BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
..
BsD3D11BlendState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11CommandBuffer.cpp 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 anos atrás
BsD3D11CommandBufferManager.cpp a872e35e8f Adding command buffer support to DX11 9 anos atrás
BsD3D11DepthStencilState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11Device.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11Driver.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11DriverList.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11EventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsD3D11GpuBuffer.cpp 046cd0b6a2 Neater GpuBuffer creation 9 anos atrás
BsD3D11GpuBufferView.cpp 046cd0b6a2 Neater GpuBuffer creation 9 anos atrás
BsD3D11GpuParamBlockBuffer.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsD3D11GpuProgram.cpp 34e313c12d Neater creation of GpuPrograms 9 anos atrás
BsD3D11HLSLParamParser.cpp 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anos atrás
BsD3D11HLSLProgramFactory.cpp 34e313c12d Neater creation of GpuPrograms 9 anos atrás
BsD3D11HardwareBuffer.cpp e2fcd6419d Cleaning up render API 9 anos atrás
BsD3D11HardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsD3D11IndexBuffer.cpp a9cc8f15fb Neater IndexBuffer creation 9 anos atrás
BsD3D11InputLayoutManager.cpp c027669083 Updated render API with support for instanced rendering 9 anos atrás
BsD3D11Mappings.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anos atrás
BsD3D11OcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsD3D11Plugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anos atrás
BsD3D11QueryManager.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsD3D11RasterizerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11RenderAPI.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsD3D11RenderAPIFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 anos atrás
BsD3D11RenderStateManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11RenderTexture.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anos atrás
BsD3D11RenderUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11RenderWindow.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsD3D11RenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anos atrás
BsD3D11SamplerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsD3D11Texture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsD3D11TextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsD3D11TextureView.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsD3D11TimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsD3D11VertexBuffer.cpp ba7860bb93 Neater VertexBuffer creation 9 anos atrás
BsD3D11VideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás