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- #include "CmRenderStateManager.h"
- #include "CmSamplerState.h"
- #include "CmDepthStencilState.h"
- #include "CmRasterizerState.h"
- #include "CmBlendState.h"
- namespace CamelotEngine
- {
- RenderStateManager::RenderStateManager()
- {
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- }
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = SamplerStatePtr(new SamplerState());
- samplerState->setThisPtr(samplerState);
- samplerState->initialize(desc);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = DepthStencilStatePtr(new DepthStencilState());
- depthStencilState->setThisPtr(depthStencilState);
- depthStencilState->initialize(desc);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = RasterizerStatePtr(new RasterizerState());
- rasterizerState->setThisPtr(rasterizerState);
- rasterizerState->initialize(desc);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = BlendStatePtr(new BlendState());
- blendState->setThisPtr(blendState);
- blendState->initialize(desc);
- return blendState;
- }
- SamplerStatePtr RenderStateManager::createEmptySamplerState() const
- {
- SamplerStatePtr samplerState = SamplerStatePtr(new SamplerState());
- samplerState->setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createEmptyDepthStencilState() const
- {
- DepthStencilStatePtr depthStencilState = DepthStencilStatePtr(new DepthStencilState());
- depthStencilState->setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createEmptyRasterizerState() const
- {
- RasterizerStatePtr rasterizerState = RasterizerStatePtr(new RasterizerState());
- rasterizerState->setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createEmptyBlendState() const
- {
- BlendStatePtr blendState = BlendStatePtr(new BlendState());
- blendState->setThisPtr(blendState);
- return blendState;
- }
- }
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