BsScriptComponent.cpp 9.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptComponent.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "BsScriptAssemblyManager.h"
  7. #include "BsScriptMeta.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoClass.h"
  10. #include "BsMonoMethod.h"
  11. #include "BsMonoManager.h"
  12. #include "BsMonoUtil.h"
  13. #include "BsScriptSceneObject.h"
  14. #include "BsScriptAssemblyManager.h"
  15. #include "BsManagedComponent.h"
  16. #include "BsSceneObject.h"
  17. #include "BsMonoUtil.h"
  18. #include "BsBuiltinComponentLookup.h"
  19. namespace bs
  20. {
  21. ScriptComponentBase::ScriptComponentBase(MonoObject* instance)
  22. :ScriptGameObjectBase(instance)
  23. { }
  24. void ScriptComponentBase::destroy()
  25. {
  26. mManagedInstance = nullptr;
  27. // It's possible that managed component is destroyed but a reference to it is still kept during assembly refresh.
  28. // Such components shouldn't be restored so we delete them.
  29. HComponent component = getComponent();
  30. if (!mRefreshInProgress || component.isDestroyed(true))
  31. ScriptGameObjectManager::instance().destroyScriptComponent(this);
  32. }
  33. bool ScriptComponentBase::checkIfDestroyed(const GameObjectHandleBase& handle)
  34. {
  35. if (handle.isDestroyed())
  36. {
  37. LOGWRN("Trying to access a destroyed GameObject with instance ID: " + toString(handle.getInstanceId()));
  38. return true;
  39. }
  40. return false;
  41. }
  42. ScriptComponent::ScriptComponent(MonoObject* instance)
  43. :ScriptObject(instance)
  44. {
  45. assert(instance != nullptr);
  46. }
  47. void ScriptComponent::initRuntimeData()
  48. {
  49. metaData.scriptClass->addInternalCall("Internal_AddComponent", &ScriptComponent::internal_addComponent);
  50. metaData.scriptClass->addInternalCall("Internal_GetComponent", &ScriptComponent::internal_getComponent);
  51. metaData.scriptClass->addInternalCall("Internal_GetComponents", &ScriptComponent::internal_getComponents);
  52. metaData.scriptClass->addInternalCall("Internal_GetComponentsPerType", &ScriptComponent::internal_getComponentsPerType);
  53. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", &ScriptComponent::internal_removeComponent);
  54. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", &ScriptComponent::internal_getSceneObject);
  55. metaData.scriptClass->addInternalCall("Internal_GetNotifyFlags", &ScriptComponent::internal_getNotifyFlags);
  56. metaData.scriptClass->addInternalCall("Internal_SetNotifyFlags", &ScriptComponent::internal_setNotifyFlags);
  57. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptComponent::internal_destroy);
  58. }
  59. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  60. {
  61. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  62. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  63. if (checkIfDestroyed(so))
  64. return nullptr;
  65. ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
  66. MonoClass* managedComponent = sam.getManagedComponentClass();
  67. ::MonoClass* requestedClass = MonoUtil::getClass(type);
  68. bool isManagedComponent = MonoUtil::isSubClassOf(requestedClass, managedComponent->_getInternalClass());
  69. if(isManagedComponent)
  70. {
  71. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  72. return mc->getManagedInstance();
  73. }
  74. else
  75. {
  76. BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
  77. if (info == nullptr)
  78. return nullptr;
  79. HComponent component = so->addComponent(info->typeId);
  80. ScriptComponentBase* scriptComponent =
  81. ScriptGameObjectManager::instance().createBuiltinScriptComponent(component);
  82. return scriptComponent->getManagedInstance();
  83. }
  84. }
  85. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  86. {
  87. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  88. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  89. if (checkIfDestroyed(so))
  90. return nullptr;
  91. ::MonoClass* baseClass = MonoUtil::getClass(type);
  92. const Vector<HComponent>& mComponents = so->getComponents();
  93. for(auto& component : mComponents)
  94. {
  95. if(component->getTypeId() == TID_ManagedComponent)
  96. {
  97. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  98. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  99. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  100. if(MonoUtil::isSubClassOf(componentClass, baseClass))
  101. {
  102. return managedComponent->getManagedInstance();
  103. }
  104. }
  105. else
  106. {
  107. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  108. return scriptComponent->getManagedInstance();
  109. }
  110. }
  111. return nullptr;
  112. }
  113. MonoArray* ScriptComponent::internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type)
  114. {
  115. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  116. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  117. ::MonoClass* baseClass = MonoUtil::getClass(type);
  118. Vector<MonoObject*> managedComponents;
  119. if (!checkIfDestroyed(so))
  120. {
  121. const Vector<HComponent>& mComponents = so->getComponents();
  122. for (auto& component : mComponents)
  123. {
  124. if (component->getTypeId() == TID_ManagedComponent)
  125. {
  126. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  127. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  128. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  129. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  130. managedComponents.push_back(managedComponent->getManagedInstance());
  131. }
  132. else
  133. {
  134. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  135. managedComponents.push_back(scriptComponent->getManagedInstance());
  136. }
  137. }
  138. }
  139. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  140. for (UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  141. scriptArray.set(i, managedComponents[i]);
  142. return scriptArray.getInternal();
  143. }
  144. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  145. {
  146. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  147. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  148. Vector<MonoObject*> managedComponents;
  149. if (!checkIfDestroyed(so))
  150. {
  151. const Vector<HComponent>& mComponents = so->getComponents();
  152. for (auto& component : mComponents)
  153. {
  154. if (component->getTypeId() == TID_ManagedComponent)
  155. {
  156. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  157. managedComponents.push_back(managedComponent->getManagedInstance());
  158. }
  159. else
  160. {
  161. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  162. managedComponents.push_back(scriptComponent->getManagedInstance());
  163. }
  164. }
  165. }
  166. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  167. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  168. scriptArray.set(i, managedComponents[i]);
  169. return scriptArray.getInternal();
  170. }
  171. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  172. {
  173. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  174. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  175. if (checkIfDestroyed(so))
  176. return;
  177. ::MonoClass* baseClass = MonoUtil::getClass(type);
  178. const Vector<HComponent>& mComponents = so->getComponents();
  179. for(auto& component : mComponents)
  180. {
  181. if (component->getTypeId() == TID_ManagedComponent)
  182. {
  183. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  184. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  185. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  186. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  187. {
  188. managedComponent->destroy();
  189. return;
  190. }
  191. }
  192. else
  193. component->destroy();
  194. }
  195. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  196. }
  197. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponentBase* nativeInstance)
  198. {
  199. HComponent component = nativeInstance->getComponent();
  200. if (checkIfDestroyed(component))
  201. return nullptr;
  202. HSceneObject sceneObject = component->sceneObject();
  203. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  204. assert(scriptSO->getManagedInstance() != nullptr);
  205. return scriptSO->getManagedInstance();
  206. }
  207. TransformChangedFlags ScriptComponent::internal_getNotifyFlags(ScriptComponentBase* nativeInstance)
  208. {
  209. HComponent component = nativeInstance->getComponent();
  210. if (!checkIfDestroyed(component))
  211. return component->_getNotifyFlags();
  212. return TCF_None;
  213. }
  214. void ScriptComponent::internal_setNotifyFlags(ScriptComponentBase* nativeInstance, TransformChangedFlags flags)
  215. {
  216. HComponent component = nativeInstance->getComponent();
  217. if (!checkIfDestroyed(component))
  218. component->setNotifyFlags(flags);
  219. }
  220. void ScriptComponent::internal_destroy(ScriptComponentBase* nativeInstance, bool immediate)
  221. {
  222. HComponent component = nativeInstance->getComponent();
  223. if (!checkIfDestroyed(component))
  224. component->destroy(immediate);
  225. }
  226. }