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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/Physics/BsScriptCharacterController.h"
- #include "BsMonoUtil.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onColliderHitThunk = nullptr;
- ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onControllerHitThunk = nullptr;
- ScriptCharacterController::ScriptCharacterController(MonoObject* instance, const SPtr<CharacterController>& charController)
- :ScriptObject(instance), mCharacterController(charController)
- {
- charController->onColliderHit.connect(std::bind(&ScriptCharacterController::onColliderHit, instance, _1));
- charController->onControllerHit.connect(std::bind(&ScriptCharacterController::onControllerHit, instance, _1));
- }
- void ScriptCharacterController::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptCharacterController::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptCharacterController::internal_Destroy);
- metaData.scriptClass->addInternalCall("Internal_Move", &ScriptCharacterController::internal_Move);
- metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptCharacterController::internal_GetPosition);
- metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptCharacterController::internal_SetPosition);
- metaData.scriptClass->addInternalCall("Internal_GetFootPosition", &ScriptCharacterController::internal_GetFootPosition);
- metaData.scriptClass->addInternalCall("Internal_SetFootPosition", &ScriptCharacterController::internal_SetFootPosition);
- metaData.scriptClass->addInternalCall("Internal_SetRadius", &ScriptCharacterController::internal_SetRadius);
- metaData.scriptClass->addInternalCall("Internal_SetHeight", &ScriptCharacterController::internal_SetHeight);
- metaData.scriptClass->addInternalCall("Internal_SetUp", &ScriptCharacterController::internal_SetUp);
- metaData.scriptClass->addInternalCall("Internal_SetClimbingMode", &ScriptCharacterController::internal_SetClimbingMode);
- metaData.scriptClass->addInternalCall("Internal_SetNonWalkableMode", &ScriptCharacterController::internal_SetNonWalkableMode);
- metaData.scriptClass->addInternalCall("Internal_SetMinMoveDistance", &ScriptCharacterController::internal_SetMinMoveDistance);
- metaData.scriptClass->addInternalCall("Internal_SetContactOffset", &ScriptCharacterController::internal_SetContactOffset);
- metaData.scriptClass->addInternalCall("Internal_SetStepOffset", &ScriptCharacterController::internal_SetStepOffset);
- metaData.scriptClass->addInternalCall("Internal_SetSlopeLimit", &ScriptCharacterController::internal_SetSlopeLimit);
- metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptCharacterController::internal_SetLayer);
- onColliderHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnColliderHit", 1)->getThunk();
- onControllerHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnControllerHit", 1)->getThunk();
- }
- void ScriptCharacterController::onColliderHit(MonoObject* instance, const ControllerColliderCollision& collisionData)
- {
- ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
- MonoObject* managedData = ScriptControllerCollisionHelper::box(scriptCollisionData);
- MonoUtil::invokeThunk(onColliderHitThunk, instance, managedData);
- }
- void ScriptCharacterController::onControllerHit(MonoObject* instance, const ControllerControllerCollision& collisionData)
- {
- ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
- MonoObject* managedData = ScriptControllerCollisionHelper::box(scriptCollisionData);
- MonoUtil::invokeThunk(onControllerHitThunk, instance, managedData);
- }
- void ScriptCharacterController::internal_CreateInstance(MonoObject* instance, CHAR_CONTROLLER_DESC* initData)
- {
- SPtr<CharacterController> charController = CharacterController::create(*initData);
- charController->_setOwner(PhysicsOwnerType::Script, instance);
- new (bs_alloc<ScriptCharacterController>()) ScriptCharacterController(instance, charController);
- }
- void ScriptCharacterController::internal_Destroy(ScriptCharacterController* thisPtr)
- {
- thisPtr->mCharacterController = nullptr;
- }
- UINT32 ScriptCharacterController::internal_Move(ScriptCharacterController* thisPtr, Vector3* displacement)
- {
- return thisPtr->mCharacterController->move(*displacement);
- }
- void ScriptCharacterController::internal_GetPosition(ScriptCharacterController* thisPtr, Vector3* position)
- {
- *position = thisPtr->mCharacterController->getPosition();
- }
- void ScriptCharacterController::internal_SetPosition(ScriptCharacterController* thisPtr, Vector3* position)
- {
- thisPtr->mCharacterController->setPosition(*position);
- }
- void ScriptCharacterController::internal_GetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
- {
- *position = thisPtr->mCharacterController->getFootPosition();
- }
- void ScriptCharacterController::internal_SetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
- {
- thisPtr->mCharacterController->setFootPosition(*position);
- }
- void ScriptCharacterController::internal_SetRadius(ScriptCharacterController* thisPtr, float radius)
- {
- thisPtr->mCharacterController->setRadius(radius);
- }
- void ScriptCharacterController::internal_SetHeight(ScriptCharacterController* thisPtr, float height)
- {
- thisPtr->mCharacterController->setHeight(height);
- }
- void ScriptCharacterController::internal_SetUp(ScriptCharacterController* thisPtr, Vector3* up)
- {
- thisPtr->mCharacterController->setUp(*up);
- }
- void ScriptCharacterController::internal_SetClimbingMode(ScriptCharacterController* thisPtr, CharacterClimbingMode mode)
- {
- thisPtr->mCharacterController->setClimbingMode(mode);
- }
- void ScriptCharacterController::internal_SetNonWalkableMode(ScriptCharacterController* thisPtr, CharacterNonWalkableMode mode)
- {
- thisPtr->mCharacterController->setNonWalkableMode(mode);
- }
- void ScriptCharacterController::internal_SetMinMoveDistance(ScriptCharacterController* thisPtr, float value)
- {
- thisPtr->mCharacterController->setMinMoveDistance(value);
- }
- void ScriptCharacterController::internal_SetContactOffset(ScriptCharacterController* thisPtr, float value)
- {
- thisPtr->mCharacterController->setContactOffset(value);
- }
- void ScriptCharacterController::internal_SetStepOffset(ScriptCharacterController* thisPtr, float value)
- {
- thisPtr->mCharacterController->setStepOffset(value);
- }
- void ScriptCharacterController::internal_SetSlopeLimit(ScriptCharacterController* thisPtr, float value)
- {
- thisPtr->mCharacterController->setSlopeLimit(Radian(value));
- }
- void ScriptCharacterController::internal_SetLayer(ScriptCharacterController* thisPtr, UINT64 layer)
- {
- thisPtr->mCharacterController->setLayer(layer);
- }
- }
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