Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anni fa
..
GLSL 5e9208b280 Fixing shader includes 10 anni fa
win32 21e4301182 More documentation 11 anni fa
BsGLContext.cpp 21e4301182 More documentation 11 anni fa
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 anni fa
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 anni fa
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame 10 anni fa
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsWin32Window.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anni fa
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa