BsScriptSceneGrid.cpp 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptSceneGrid.h"
  4. #include "Wrappers/BsScriptCamera.h"
  5. #include "BsEditorApplication.h"
  6. #include "Scene/BsSceneGrid.h"
  7. namespace bs
  8. {
  9. ScriptSceneGrid::ScriptSceneGrid(MonoObject* object, const SPtr<Camera>& camera)
  10. :ScriptObject(object), mSceneGrid(nullptr)
  11. {
  12. mSceneGrid = bs_new<SceneGrid>(camera);
  13. mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
  14. }
  15. ScriptSceneGrid::~ScriptSceneGrid()
  16. {
  17. bs_delete(mSceneGrid);
  18. }
  19. void ScriptSceneGrid::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptSceneGrid::internal_Create);
  22. metaData.scriptClass->addInternalCall("Internal_Draw", &ScriptSceneGrid::internal_Draw);
  23. metaData.scriptClass->addInternalCall("Internal_SetMode", &ScriptSceneGrid::internal_SetMode);
  24. }
  25. void ScriptSceneGrid::internal_Create(MonoObject* managedInstance, ScriptCamera* camera)
  26. {
  27. new (bs_alloc<ScriptSceneGrid>()) ScriptSceneGrid(managedInstance, camera->getInternal());
  28. }
  29. void ScriptSceneGrid::internal_Draw(ScriptSceneGrid* thisPtr)
  30. {
  31. thisPtr->mSceneGrid->_update();
  32. }
  33. void ScriptSceneGrid::internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode)
  34. {
  35. thisPtr->mSceneGrid->setMode((GridMode)mode);
  36. }
  37. }