BsPixelUtil.h 11 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsPixelData.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Utility-Core
  9. * @{
  10. */
  11. /** Types of texture compression quality. */
  12. enum class CompressionQuality
  13. {
  14. Fastest,
  15. Normal,
  16. Production,
  17. Highest
  18. };
  19. /** Mode of the alpha channel in a texture. */
  20. enum class AlphaMode
  21. {
  22. None, /*< Texture has no alpha values. */
  23. Transparency, /*< Alpha is in the separate transparency channel. */
  24. Premultiplied /*< Alpha values have been pre-multiplied with the color values. */
  25. };
  26. /** Wrap mode to use when generating mip maps. */
  27. enum class MipMapWrapMode
  28. {
  29. Mirror,
  30. Repeat,
  31. Clamp
  32. };
  33. /** Filter to use when generating mip maps. */
  34. enum class MipMapFilter
  35. {
  36. Box,
  37. Triangle,
  38. Kaiser
  39. };
  40. /** Determines on which axes to mirror an image. */
  41. enum class MirrorModeBits
  42. {
  43. X = 1 << 0,
  44. Y = 1 << 1,
  45. Z = 1 << 2
  46. };
  47. typedef Flags<MirrorModeBits> MirrorMode;
  48. BS_FLAGS_OPERATORS(MirrorModeBits);
  49. /** Options used to control texture compression. */
  50. struct CompressionOptions
  51. {
  52. PixelFormat format = PF_BC1; /*< Format to compress to. Must be a format containing compressed data. */
  53. AlphaMode alphaMode = AlphaMode::None; /*< Controls how to (and if) to compress the alpha channel. */
  54. bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
  55. bool isSRGB = false; /*< Determines has the input data been gamma corrected. */
  56. CompressionQuality quality = CompressionQuality::Normal; /*< Compressed image quality. Better compression might take longer to execute but will generate better results. */
  57. };
  58. /** Options used to control texture mip map generation. */
  59. struct MipMapGenOptions
  60. {
  61. MipMapFilter filter = MipMapFilter::Box; /*< Filter to use when downsamping input data. */
  62. MipMapWrapMode wrapMode = MipMapWrapMode::Mirror; /*< Determines how to downsample pixels on borders. */
  63. bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
  64. bool normalizeMipmaps = false; /*< Should the downsampled values be re-normalized. Only relevant for mip-maps representing normal maps. */
  65. };
  66. /** Utility methods for converting and managing pixel data and formats. */
  67. class BS_CORE_EXPORT PixelUtil
  68. {
  69. public:
  70. /** Filtering types to use when scaling images. */
  71. enum Filter
  72. {
  73. FILTER_NEAREST, /*< No filtering is performed and nearest existing value is used. */
  74. FILTER_LINEAR /*< Box filter is applied, averaging nearby pixels. */
  75. };
  76. /** Returns the size of a single pixel of the provided pixel format, in bytes. */
  77. static UINT32 getNumElemBytes(PixelFormat format);
  78. /** Returns the size of a single pixel of the provided pixel format, in bits. */
  79. static UINT32 getNumElemBits( PixelFormat format );
  80. /** Returns the size of the memory region required to hold pixels of the provided size ana format. */
  81. static UINT32 getMemorySize(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  82. /** Calculates the size of a mip level of a texture with the provided size. */
  83. static void getSizeForMipLevel(UINT32 width, UINT32 height, UINT32 depth, UINT32 mipLevel,
  84. UINT32& mipWidth, UINT32& mipHeight, UINT32& mipDepth);
  85. /**
  86. * Calculates row and depth pitch for a texture surface of the specified size and format. For most this will be
  87. * equal to their width & height, respectively. But some texture formats (especially compressed ones) might
  88. * require extra padding.
  89. */
  90. static void getPitch(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format,
  91. UINT32& rowPitch, UINT32& depthPitch);
  92. /**
  93. * Returns property flags for this pixel format.
  94. *
  95. * @see PixelFormatFlags
  96. */
  97. static UINT32 getFlags(PixelFormat format);
  98. /** Checks if the provided pixel format has an alpha channel. */
  99. static bool hasAlpha(PixelFormat format);
  100. /** Checks is the provided pixel format a floating point format. */
  101. static bool isFloatingPoint(PixelFormat format);
  102. /** Checks is the provided pixel format compressed. */
  103. static bool isCompressed(PixelFormat format);
  104. /** Checks is the provided pixel format a depth/stencil buffer format. */
  105. static bool isDepth(PixelFormat format);
  106. /** Checks is the provided format in native endian format. */
  107. static bool isNativeEndian(PixelFormat format);
  108. /**
  109. * Checks are the provided dimensions valid for the specified pixel format. Some formats (like BC) require
  110. * width/height to be multiples of four and some formats dont allow depth larger than 1.
  111. */
  112. static bool isValidExtent(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  113. /**
  114. * Returns the number of bits per each element in the provided pixel format. This will return all zero for
  115. * compressed and depth/stencil formats.
  116. */
  117. static void getBitDepths(PixelFormat format, int rgba[4]);
  118. /**
  119. * Returns bit masks that determine in what bit range is each channel stored.
  120. *
  121. * @note
  122. * For example if your color is stored in an UINT32 and you want to extract the red channel you should AND the color
  123. * UINT32 with the bit-mask for the red channel and then right shift it by the red channel bit shift amount.
  124. */
  125. static void getBitMasks(PixelFormat format, UINT32 rgba[4]);
  126. /**
  127. * Returns number of bits you need to shift a pixel element in order to move it to the start of the data type.
  128. *
  129. * @note
  130. * For example if your color is stored in an UINT32 and you want to extract the red channel you should AND the color
  131. * UINT32 with the bit-mask for the red channel and then right shift it by the red channel bit shift amount.
  132. */
  133. static void getBitShifts(PixelFormat format, UINT8 rgba[4]);
  134. /** Returns the name of the pixel format. */
  135. static String getFormatName(PixelFormat srcformat);
  136. /**
  137. * Returns true if the pixel data in the format can be directly accessed and read. This is generally not true
  138. * for compressed formats.
  139. */
  140. static bool isAccessible(PixelFormat srcformat);
  141. /** Returns the type of an individual pixel element in the provided format. */
  142. static PixelComponentType getElementType(PixelFormat format);
  143. /** Returns the number of pixel elements in the provided format. */
  144. static UINT32 getNumElements(PixelFormat format);
  145. /**
  146. * Returns the maximum number of mip maps that can be generated until we reach the minimum size possible. This
  147. * does not count the base level.
  148. */
  149. static UINT32 getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  150. /** Writes the color to the provided memory location. */
  151. static void packColor(const Color& color, PixelFormat format, void* dest);
  152. /**
  153. * Writes the color to the provided memory location. If the destination format is floating point, the byte values
  154. * will be converted into [0.0, 1.0] range.
  155. */
  156. static void packColor(UINT8 r, UINT8 g, UINT8 b, UINT8 a, PixelFormat format, void* dest);
  157. /**
  158. * Writes the color to the provided memory location. If the destination format in non-floating point, the float
  159. * values will be assumed to be in [0.0, 1.0] which will be converted to integer range. ([0, 255] in the case of bytes)
  160. */
  161. static void packColor(float r, float g, float b, float a, const PixelFormat format, void* dest);
  162. /** Reads the color from the provided memory location and stores it into the provided color object. */
  163. static void unpackColor(Color* color, PixelFormat format, const void* src);
  164. /**
  165. * Reads the color from the provided memory location and stores it into the provided color elements, as bytes
  166. * clamped to [0, 255] range.
  167. */
  168. static void unpackColor(UINT8* r, UINT8* g, UINT8* b, UINT8* a, PixelFormat format, const void* src);
  169. /**
  170. * Reads the color from the provided memory location and stores it into the provided color elements. If the format
  171. * is not natively floating point a conversion is done in such a way that returned values range [0.0, 1.0].
  172. */
  173. static void unpackColor(float* r, float* g, float* b, float* a, PixelFormat format, const void* src);
  174. /** Writes a depth value to the provided memory location. Depth should be in range [0, 1]. */
  175. static void packDepth(float depth, const PixelFormat format, void* dest);
  176. /** Reads the depth from the provided memory location. Value ranges in [0, 1]. */
  177. static float unpackDepth(PixelFormat format, void* src);
  178. /**
  179. * Converts pixels from one format to another. Provided pixel data objects must have previously allocated buffers
  180. * of adequate size and their sizes must match.
  181. */
  182. static void bulkPixelConversion(const PixelData& src, PixelData& dst);
  183. /** Compresses the provided data using the specified compression options. */
  184. static void compress(const PixelData& src, PixelData& dst, const CompressionOptions& options);
  185. /**
  186. * Generates mip-maps from the provided source data using the specified compression options. Returned list includes
  187. * the base level.
  188. *
  189. * @return A list of calculated mip-map data. First entry is the largest mip and other follow in order from
  190. * largest to smallest.
  191. */
  192. static Vector<SPtr<PixelData>> genMipmaps(const PixelData& src, const MipMapGenOptions& options);
  193. /**
  194. * Scales pixel data in the source buffer and stores the scaled data in the destination buffer. Provided pixel data
  195. * objects must have previously allocated buffers of adequate size. You may also provided a filtering method to use
  196. * when scaling.
  197. */
  198. static void scale(const PixelData& src, PixelData& dst, Filter filter = FILTER_LINEAR);
  199. /**
  200. * Mirrors the contents of the provided object along the X, Y and/or Z axes. */
  201. static void mirror(PixelData& pixelData, MirrorMode mode);
  202. /**
  203. * Copies the contents of the @p src buffer into the @p dst buffer. The size of the copied contents is determined
  204. * by the size of the @p dst buffer. First pixel copied from @p src is determined by offset provided in
  205. * @p offsetX, @p offsetY and @p offsetZ parameters.
  206. */
  207. static void copy(const PixelData& src, PixelData& dst, UINT32 offsetX = 0, UINT32 offsetY = 0, UINT32 offsetZ = 0);
  208. /**
  209. * Applies gamma correction to the pixels in the provided buffer.
  210. *
  211. * @param[in] buffer Pointer to the buffer containing the pixels.
  212. * @param[in] gamma Gamma value to apply.
  213. * @param[in] size Size of the buffer in bytes.
  214. * @param[in] bpp Number of bits per pixel of the pixels in the buffer.
  215. */
  216. static void applyGamma(UINT8* buffer, float gamma, UINT32 size, UINT8 bpp);
  217. };
  218. /** @} */
  219. }