Input.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. namespace BansheeEngine
  7. {
  8. public struct ButtonEvent
  9. {
  10. internal ButtonCode buttonCode;
  11. internal int deviceIdx;
  12. internal ButtonEvent(ButtonCode buttonCode, int deviceIdx)
  13. {
  14. this.buttonCode = buttonCode;
  15. this.deviceIdx = deviceIdx;
  16. }
  17. public ButtonCode Button { get { return buttonCode; } }
  18. public int DeviceIndex { get { return deviceIdx; } }
  19. public bool IsKeyboard { get { return ((int)buttonCode & 0xC0000000) == 0; }}
  20. public bool IsMouse { get { return ((int)buttonCode & 0x80000000) != 0; } }
  21. public bool IsGamepad { get { return ((int)buttonCode & 0x40000000) != 0; } }
  22. };
  23. // Do not change IDs, must match PointerEventButton C++ enum
  24. public enum PointerButton
  25. {
  26. Left, Middle, Right, Count
  27. };
  28. public struct PointerEvent
  29. {
  30. internal Vector2I _screenPos;
  31. internal Vector2I _delta;
  32. internal PointerButton _button;
  33. internal bool _shift;
  34. internal bool _control;
  35. internal bool _alt;
  36. internal float _mouseWheelScrollAmount;
  37. internal PointerEvent(Vector2I screenPos, Vector2I delta, PointerButton button,
  38. bool shift, bool control, bool alt, float mouseWheelScrollAmount)
  39. {
  40. _screenPos = screenPos;
  41. _delta = delta;
  42. _button = button;
  43. _shift = shift;
  44. _control = control;
  45. _alt = alt;
  46. _mouseWheelScrollAmount = mouseWheelScrollAmount;
  47. }
  48. public Vector2I screenPos { get { return _screenPos; } }
  49. public Vector2I delta { get { return _delta; } }
  50. public PointerButton button { get { return _button; } }
  51. public bool shift { get { return _shift; } }
  52. public bool control { get { return _control; } }
  53. public bool alt { get { return _alt; } }
  54. public float scrollAmount { get { return _mouseWheelScrollAmount; } }
  55. }
  56. public struct TextInputEvent
  57. {
  58. internal int textChar;
  59. internal TextInputEvent(int textChar)
  60. {
  61. this.textChar = textChar;
  62. }
  63. public int Char { get { return textChar; } }
  64. }
  65. public static class Input
  66. {
  67. public delegate void ButtonEventDelegate(ButtonEvent ev);
  68. public delegate void TextInputEventDelegate(TextInputEvent ev);
  69. public delegate void PointerEventDelegate(PointerEvent ev);
  70. public static event ButtonEventDelegate OnButtonDown;
  71. public static event ButtonEventDelegate OnButtonUp;
  72. public static event TextInputEventDelegate OnCharInput;
  73. public static event PointerEventDelegate OnPointerMoved;
  74. public static event PointerEventDelegate OnPointerPressed;
  75. public static event PointerEventDelegate OnPointerReleased;
  76. public static event PointerEventDelegate OnPointerDoubleClick;
  77. public static float GetAxisValue(InputAxis axis, int deviceIdx = 0)
  78. {
  79. return Internal_GetAxisValue(axis, deviceIdx);
  80. }
  81. public static bool IsButtonHeld(ButtonCode code, int deviceIdx = 0)
  82. {
  83. return Internal_IsButtonHeld(code, deviceIdx);
  84. }
  85. public static bool IsButtonUp(ButtonCode code, int deviceIdx = 0)
  86. {
  87. return Internal_IsButtonUp(code, deviceIdx);
  88. }
  89. public static bool IsButtonDown(ButtonCode code, int deviceIdx = 0)
  90. {
  91. return Internal_IsButtonDown(code, deviceIdx);
  92. }
  93. public static bool IsPointerButtonHeld(PointerButton code)
  94. {
  95. return Internal_IsPointerButtonHeld(code);
  96. }
  97. public static bool IsPointerButtonUp(PointerButton code, int deviceIdx)
  98. {
  99. return Internal_IsPointerButtonUp(code);
  100. }
  101. public static bool IsPointerButtonDown(PointerButton code, int deviceIdx)
  102. {
  103. return Internal_IsPointerButtonDown(code);
  104. }
  105. public static Vector2I PointerPosition
  106. {
  107. get
  108. {
  109. Vector2I value;
  110. Internal_GetPointerPosition(out value);
  111. return value;
  112. }
  113. }
  114. public static Vector2I PointerDelta
  115. {
  116. get
  117. {
  118. Vector2I value;
  119. Internal_GetPointerDelta(out value);
  120. return value;
  121. }
  122. }
  123. private static void Internal_TriggerButtonDown(ButtonCode code, int deviceIdx)
  124. {
  125. ButtonEvent ev = new ButtonEvent(code, deviceIdx);
  126. if (OnButtonDown != null)
  127. OnButtonDown(ev);
  128. }
  129. private static void Internal_TriggerButtonUp(ButtonCode code, int deviceIdx)
  130. {
  131. ButtonEvent ev = new ButtonEvent(code, deviceIdx);
  132. if (OnButtonUp != null)
  133. OnButtonUp(ev);
  134. }
  135. private static void Internal_TriggerCharInput(int textChar)
  136. {
  137. TextInputEvent ev = new TextInputEvent(textChar);
  138. if (OnCharInput != null)
  139. OnCharInput(ev);
  140. }
  141. private static void Internal_TriggerPointerMove(Vector2I screenPos, Vector2I delta, PointerButton button, bool shift,
  142. bool ctrl, bool alt, float scrollAmount)
  143. {
  144. PointerEvent ev = new PointerEvent(screenPos, delta, button, shift, ctrl, alt, scrollAmount);
  145. if (OnPointerMoved != null)
  146. OnPointerMoved(ev);
  147. }
  148. private static void Internal_TriggerPointerPressed(Vector2I screenPos, Vector2I delta, PointerButton button, bool shift,
  149. bool ctrl, bool alt, float scrollAmount)
  150. {
  151. PointerEvent ev = new PointerEvent(screenPos, delta, button, shift, ctrl, alt, scrollAmount);
  152. if (OnPointerPressed != null)
  153. OnPointerPressed(ev);
  154. }
  155. private static void Internal_TriggerPointerReleased(Vector2I screenPos, Vector2I delta, PointerButton button, bool shift,
  156. bool ctrl, bool alt, float scrollAmount)
  157. {
  158. PointerEvent ev = new PointerEvent(screenPos, delta, button, shift, ctrl, alt, scrollAmount);
  159. if (OnPointerReleased != null)
  160. OnPointerReleased(ev);
  161. }
  162. private static void Internal_TriggerPointerDoubleClick(Vector2I screenPos, Vector2I delta, PointerButton button, bool shift,
  163. bool ctrl, bool alt, float scrollAmount)
  164. {
  165. PointerEvent ev = new PointerEvent(screenPos, delta, button, shift, ctrl, alt, scrollAmount);
  166. if (OnPointerDoubleClick != null)
  167. OnPointerDoubleClick(ev);
  168. }
  169. [MethodImpl(MethodImplOptions.InternalCall)]
  170. private static extern float Internal_GetAxisValue(InputAxis axis, int deviceIdx);
  171. [MethodImpl(MethodImplOptions.InternalCall)]
  172. private static extern bool Internal_IsButtonHeld(ButtonCode keyCode, int deviceIdx);
  173. [MethodImpl(MethodImplOptions.InternalCall)]
  174. private static extern bool Internal_IsButtonUp(ButtonCode keyCode, int deviceIdx);
  175. [MethodImpl(MethodImplOptions.InternalCall)]
  176. private static extern bool Internal_IsButtonDown(ButtonCode keyCode, int deviceIdx);
  177. [MethodImpl(MethodImplOptions.InternalCall)]
  178. private static extern bool Internal_IsPointerButtonHeld(PointerButton keyCode);
  179. [MethodImpl(MethodImplOptions.InternalCall)]
  180. private static extern bool Internal_IsPointerButtonUp(PointerButton keyCode);
  181. [MethodImpl(MethodImplOptions.InternalCall)]
  182. private static extern bool Internal_IsPointerButtonDown(PointerButton keyCode);
  183. [MethodImpl(MethodImplOptions.InternalCall)]
  184. private static extern void Internal_GetPointerPosition(out Vector2I position);
  185. [MethodImpl(MethodImplOptions.InternalCall)]
  186. private static extern void Internal_GetPointerDelta(out Vector2I delta);
  187. }
  188. // Do not change IDs, must match ButtonCode C++ enum
  189. public enum ButtonCode : uint
  190. {
  191. Unassigned = 0x00,
  192. Escape = 0x01,
  193. Num1 = 0x02,
  194. Num2 = 0x03,
  195. Num3 = 0x04,
  196. Num4 = 0x05,
  197. Num5 = 0x06,
  198. Num6 = 0x07,
  199. Num7 = 0x08,
  200. Num8 = 0x09,
  201. Num9 = 0x0A,
  202. Num0 = 0x0B,
  203. Minus = 0x0C,
  204. Equals = 0x0D,
  205. Back = 0x0E,
  206. Tab = 0x0F,
  207. Q = 0x10,
  208. W = 0x11,
  209. E = 0x12,
  210. R = 0x13,
  211. T = 0x14,
  212. Y = 0x15,
  213. U = 0x16,
  214. I = 0x17,
  215. O = 0x18,
  216. P = 0x19,
  217. LeftBracket = 0x1A,
  218. RightBracket = 0x1B,
  219. Return = 0x1C,
  220. LeftControl = 0x1D,
  221. A = 0x1E,
  222. S = 0x1F,
  223. D = 0x20,
  224. F = 0x21,
  225. G = 0x22,
  226. H = 0x23,
  227. J = 0x24,
  228. K = 0x25,
  229. L = 0x26,
  230. Semicolon = 0x27,
  231. Apostrophe = 0x28,
  232. Grave = 0x29,
  233. LeftShift = 0x2A,
  234. Backslash = 0x2B,
  235. Z = 0x2C,
  236. X = 0x2D,
  237. C = 0x2E,
  238. V = 0x2F,
  239. B = 0x30,
  240. N = 0x31,
  241. M = 0x32,
  242. Comma = 0x33,
  243. Period = 0x34,
  244. Slash = 0x35,
  245. RightShift = 0x36,
  246. KeypadMultiply = 0x37,
  247. LeftMenu = 0x38,
  248. Space = 0x39,
  249. CapsLock = 0x3A,
  250. F1 = 0x3B,
  251. F2 = 0x3C,
  252. F3 = 0x3D,
  253. F4 = 0x3E,
  254. F5 = 0x3F,
  255. F6 = 0x40,
  256. F7 = 0x41,
  257. F8 = 0x42,
  258. F9 = 0x43,
  259. F10 = 0x44,
  260. NumLock = 0x45,
  261. ScrollLock = 0x46,
  262. Keypad7 = 0x47,
  263. Keypad8 = 0x48,
  264. Keypad9 = 0x49,
  265. KeypadSubtract = 0x4A,
  266. Keypad4 = 0x4B,
  267. Keypad5 = 0x4C,
  268. Keypad6 = 0x4D,
  269. KeypadAdd = 0x4E,
  270. Keypad1 = 0x4F,
  271. Keypad2 = 0x50,
  272. Keypad3 = 0x51,
  273. Keypad0 = 0x52,
  274. KeypadDecimal = 0x53,
  275. F11 = 0x57,
  276. F12 = 0x58,
  277. F13 = 0x64,
  278. F14 = 0x65,
  279. F15 = 0x66,
  280. KeypadEquals = 0x8D,
  281. At = 0x91,
  282. Colon = 0x92,
  283. NumpadEnter = 0x9C,
  284. RightControl = 0x9D,
  285. KeypadComma = 0xB3,
  286. KeypadDivide = 0xB5,
  287. RightMenu = 0xB8,
  288. Pause = 0xC5,
  289. Home = 0xC7,
  290. Up = 0xC8,
  291. PageUp = 0xC9,
  292. Left = 0xCB,
  293. Right = 0xCD,
  294. End = 0xCF,
  295. Down = 0xD0,
  296. PageDown = 0xD1,
  297. Insert = 0xD2,
  298. Delete = 0xD3,
  299. LeftWindows = 0xDB,
  300. RightWindows = 0xDC,
  301. MouseLeft = 0x800000EE,
  302. MouseRight = 0x800000EF,
  303. MouseMiddle = 0x800000F0,
  304. MouseBtn4 = 0x800000F1,
  305. MouseBtn5 = 0x800000F2,
  306. MouseBtn6 = 0x800000F3,
  307. MouseBtn7 = 0x800000F4,
  308. MouseBtn8 = 0x800000F5,
  309. MouseBtn9 = 0x800000F6,
  310. MouseBtn10 = 0x800000F7,
  311. MouseBtn11 = 0x800000F8,
  312. MouseBtn12 = 0x800000F9,
  313. MouseBtn13 = 0x800000FA,
  314. MouseBtn14 = 0x800000FB,
  315. MouseBtn15 = 0x800000FC,
  316. MouseBtn16 = 0x800000FD,
  317. GamepadA = 0x4000010F,
  318. GamepadB = 0x40000110,
  319. GamepadX = 0x40000111,
  320. GamepadY = 0x40000112,
  321. GamepadLB = 0x40000113,
  322. GamepadRB = 0x40000114,
  323. GamepadLS = 0x40000115,
  324. GamepadRS = 0x40000116,
  325. GamepadBack = 0x40000117,
  326. GamepadStart = 0x40000118,
  327. GamepadDPadLeft = 0x40000119,
  328. GamepadDPadRight = 0x4000011A,
  329. GamepadDPadUp = 0x4000011B,
  330. GamepadDPatDown = 0x4000011C,
  331. GamepadBtn1 = 0x4000011D,
  332. GamepadBtn2 = 0x4000011E,
  333. GamepadBtn3 = 0x4000011F,
  334. GamepadBtn4 = 0x40000120,
  335. GamepadBtn5 = 0x40000121,
  336. GamepadBtn6 = 0x40000122,
  337. GamepadBtn7 = 0x40000123,
  338. GamepadBtn8 = 0x40000124,
  339. GamepadBtn9 = 0x40000125,
  340. GamepadBtn10 = 0x40000126,
  341. GamepadBtn11 = 0x40000127,
  342. GamepadBtn12 = 0x40000128,
  343. GamepadBtn13 = 0x40000129,
  344. GamepadBtn14 = 0x4000012A,
  345. GamepadBtn15 = 0x4000012B,
  346. GamepadBtn16 = 0x4000012C,
  347. Count = 249,
  348. NumKeys = 203, // IMPORTANT: Make sure to update these if you modify the values above
  349. NumMouseButtons = 16,
  350. NumGamepadButtons = 30,
  351. };
  352. // Do not change IDs, must match InputAxis C++ enum
  353. public enum InputAxis
  354. {
  355. MouseX,
  356. MouseY,
  357. MouseZ,
  358. LeftStickX,
  359. LeftStickY,
  360. RightStickX,
  361. RightStickY,
  362. LeftTrigger,
  363. RightTrigger,
  364. Count // Keep at end
  365. };
  366. }