Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 yıl önce
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
Win32 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 yıl önce
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 yıl önce
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 yıl önce
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 yıl önce
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsCapsule.h a4c60121f4 WIP work on handles 11 yıl önce
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsConvexVolume.h 0eecfe525d More documentation 11 yıl önce
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 yıl önce
BsException.h e7d926175f Added unit testing framework 11 yıl önce
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 yıl önce
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsFwdDeclUtil.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsLineSegment3.h a4c60121f4 WIP work on handles 11 yıl önce
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 yıl önce
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform 11 yıl önce
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 yıl önce
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 yıl önce
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 yıl önce
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 yıl önce
BsPlane.h 331d4ac2aa Frustum culling working 11 yıl önce
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 yıl önce
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 yıl önce
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 yıl önce
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 yıl önce
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 yıl önce
BsRTTIType.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 yıl önce
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 yıl önce
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 yıl önce
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 yıl önce
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 yıl önce
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 yıl önce
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 yıl önce
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 yıl önce
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 yıl önce
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 yıl önce
BsTestSuite.h e7d926175f Added unit testing framework 11 yıl önce
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 yıl önce
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsTime.h 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 yıl önce
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 yıl önce
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 yıl önce
BsVector2I.h d0793ab046 Shader default values (untested) 10 yıl önce
BsVector3.h a643070792 Refactored and improved FBX importer 10 yıl önce
BsVector4.h 17e7648476 Work on handles: 11 yıl önce
BsVectorNI.h d0793ab046 Shader default values (untested) 10 yıl önce