Marko Pintera 8fa8ac5145 Added managed GUIContent 12 anni fa
..
GLX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmAABox.cpp 37329cdb26 Added C# Matrix4 12 anni fa
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 anni fa
CmColor.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDebug.cpp ea7362503f Added wide strings 12 anni fa
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 anni fa
CmException.cpp ea7362503f Added wide strings 12 anni fa
CmFileSerializer.cpp ea7362503f Added wide strings 12 anni fa
CmFileSystem.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 anni fa
CmHString.cpp 8fa8ac5145 Added managed GUIContent 12 anni fa
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 anni fa
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math 12 anni fa
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 12 anni fa
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 anni fa
CmMemStack.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 anni fa
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 anni fa
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere 12 anni fa
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 anni fa
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRTTIType.cpp ea7362503f Added wide strings 12 anni fa
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmRay.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 anni fa
CmRectI.cpp 37329cdb26 Added C# Matrix4 12 anni fa
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 anni fa
CmString.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 anni fa
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmTime.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 anni fa
CmUUID.cpp ea7362503f Added wide strings 12 anni fa
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 anni fa
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 anni fa
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 anni fa
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa