BsScriptDistanceJoint.h 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/Physics/BsScriptCollider.h"
  6. #include "Wrappers/Physics/BsScriptJoint.h"
  7. #include "Physics/BsDistanceJoint.h"
  8. namespace bs
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. struct ScriptDistanceJointData;
  14. /** Interop class between C++ & CLR for DistanceJoint. */
  15. class BS_SCR_BE_EXPORT ScriptDistanceJoint : public TScriptJoint<ScriptDistanceJoint>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeDistanceJoint")
  19. private:
  20. ScriptDistanceJoint(MonoObject* instance, const SPtr<Joint>& joint);
  21. /** Returns the native distance joint wrapped by this object. */
  22. DistanceJoint* getDistanceJoint() const;
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData,
  27. ScriptDistanceJointData* data);
  28. static float internal_GetDistance(ScriptDistanceJoint* thisPtr);
  29. static void internal_SetMinDistance(ScriptDistanceJoint* thisPtr, float value);
  30. static void internal_SetMaxDistance(ScriptDistanceJoint* thisPtr, float value);
  31. static void internal_SetTolerance(ScriptDistanceJoint* thisPtr, float value);
  32. static void internal_SetSpring(ScriptDistanceJoint* thisPtr, Spring* value);
  33. static void internal_SetEnableMinDistanceLimit(ScriptDistanceJoint* thisPtr, bool value);
  34. static void internal_SetEnableMaxDistanceLimit(ScriptDistanceJoint* thisPtr, bool value);
  35. static void internal_SetEnableSpring(ScriptDistanceJoint* thisPtr, bool value);
  36. };
  37. /** Used for passing common Joint initialization data between native and managed code. */
  38. struct ScriptDistanceJointData // Note: Must match C# struct ScriptDistanceJointData
  39. {
  40. float minDistance;
  41. float maxDistance;
  42. float tolerance;
  43. Spring spring;
  44. DistanceJoint::Flag flags;
  45. /** Converts this structure into a descriptor used for initializing a joint. */
  46. void toDesc(DISTANCE_JOINT_DESC& desc) const;
  47. };
  48. /** @} */
  49. }