BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build il y a 10 ans
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ThirdParty 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsAABox.h 3c0a5a5996 Documentation il y a 10 ans
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged il y a 10 ans
BsAsyncOp.h 7466dd0d2f Documentation il y a 10 ans
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps il y a 10 ans
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsBounds.h 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsCapsule.h a4c60121f4 WIP work on handles il y a 11 ans
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsConvexVolume.h 0eecfe525d More documentation il y a 11 ans
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them il y a 10 ans
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsDynLib.h baaa09abee Added CrashHandler (untested) il y a 10 ans
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEvent.h 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data il y a 10 ans
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated il y a 10 ans
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsFwdDeclUtil.h 3c0a5a5996 Documentation il y a 10 ans
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations il y a 10 ans
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsLineSegment3.h a4c60121f4 WIP work on handles il y a 11 ans
BsLog.h bd06130f5d Console window now displays entries that were added to the log before the window was opened il y a 10 ans
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location il y a 10 ans
BsMatrix3.h 3c0a5a5996 Documentation il y a 10 ans
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering il y a 10 ans
BsMatrixNxM.h d0793ab046 Shader default values (untested) il y a 10 ans
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite il y a 10 ans
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) il y a 10 ans
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsModule.h 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsPlane.h 331d4ac2aa Frustum culling working il y a 11 ans
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide il y a 10 ans
BsQuaternion.h 3c0a5a5996 Documentation il y a 10 ans
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables il y a 10 ans
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields il y a 11 ans
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields il y a 11 ans
BsRTTIType.h d0c5ecfb11 Global frame alloc il y a 10 ans
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation il y a 11 ans
BsRect2.h 896ac81f05 Documentation il y a 10 ans
BsRect2I.h 896ac81f05 Documentation il y a 10 ans
BsRect3.h 3c0a5a5996 Documentation il y a 10 ans
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation il y a 10 ans
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsSphere.h ddef406ac9 C# profiler overlay il y a 10 ans
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite il y a 10 ans
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsString.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) il y a 11 ans
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way il y a 11 ans
BsTestSuite.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials il y a 10 ans
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
BsTime.h 4df779fdd5 Documentation il y a 10 ans
BsTimer.h baaa09abee Added CrashHandler (untested) il y a 10 ans
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI il y a 11 ans
BsTypes.h 22028f04e4 Clear prefab diffs when saving prefabs for build il y a 10 ans
BsUtil.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
BsVector2I.h 896ac81f05 Documentation il y a 10 ans
BsVector3.h a643070792 Refactored and improved FBX importer il y a 10 ans
BsVector4.h 17e7648476 Work on handles: il y a 11 ans
BsVectorNI.h d0793ab046 Shader default values (untested) il y a 10 ans