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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/Physics/BsScriptSphereCollider.h"
- #include "Physics/BsSphereCollider.h"
- namespace bs
- {
- ScriptSphereCollider::ScriptSphereCollider(MonoObject* instance, const SPtr<Collider>& collider)
- :TScriptCollider(instance, collider)
- {
- }
- void ScriptSphereCollider::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSphereCollider::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_SetRadius", &ScriptSphereCollider::internal_SetRadius);
- metaData.scriptClass->addInternalCall("Internal_GetRadius", &ScriptSphereCollider::internal_GetRadius);
- }
- SphereCollider* ScriptSphereCollider::getSphereCollider() const
- {
- return static_cast<SphereCollider*>(mCollider.get());
- }
- void ScriptSphereCollider::internal_CreateInstance(MonoObject* instance)
- {
- SPtr<SphereCollider> collider = SphereCollider::create(1.0f);
- collider->_setOwner(PhysicsOwnerType::Script, instance);
- new (bs_alloc<ScriptSphereCollider>()) ScriptSphereCollider(instance, collider);
- }
- void ScriptSphereCollider::internal_SetRadius(ScriptSphereCollider* thisPtr, float radius)
- {
- thisPtr->getSphereCollider()->setRadius(radius);
- }
- float ScriptSphereCollider::internal_GetRadius(ScriptSphereCollider* thisPtr)
- {
- return thisPtr->getSphereCollider()->getRadius();
- }
- }
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