BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 anni fa
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 anni fa
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 anni fa
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 anni fa
TestFX.bsl e4637da406 Added tags to material techniques 9 anni fa