BsInputHandlerOIS.cpp 9.7 KB

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  1. #include "BsInputHandlerOIS.h"
  2. #include "BsVector2I.h"
  3. #include "OIS/OISException.h"
  4. #include "BsRenderWindow.h"
  5. #include "BsTime.h"
  6. #include "BsMath.h"
  7. #include "BsDebug.h"
  8. namespace BansheeEngine
  9. {
  10. GamepadEventListener::GamepadEventListener(InputHandlerOIS* parentHandler, UINT32 joystickIdx)
  11. :mParentHandler(parentHandler), mGamepadIdx(joystickIdx)
  12. { }
  13. bool GamepadEventListener::buttonPressed(const OIS::JoyStickEvent& arg, int button)
  14. {
  15. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  16. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  17. mParentHandler->onButtonDown(mGamepadIdx, bc, 0);
  18. return true;
  19. }
  20. bool GamepadEventListener::buttonReleased(const OIS::JoyStickEvent& arg, int button)
  21. {
  22. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  23. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  24. mParentHandler->onButtonUp(mGamepadIdx, bc, 0);
  25. return true;
  26. }
  27. bool GamepadEventListener::axisMoved(const OIS::JoyStickEvent& arg, int axis)
  28. {
  29. // Move axis values into [-1.0f, 1.0f] range
  30. float axisRange = Math::abs((float)OIS::JoyStick::MAX_AXIS) + Math::abs((float)OIS::JoyStick::MIN_AXIS);
  31. INT32 axisRel = arg.state.mAxes[axis].rel;
  32. INT32 axisAbs = arg.state.mAxes[axis].abs;
  33. RawAxisState axisState;
  34. axisState.rel = ((axisRel + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  35. axisState.abs = ((axisAbs + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  36. mParentHandler->onAxisMoved(mGamepadIdx, axisState, (UINT32)axis);
  37. return true;
  38. }
  39. InputHandlerOIS::InputHandlerOIS(unsigned int hWnd)
  40. :mInputManager(nullptr), mKeyboard(nullptr), mMouse(nullptr), mTimestampClockOffset(0),
  41. mLastMouseUpdateFrame(0)
  42. {
  43. mMouseSampleAccumulator[0] = 0;
  44. mMouseSampleAccumulator[1] = 0;
  45. mTotalMouseSamplingTime[0] = 1.0f / 125.0f; // Use 125Hz as initial pooling rate for mice
  46. mTotalMouseSamplingTime[1] = 1.0f / 125.0f;
  47. mTotalMouseNumSamples[0] = 1;
  48. mTotalMouseNumSamples[1] = 1;
  49. mMouseSmoothedAxis[0] = 0.0f;
  50. mMouseSmoothedAxis[1] = 0.0f;
  51. mMouseZeroTime[0] = 0.0f;
  52. mMouseZeroTime[1] = 0.0f;
  53. OIS::ParamList pl;
  54. std::ostringstream windowHndStr;
  55. windowHndStr << hWnd;
  56. pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
  57. #if defined BS_PLATFORM == BS_PLATFORM_WIN32
  58. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
  59. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
  60. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
  61. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
  62. #elif defined BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_APPLE
  63. pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
  64. pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
  65. pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
  66. pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
  67. #endif
  68. try
  69. {
  70. mInputManager = OIS::InputManager::createInputSystem(pl);
  71. }
  72. catch(OIS::Exception &e)
  73. {
  74. std::cout << e.eText << std::endl;
  75. }
  76. if (mInputManager->getNumberOfDevices(OIS::OISKeyboard) > 0)
  77. {
  78. mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
  79. mKeyboard->setEventCallback(this);
  80. }
  81. if (mInputManager->getNumberOfDevices(OIS::OISMouse) > 0)
  82. {
  83. mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
  84. mMouse->setEventCallback(this);
  85. }
  86. UINT32 numGamepads = mInputManager->getNumberOfDevices(OIS::OISJoyStick);
  87. for (UINT32 i = 0; i < numGamepads; i++)
  88. {
  89. mGamepads.push_back(GamepadData());
  90. GamepadData& gamepadData = mGamepads.back();
  91. gamepadData.gamepad = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, true));
  92. gamepadData.listener = bs_new<GamepadEventListener>(this, i);
  93. gamepadData.gamepad->setEventCallback(gamepadData.listener);
  94. }
  95. // OIS reports times since system start but we use time since program start
  96. mTimestampClockOffset = gTime().getStartTimeMs();
  97. }
  98. InputHandlerOIS::~InputHandlerOIS()
  99. {
  100. if(mInputManager)
  101. {
  102. if(mMouse != nullptr)
  103. mInputManager->destroyInputObject(mMouse);
  104. if(mKeyboard != nullptr)
  105. mInputManager->destroyInputObject(mKeyboard);
  106. for (auto& gamepadData : mGamepads)
  107. {
  108. mInputManager->destroyInputObject(gamepadData.gamepad);
  109. bs_delete(gamepadData.listener);
  110. }
  111. OIS::InputManager::destroyInputSystem(mInputManager);
  112. mInputManager = nullptr;
  113. }
  114. }
  115. float InputHandlerOIS::smoothMouse(float value, UINT32 idx)
  116. {
  117. UINT32 sampleCount = 1;
  118. float deltaTime = gTime().getFrameDelta();
  119. if (deltaTime < 0.25f)
  120. {
  121. float secondsPerSample = mTotalMouseSamplingTime[idx] / mTotalMouseNumSamples[idx];
  122. if (value == 0.0f)
  123. {
  124. mMouseZeroTime[idx] += deltaTime;
  125. if (mMouseZeroTime[idx] < secondsPerSample)
  126. value = mMouseSmoothedAxis[idx] * deltaTime / secondsPerSample;
  127. else
  128. mMouseSmoothedAxis[idx] = 0;
  129. }
  130. else
  131. {
  132. mMouseZeroTime[idx] = 0;
  133. if (mMouseSmoothedAxis[idx] != 0)
  134. {
  135. if (deltaTime < secondsPerSample * (sampleCount + 1))
  136. value = value * deltaTime / (secondsPerSample * sampleCount);
  137. else
  138. sampleCount = Math::roundToInt(deltaTime / secondsPerSample);
  139. }
  140. mMouseSmoothedAxis[idx] = value / sampleCount;
  141. }
  142. }
  143. else
  144. {
  145. mMouseSmoothedAxis[idx] = 0.0f;
  146. mMouseZeroTime[idx] = 0.0f;
  147. }
  148. return value;
  149. }
  150. void InputHandlerOIS::_update()
  151. {
  152. if (mMouse != nullptr)
  153. mMouse->capture();
  154. if (mKeyboard != nullptr)
  155. mKeyboard->capture();
  156. for (auto& gamepadData : mGamepads)
  157. {
  158. gamepadData.gamepad->capture();
  159. }
  160. float rawXValue = 0.0f;
  161. float rawYValue = 0.0f;
  162. // Smooth mouse axes if needed
  163. if (mMouseSmoothingEnabled)
  164. {
  165. rawXValue = smoothMouse((float)mMouseSampleAccumulator[0], 0);
  166. rawYValue = smoothMouse((float)mMouseSampleAccumulator[1], 1);
  167. }
  168. else
  169. {
  170. rawXValue = (float)mMouseSampleAccumulator[0];
  171. rawYValue = (float)mMouseSampleAccumulator[1];
  172. }
  173. rawXValue *= 0.1f;
  174. rawYValue *= 0.1f;
  175. mMouseSampleAccumulator[0] = 0;
  176. mMouseSampleAccumulator[1] = 0;
  177. RawAxisState xState;
  178. xState.rel = -rawXValue;
  179. xState.abs = xState.rel; // Abs value irrelevant for mouse
  180. onAxisMoved(0, xState, (UINT32)InputAxis::MouseX);
  181. RawAxisState yState;
  182. yState.rel = -rawYValue;
  183. yState.abs = yState.rel; // Abs value irrelevant for mouse
  184. onAxisMoved(0, yState, (UINT32)InputAxis::MouseY);
  185. }
  186. void InputHandlerOIS::_inputWindowChanged(const RenderWindow& win)
  187. {
  188. UINT64 hWnd = 0;
  189. win.getCustomAttribute("WINDOW", &hWnd);
  190. std::string normalString = toString(hWnd).c_str();
  191. mKeyboard->setCaptureContext(normalString);
  192. mMouse->setCaptureContext(normalString);
  193. }
  194. bool InputHandlerOIS::keyPressed(const OIS::KeyEvent &arg)
  195. {
  196. onButtonDown(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  197. return true;
  198. }
  199. bool InputHandlerOIS::keyReleased(const OIS::KeyEvent& arg)
  200. {
  201. onButtonUp(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  202. return true;
  203. }
  204. bool InputHandlerOIS::mouseMoved(const OIS::MouseEvent& arg)
  205. {
  206. mMouseSampleAccumulator[0] += arg.state.X.rel;
  207. mMouseSampleAccumulator[1] += arg.state.Y.rel;
  208. mTotalMouseNumSamples[0] += Math::roundToInt(Math::abs((float)arg.state.X.rel));
  209. mTotalMouseNumSamples[1] += Math::roundToInt(Math::abs((float)arg.state.Y.rel));
  210. // Update sample times used for determining sampling rate. But only if something was
  211. // actually sampled, and only if this isn't the first non-zero sample.
  212. if (mLastMouseUpdateFrame != gTime().getFrameIdx())
  213. {
  214. if (arg.state.X.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[0], 0.0f))
  215. mTotalMouseSamplingTime[0] += gTime().getFrameDelta();
  216. if (arg.state.Y.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[1], 0.0f))
  217. mTotalMouseSamplingTime[1] += gTime().getFrameDelta();
  218. mLastMouseUpdateFrame = gTime().getFrameIdx();
  219. }
  220. RawAxisState zState;
  221. zState.abs = (float)arg.state.Z.abs;
  222. zState.rel = (float)arg.state.Z.rel;
  223. onAxisMoved(0, zState, (UINT32)InputAxis::MouseZ);
  224. return true;
  225. }
  226. bool InputHandlerOIS::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  227. {
  228. onButtonDown(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  229. return true;
  230. }
  231. bool InputHandlerOIS::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  232. {
  233. onButtonUp(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  234. return true;
  235. }
  236. ButtonCode InputHandlerOIS::keyCodeToButtonCode(OIS::KeyCode keyCode)
  237. {
  238. return (ButtonCode)keyCode;
  239. }
  240. ButtonCode InputHandlerOIS::mouseButtonToButtonCode(OIS::MouseButtonID mouseBtn)
  241. {
  242. return (ButtonCode)(((int)mouseBtn + BC_NumKeys) | 0x80000000);
  243. }
  244. ButtonCode InputHandlerOIS::gamepadButtonToButtonCode(INT32 joystickCode)
  245. {
  246. switch (joystickCode)
  247. {
  248. case 0:
  249. return BC_GAMEPAD_DPAD_UP;
  250. case 1:
  251. return BC_GAMEPAD_DPAD_DOWN;
  252. case 2:
  253. return BC_GAMEPAD_DPAD_LEFT;
  254. case 3:
  255. return BC_GAMEPAD_DPAD_RIGHT;
  256. case 4:
  257. return BC_GAMEPAD_START;
  258. case 5:
  259. return BC_GAMEPAD_BACK;
  260. case 6:
  261. return BC_GAMEPAD_LS;
  262. case 7:
  263. return BC_GAMEPAD_RS;
  264. case 8:
  265. return BC_GAMEPAD_LB;
  266. case 9:
  267. return BC_GAMEPAD_RB;
  268. case 10:
  269. return BC_GAMEPAD_BTN1;
  270. case 11:
  271. return BC_GAMEPAD_LS;
  272. case 12:
  273. return BC_GAMEPAD_A;
  274. case 13:
  275. return BC_GAMEPAD_B;
  276. case 14:
  277. return BC_GAMEPAD_X;
  278. case 15:
  279. return BC_GAMEPAD_Y;
  280. }
  281. return (ButtonCode)(BC_GAMEPAD_BTN1 + (joystickCode - 15));
  282. }
  283. }