BsScriptSpriteTexture.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptResource.h"
  6. #include "BsScriptObject.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for SpriteTexture. */
  13. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  17. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  18. static MonoObject* createInstance();
  19. /** Returns the native internal sprite texture resource. */
  20. static MonoObject* toManaged(const HSpriteTexture& texture);
  21. private:
  22. friend class ScriptResourceManager;
  23. friend class BuiltinResourceTypes;
  24. ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
  25. /************************************************************************/
  26. /* CLR HOOKS */
  27. /************************************************************************/
  28. static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2* offset, Vector2* scale);
  29. static MonoObject* internal_GetTexture(ScriptSpriteTexture* thisPtr);
  30. static void internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture* value);
  31. static void internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value);
  32. static void internal_SetOffset(ScriptSpriteTexture* thisPtr, Vector2* value);
  33. static void internal_GetScale(ScriptSpriteTexture* thisPtr, Vector2* value);
  34. static void internal_SetScale(ScriptSpriteTexture* thisPtr, Vector2* value);
  35. static UINT32 internal_GetWidth(ScriptSpriteTexture* thisPtr);
  36. static UINT32 internal_GetHeight(ScriptSpriteTexture* thisPtr);
  37. };
  38. /** @} */
  39. }