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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsPixelUtil.h"
- namespace BansheeEngine
- {
- /**
- * @brief Converts pixel formats to OpenGL formats
- */
- class BS_RSGL_EXPORT GLPixelUtil
- {
- public:
- /**
- * @brief Returns matching OpenGL base pixel format type if one is found,
- * zero otherwise.
- */
- static GLenum getGLOriginFormat(PixelFormat mFormat);
-
- /**
- * @brief Returns OpenGL data type used in the provided format.
- */
- static GLenum getGLOriginDataType(PixelFormat mFormat);
-
- /**
- * @brief Returns matching OpenGL internal pixel format type if one is found,
- * zero otherwise. Optionally returns an SRGB format if "hwGamma" is specified
- * and such format exists.
- */
- static GLenum getGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
-
- /**
- * @brief Returns matching OpenGL internal pixel format type if one is found,
- * otherwise it returns the closest matching format. Optionally returns an
- * SRGB format if "hwGamma" is specified and such format exists.
- */
- static GLenum getClosestGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
-
- /**
- * @brief Returns an OpenGL type that should be used for creating a buffer for the specified
- * depth/stencil format.
- */
- static GLenum getDepthStencilTypeFromFormat(PixelFormat mFormat);
- /**
- * @brief Returns pixel format closest to the provided internal OpenGL format.
- */
- static PixelFormat getClosestEngineFormat(GLenum fmt);
- /**
- * @brief Returns closest supported format to the provided format.
- */
- static PixelFormat getClosestValidFormat(PixelFormat fmt);
- /**
- * @brief Converts an OpenGL internal format into base format.
- */
- static GLenum getBaseFormatFromCompressedInternalFormat(GLenum internalFormat);
- };
- };
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