BsScriptFixedJoint.cpp 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/Physics/BsScriptFixedJoint.h"
  4. #include "Physics/BsFixedJoint.h"
  5. namespace bs
  6. {
  7. ScriptFixedJoint::ScriptFixedJoint(MonoObject* instance, const SPtr<Joint>& joint)
  8. :TScriptJoint(instance, joint)
  9. {
  10. }
  11. void ScriptFixedJoint::initRuntimeData()
  12. {
  13. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptFixedJoint::internal_CreateInstance);
  14. }
  15. FixedJoint* ScriptFixedJoint::getFixedJoint() const
  16. {
  17. return static_cast<FixedJoint*>(mJoint.get());
  18. }
  19. void ScriptFixedJoint::internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData)
  20. {
  21. FIXED_JOINT_DESC desc;
  22. commonData->toDesc(desc);
  23. SPtr<FixedJoint> joint = FixedJoint::create(desc);
  24. joint->_setOwner(PhysicsOwnerType::Script, instance);
  25. new (bs_alloc<ScriptFixedJoint>()) ScriptFixedJoint(instance, joint);
  26. }
  27. }