BsScriptCharacterController.cpp 7.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/Physics/BsScriptCharacterController.h"
  4. #include "BsMonoUtil.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. using namespace std::placeholders;
  8. namespace bs
  9. {
  10. ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onColliderHitThunk = nullptr;
  11. ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onControllerHitThunk = nullptr;
  12. ScriptCharacterController::ScriptCharacterController(MonoObject* instance, const SPtr<CharacterController>& charController)
  13. :ScriptObject(instance), mCharacterController(charController)
  14. {
  15. charController->onColliderHit.connect(std::bind(&ScriptCharacterController::onColliderHit, instance, _1));
  16. charController->onControllerHit.connect(std::bind(&ScriptCharacterController::onControllerHit, instance, _1));
  17. }
  18. void ScriptCharacterController::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptCharacterController::internal_CreateInstance);
  21. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptCharacterController::internal_Destroy);
  22. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptCharacterController::internal_Move);
  23. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptCharacterController::internal_GetPosition);
  24. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptCharacterController::internal_SetPosition);
  25. metaData.scriptClass->addInternalCall("Internal_GetFootPosition", &ScriptCharacterController::internal_GetFootPosition);
  26. metaData.scriptClass->addInternalCall("Internal_SetFootPosition", &ScriptCharacterController::internal_SetFootPosition);
  27. metaData.scriptClass->addInternalCall("Internal_SetRadius", &ScriptCharacterController::internal_SetRadius);
  28. metaData.scriptClass->addInternalCall("Internal_SetHeight", &ScriptCharacterController::internal_SetHeight);
  29. metaData.scriptClass->addInternalCall("Internal_SetUp", &ScriptCharacterController::internal_SetUp);
  30. metaData.scriptClass->addInternalCall("Internal_SetClimbingMode", &ScriptCharacterController::internal_SetClimbingMode);
  31. metaData.scriptClass->addInternalCall("Internal_SetNonWalkableMode", &ScriptCharacterController::internal_SetNonWalkableMode);
  32. metaData.scriptClass->addInternalCall("Internal_SetMinMoveDistance", &ScriptCharacterController::internal_SetMinMoveDistance);
  33. metaData.scriptClass->addInternalCall("Internal_SetContactOffset", &ScriptCharacterController::internal_SetContactOffset);
  34. metaData.scriptClass->addInternalCall("Internal_SetStepOffset", &ScriptCharacterController::internal_SetStepOffset);
  35. metaData.scriptClass->addInternalCall("Internal_SetSlopeLimit", &ScriptCharacterController::internal_SetSlopeLimit);
  36. metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptCharacterController::internal_SetLayer);
  37. onColliderHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnColliderHit", 1)->getThunk();
  38. onControllerHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnControllerHit", 1)->getThunk();
  39. }
  40. void ScriptCharacterController::onColliderHit(MonoObject* instance, const ControllerColliderCollision& collisionData)
  41. {
  42. ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
  43. MonoObject* managedData = ScriptControllerCollisionHelper::box(scriptCollisionData);
  44. MonoUtil::invokeThunk(onColliderHitThunk, instance, managedData);
  45. }
  46. void ScriptCharacterController::onControllerHit(MonoObject* instance, const ControllerControllerCollision& collisionData)
  47. {
  48. ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
  49. MonoObject* managedData = ScriptControllerCollisionHelper::box(scriptCollisionData);
  50. MonoUtil::invokeThunk(onControllerHitThunk, instance, managedData);
  51. }
  52. void ScriptCharacterController::internal_CreateInstance(MonoObject* instance, CHAR_CONTROLLER_DESC* initData)
  53. {
  54. SPtr<CharacterController> charController = CharacterController::create(*initData);
  55. charController->_setOwner(PhysicsOwnerType::Script, instance);
  56. new (bs_alloc<ScriptCharacterController>()) ScriptCharacterController(instance, charController);
  57. }
  58. void ScriptCharacterController::internal_Destroy(ScriptCharacterController* thisPtr)
  59. {
  60. thisPtr->mCharacterController = nullptr;
  61. }
  62. UINT32 ScriptCharacterController::internal_Move(ScriptCharacterController* thisPtr, Vector3* displacement)
  63. {
  64. return thisPtr->mCharacterController->move(*displacement);
  65. }
  66. void ScriptCharacterController::internal_GetPosition(ScriptCharacterController* thisPtr, Vector3* position)
  67. {
  68. *position = thisPtr->mCharacterController->getPosition();
  69. }
  70. void ScriptCharacterController::internal_SetPosition(ScriptCharacterController* thisPtr, Vector3* position)
  71. {
  72. thisPtr->mCharacterController->setPosition(*position);
  73. }
  74. void ScriptCharacterController::internal_GetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
  75. {
  76. *position = thisPtr->mCharacterController->getFootPosition();
  77. }
  78. void ScriptCharacterController::internal_SetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
  79. {
  80. thisPtr->mCharacterController->setFootPosition(*position);
  81. }
  82. void ScriptCharacterController::internal_SetRadius(ScriptCharacterController* thisPtr, float radius)
  83. {
  84. thisPtr->mCharacterController->setRadius(radius);
  85. }
  86. void ScriptCharacterController::internal_SetHeight(ScriptCharacterController* thisPtr, float height)
  87. {
  88. thisPtr->mCharacterController->setHeight(height);
  89. }
  90. void ScriptCharacterController::internal_SetUp(ScriptCharacterController* thisPtr, Vector3* up)
  91. {
  92. thisPtr->mCharacterController->setUp(*up);
  93. }
  94. void ScriptCharacterController::internal_SetClimbingMode(ScriptCharacterController* thisPtr, CharacterClimbingMode mode)
  95. {
  96. thisPtr->mCharacterController->setClimbingMode(mode);
  97. }
  98. void ScriptCharacterController::internal_SetNonWalkableMode(ScriptCharacterController* thisPtr, CharacterNonWalkableMode mode)
  99. {
  100. thisPtr->mCharacterController->setNonWalkableMode(mode);
  101. }
  102. void ScriptCharacterController::internal_SetMinMoveDistance(ScriptCharacterController* thisPtr, float value)
  103. {
  104. thisPtr->mCharacterController->setMinMoveDistance(value);
  105. }
  106. void ScriptCharacterController::internal_SetContactOffset(ScriptCharacterController* thisPtr, float value)
  107. {
  108. thisPtr->mCharacterController->setContactOffset(value);
  109. }
  110. void ScriptCharacterController::internal_SetStepOffset(ScriptCharacterController* thisPtr, float value)
  111. {
  112. thisPtr->mCharacterController->setStepOffset(value);
  113. }
  114. void ScriptCharacterController::internal_SetSlopeLimit(ScriptCharacterController* thisPtr, float value)
  115. {
  116. thisPtr->mCharacterController->setSlopeLimit(Radian(value));
  117. }
  118. void ScriptCharacterController::internal_SetLayer(ScriptCharacterController* thisPtr, UINT64 layer)
  119. {
  120. thisPtr->mCharacterController->setLayer(layer);
  121. }
  122. }