BsScriptModalWindow.h 850 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEditor
  5. {
  6. class BS_SCR_BED_EXPORT ScriptModalWindow : public BansheeEngine::ScriptObject<ScriptModalWindow>
  7. {
  8. public:
  9. static void initMetaData();
  10. const BS::HCamera& getCamera() const { return mCamera; }
  11. const CM::HSceneObject& getSceneObject() const { return mSceneObject; }
  12. private:
  13. ScriptModalWindow(CM::INT32 left, CM::INT32 top, CM::UINT32 width, CM::UINT32 height);
  14. static void internal_createInstance(MonoObject* instance, CM::INT32 left, CM::INT32 top, CM::UINT32 width, CM::UINT32 height);
  15. static void internal_destroyInstance(ScriptModalWindow* nativeInstance);
  16. static void initRuntimeData();
  17. CM::RenderWindowPtr mRenderWindow;
  18. CM::HSceneObject mSceneObject;
  19. BS::HCamera mCamera;
  20. };
  21. }