BearishSun e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
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CustomHandle.cs c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
DefaultHandle.cs eea035e168 Documentation %!s(int64=10) %!d(string=hai) anos
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
DrawGizmo.cs eea035e168 Documentation %!s(int64=10) %!d(string=hai) anos
Gizmos.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
Handle.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
HandleDrawing.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
HandleSlider.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
HandleSliderDisc.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
HandleSliderLine.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
HandleSliderPlane.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
Handles.cs eea035e168 Documentation %!s(int64=10) %!d(string=hai) anos
MoveHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
RotateHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
ScaleHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
SceneAxesHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
SceneCamera.cs c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneGrid.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneHandles.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
SceneWindow.cs e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos