BsScriptGUIButton.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptGUIButton : public ScriptObject<ScriptGUIButton>
  7. {
  8. public:
  9. static void initMetaData();
  10. GUIButton* getInternalValue() const { return mButton; }
  11. void* getNativeRaw() const { return mButton; }
  12. private:
  13. static void internal_createInstance(MonoObject* instance, MonoObject* parentLayout, MonoObject* content, MonoObject* style, MonoArray* guiOptions);
  14. static void internal_destroyInstance(ScriptGUIButton* nativeInstance);
  15. static void internal_setContent(ScriptGUIButton* nativeInstance, MonoObject* content);
  16. static void initRuntimeData();
  17. static void onClick(MonoObject* instance);
  18. static void onHover(MonoObject* instance);
  19. static void onOut(MonoObject* instance);
  20. ScriptGUIButton(GUIButton* button);
  21. GUIButton* mButton;
  22. typedef void (__stdcall *OnClickThunkDef) (MonoObject*, MonoException**);
  23. typedef void (__stdcall *OnHoverThunkDef) (MonoObject*, MonoException**);
  24. typedef void (__stdcall *OnOutThunkDef) (MonoObject*, MonoException**);
  25. static OnClickThunkDef onClickThunk;
  26. static OnHoverThunkDef onHoverThunk;
  27. static OnOutThunkDef onOutThunk;
  28. };
  29. }