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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/Physics/BsScriptControllerCollision.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "Physics/BsCollider.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptControllerCollisionHelper::ScriptControllerCollisionHelper(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptControllerCollisionHelper::initRuntimeData()
- { }
- ScriptControllerCollision ScriptControllerCollisionHelper::create(const ControllerColliderCollision& data)
- {
- ScriptControllerCollision output;
- if (data.colliderRaw != nullptr)
- output.collider = (MonoObject*)data.colliderRaw->_getOwner(PhysicsOwnerType::Script);
- output.motionAmount = data.motionAmount;
- output.motionDir = data.motionDir;
- output.normal = data.normal;
- output.position = data.position;
- output.triangleIndex = data.triangleIndex;
- return output;
- }
- ScriptControllerCollision ScriptControllerCollisionHelper::create(const ControllerControllerCollision& data)
- {
- ScriptControllerCollision output;
- if (data.controllerRaw != nullptr)
- output.controller = (MonoObject*)data.controllerRaw->_getOwner(PhysicsOwnerType::Script);
- output.motionAmount = data.motionAmount;
- output.motionDir = data.motionDir;
- output.normal = data.normal;
- output.position = data.position;
- output.triangleIndex = 0;
- return output;
- }
- MonoObject* ScriptControllerCollisionHelper::box(const ScriptControllerCollision& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- ScriptControllerCollision ScriptControllerCollisionHelper::unbox(MonoObject* obj)
- {
- return *(ScriptControllerCollision*)MonoUtil::unbox(obj);
- }
- }
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