BsAudio.h 695 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsModule.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Audio
  9. * @{
  10. */
  11. class BS_CORE_EXPORT Audio : public Module<Audio>
  12. {
  13. protected:
  14. friend class AudioClip;
  15. virtual SPtr<AudioClip> createClip(const SPtr<DataStream>& samples, UINT32 numSamples,
  16. const AUDIO_CLIP_DESC& desc) = 0;
  17. };
  18. /** Provides easier access to Audio. */
  19. BS_CORE_EXPORT Audio& gAudio();
  20. /** @} */
  21. }