCall)]
  227. private static extern void Internal_SetShader(IntPtr nativeInstance, IntPtr shader);
  228. [MethodImpl(MethodImplOptions.InternalCall)]
  229. private static extern void Internal_SetFloat(IntPtr nativeInstance, string name, float value);
  230. [MethodImpl(MethodImplOptions.InternalCall)]
  231. private static extern void Internal_SetVector2(IntPtr nativeInstance, string name, ref Vector2 value);
  232. [MethodImpl(MethodImplOptions.InternalCall)]
  233. private static extern void Internal_SetVector3(IntPtr nativeInstance, string name, ref Vector3 value);
  234. [MethodImpl(MethodImplOptions.InternalCall)]
  235. private static extern void Internal_SetVector4(IntPtr nativeInstance, string name, ref Vector4 value);
  236. [MethodImpl(MethodImplOptions.InternalCall)]
  237. private static extern void Internal_SetMatrix3(IntPtr nativeInstance, string name, ref Matrix3 value);
  238. [MethodImpl(MethodImplOptions.InternalCall)]
  239. private static extern void Internal_SetMatrix4(IntPtr nativeInstance, string name, ref Matrix4 value);
  240. [MethodImpl(MethodImplOptions.InternalCall)]
  241. private static extern void Internal_SetColor(IntPtr nativeInstance, string name, ref Color value);
  242. [MethodImpl(MethodImplOptions.InternalCall)]
  243. private static extern void Internal_SetTexture(IntPtr nativeInstance, string name, IntPtr value);
  244. [MethodImpl(MethodImplOptions.InternalCall)]
  245. private static extern float Internal_GetFloat(IntPtr nativeInstance, string name);
  246. [MethodImpl(MethodImplOptions.InternalCall)]
  247. private static extern void Internal_GetVector2(IntPtr nativeInstance, string name, out Vector2 value);
  248. [MethodImpl(MethodImplOptions.InternalCall)]
  249. private static extern void Internal_GetVector3(IntPtr nativeInstance, string name, out Vector3 value);
  250. [MethodImpl(MethodImplOptions.InternalCall)]
  251. private static extern void Internal_GetVector4(IntPtr nativeInstance, string name, out Vector4 value);
  252. [MethodImpl(MethodImplOptions.InternalCall)]
  253. private static extern void Internal_GetMatrix3(IntPtr nativeInstance, string name, out Matrix3 value);
  254. [MethodImpl(MethodImplOptions.InternalCall)]
  255. private static extern void Internal_GetMatrix4(IntPtr nativeInstance, string name, out Matrix4 value);
  256. [MethodImpl(MethodImplOptions.InternalCall)]
  257. private static extern void Internal_GetColor(IntPtr nativeInstance, string name, out Color value);
  258. [MethodImpl(MethodImplOptions.InternalCall)]
  259. private static extern Texture Internal_GetTexture(IntPtr nativeInstance, string name);
  260. [MethodImpl(MethodImplOptions.InternalCall)]
  261. private static extern Material Internal_Clone(IntPtr nativeInstance);
  262. }
  263. /** @} */
  264. }