BearishSun 0c9d0c9498 Vulkan: When resetting subresource infos, only reset the ones relevant to the current render pass преди 8 години
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Win32 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanCommandBuffer.h 0c9d0c9498 Vulkan: When resetting subresource infos, only reset the ones relevant to the current render pass преди 8 години
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled преди 9 години
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanFramebuffer.h 4fe38f7bfe Omni-directional shadows running on Vulkan преди 8 години
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader преди 9 години
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanGpuPipelineState.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only преди 8 години
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects преди 9 години
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use преди 8 години
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins преди 8 години
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled преди 9 години
BsVulkanRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only преди 8 години
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation преди 8 години
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. преди 9 години
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually преди 8 години
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use преди 8 години
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. преди 9 години
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects преди 9 години