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- #include "BsInputHandlerOIS.h"
- #include "BsVector2I.h"
- #include "OIS/OISException.h"
- #include "BsRenderWindow.h"
- #include "BsTime.h"
- #include "BsMath.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- GamepadEventListener::GamepadEventListener(InputHandlerOIS* parentHandler, UINT32 joystickIdx)
- :mParentHandler(parentHandler), mGamepadIdx(joystickIdx)
- { }
- bool GamepadEventListener::buttonPressed(const OIS::JoyStickEvent& arg, int button)
- {
- ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
- // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
- mParentHandler->onButtonDown(mGamepadIdx, bc, 0);
- return true;
- }
- bool GamepadEventListener::buttonReleased(const OIS::JoyStickEvent& arg, int button)
- {
- ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
- // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
- mParentHandler->onButtonUp(mGamepadIdx, bc, 0);
- return true;
- }
- bool GamepadEventListener::axisMoved(const OIS::JoyStickEvent& arg, int axis)
- {
- // Move axis values into [-1.0f, 1.0f] range
- float axisRange = Math::abs((float)OIS::JoyStick::MAX_AXIS) + Math::abs((float)OIS::JoyStick::MIN_AXIS);
- INT32 axisRel = arg.state.mAxes[axis].rel;
- INT32 axisAbs = arg.state.mAxes[axis].abs;
- RawAxisState axisState;
- axisState.rel = ((axisRel + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
- axisState.abs = ((axisAbs + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
- mParentHandler->onAxisMoved(mGamepadIdx, axisState, (UINT32)axis);
- return true;
- }
- InputHandlerOIS::InputHandlerOIS(unsigned int hWnd)
- :mInputManager(nullptr), mKeyboard(nullptr), mMouse(nullptr), mTimestampClockOffset(0),
- mLastMouseUpdateFrame(0)
- {
- mMouseSampleAccumulator[0] = 0;
- mMouseSampleAccumulator[1] = 0;
- mTotalMouseSamplingTime[0] = 1.0f / 125.0f; // Use 125Hz as initial pooling rate for mice
- mTotalMouseSamplingTime[1] = 1.0f / 125.0f;
- mTotalMouseNumSamples[0] = 1;
- mTotalMouseNumSamples[1] = 1;
- mMouseSmoothedAxis[0] = 0.0f;
- mMouseSmoothedAxis[1] = 0.0f;
- mMouseZeroTime[0] = 0.0f;
- mMouseZeroTime[1] = 0.0f;
- OIS::ParamList pl;
- std::ostringstream windowHndStr;
- windowHndStr << hWnd;
- pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
- #if defined BS_PLATFORM == BS_PLATFORM_WIN32
- pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
- pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
- pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
- pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
- #elif defined BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_APPLE
- pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
- pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
- pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
- pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
- #endif
- try
- {
- mInputManager = OIS::InputManager::createInputSystem(pl);
- }
- catch(OIS::Exception &e)
- {
- std::cout << e.eText << std::endl;
- }
- if (mInputManager->getNumberOfDevices(OIS::OISKeyboard) > 0)
- {
- mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
- mKeyboard->setEventCallback(this);
- }
- if (mInputManager->getNumberOfDevices(OIS::OISMouse) > 0)
- {
- mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
- mMouse->setEventCallback(this);
- }
- UINT32 numGamepads = mInputManager->getNumberOfDevices(OIS::OISJoyStick);
- for (UINT32 i = 0; i < numGamepads; i++)
- {
- mGamepads.push_back(GamepadData());
- GamepadData& gamepadData = mGamepads.back();
- gamepadData.gamepad = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, true));
- gamepadData.listener = bs_new<GamepadEventListener>(this, i);
- gamepadData.gamepad->setEventCallback(gamepadData.listener);
- }
- // OIS reports times since system start but we use time since program start
- mTimestampClockOffset = gTime().getStartTimeMs();
- }
- InputHandlerOIS::~InputHandlerOIS()
- {
- if(mInputManager)
- {
- if(mMouse != nullptr)
- mInputManager->destroyInputObject(mMouse);
- if(mKeyboard != nullptr)
- mInputManager->destroyInputObject(mKeyboard);
- for (auto& gamepadData : mGamepads)
- {
- mInputManager->destroyInputObject(gamepadData.gamepad);
- bs_delete(gamepadData.listener);
- }
- OIS::InputManager::destroyInputSystem(mInputManager);
- mInputManager = nullptr;
- }
- }
- float InputHandlerOIS::smoothMouse(float value, UINT32 idx)
- {
- UINT32 sampleCount = 1;
- float deltaTime = gTime().getFrameDelta();
- if (deltaTime < 0.25f)
- {
- float secondsPerSample = mTotalMouseSamplingTime[idx] / mTotalMouseNumSamples[idx];
- if (value == 0.0f)
- {
- mMouseZeroTime[idx] += deltaTime;
- if (mMouseZeroTime[idx] < secondsPerSample)
- value = mMouseSmoothedAxis[idx] * deltaTime / secondsPerSample;
- else
- mMouseSmoothedAxis[idx] = 0;
- }
- else
- {
- mMouseZeroTime[idx] = 0;
- if (mMouseSmoothedAxis[idx] != 0)
- {
- if (deltaTime < secondsPerSample * (sampleCount + 1))
- value = value * deltaTime / (secondsPerSample * sampleCount);
- else
- sampleCount = Math::roundToInt(deltaTime / secondsPerSample);
- }
- mMouseSmoothedAxis[idx] = value / sampleCount;
- }
- }
- else
- {
- mMouseSmoothedAxis[idx] = 0.0f;
- mMouseZeroTime[idx] = 0.0f;
- }
- return value;
- }
- void InputHandlerOIS::_update()
- {
- if (mMouse != nullptr)
- mMouse->capture();
- if (mKeyboard != nullptr)
- mKeyboard->capture();
- for (auto& gamepadData : mGamepads)
- {
- gamepadData.gamepad->capture();
- }
- float rawXValue = 0.0f;
- float rawYValue = 0.0f;
- // Smooth mouse axes if needed
- if (mMouseSmoothingEnabled)
- {
- rawXValue = smoothMouse((float)mMouseSampleAccumulator[0], 0);
- rawYValue = smoothMouse((float)mMouseSampleAccumulator[1], 1);
- }
- else
- {
- rawXValue = (float)mMouseSampleAccumulator[0];
- rawYValue = (float)mMouseSampleAccumulator[1];
- }
- rawXValue *= 0.1f;
- rawYValue *= 0.1f;
- mMouseSampleAccumulator[0] = 0;
- mMouseSampleAccumulator[1] = 0;
- RawAxisState xState;
- xState.rel = -rawXValue;
- xState.abs = xState.rel; // Abs value irrelevant for mouse
- onAxisMoved(0, xState, (UINT32)InputAxis::MouseX);
- RawAxisState yState;
- yState.rel = -rawYValue;
- yState.abs = yState.rel; // Abs value irrelevant for mouse
-
- onAxisMoved(0, yState, (UINT32)InputAxis::MouseY);
- }
- void InputHandlerOIS::_inputWindowChanged(const RenderWindow& win)
- {
- UINT64 hWnd = 0;
- win.getCustomAttribute("WINDOW", &hWnd);
- std::string normalString = toString(hWnd).c_str();
- mKeyboard->setCaptureContext(normalString);
- mMouse->setCaptureContext(normalString);
- }
- bool InputHandlerOIS::keyPressed(const OIS::KeyEvent &arg)
- {
- onButtonDown(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
- return true;
- }
- bool InputHandlerOIS::keyReleased(const OIS::KeyEvent& arg)
- {
- onButtonUp(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
- return true;
- }
- bool InputHandlerOIS::mouseMoved(const OIS::MouseEvent& arg)
- {
- mMouseSampleAccumulator[0] += arg.state.X.rel;
- mMouseSampleAccumulator[1] += arg.state.Y.rel;
- mTotalMouseNumSamples[0] += Math::roundToInt(Math::abs((float)arg.state.X.rel));
- mTotalMouseNumSamples[1] += Math::roundToInt(Math::abs((float)arg.state.Y.rel));
- // Update sample times used for determining sampling rate. But only if something was
- // actually sampled, and only if this isn't the first non-zero sample.
- if (mLastMouseUpdateFrame != gTime().getFrameIdx())
- {
- if (arg.state.X.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[0], 0.0f))
- mTotalMouseSamplingTime[0] += gTime().getFrameDelta();
- if (arg.state.Y.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[1], 0.0f))
- mTotalMouseSamplingTime[1] += gTime().getFrameDelta();
- mLastMouseUpdateFrame = gTime().getFrameIdx();
- }
- RawAxisState zState;
- zState.abs = (float)arg.state.Z.abs;
- zState.rel = (float)arg.state.Z.rel;
- onAxisMoved(0, zState, (UINT32)InputAxis::MouseZ);
- return true;
- }
- bool InputHandlerOIS::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
- {
- onButtonDown(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
- return true;
- }
- bool InputHandlerOIS::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
- {
- onButtonUp(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
- return true;
- }
- ButtonCode InputHandlerOIS::keyCodeToButtonCode(OIS::KeyCode keyCode)
- {
- return (ButtonCode)keyCode;
- }
- ButtonCode InputHandlerOIS::mouseButtonToButtonCode(OIS::MouseButtonID mouseBtn)
- {
- return (ButtonCode)(((int)mouseBtn + BC_NumKeys) | 0x80000000);
- }
- ButtonCode InputHandlerOIS::gamepadButtonToButtonCode(INT32 joystickCode)
- {
- switch (joystickCode)
- {
- case 0:
- return BC_GAMEPAD_DPAD_UP;
- case 1:
- return BC_GAMEPAD_DPAD_DOWN;
- case 2:
- return BC_GAMEPAD_DPAD_LEFT;
- case 3:
- return BC_GAMEPAD_DPAD_RIGHT;
- case 4:
- return BC_GAMEPAD_START;
- case 5:
- return BC_GAMEPAD_BACK;
- case 6:
- return BC_GAMEPAD_LS;
- case 7:
- return BC_GAMEPAD_RS;
- case 8:
- return BC_GAMEPAD_LB;
- case 9:
- return BC_GAMEPAD_RB;
- case 10:
- return BC_GAMEPAD_BTN1;
- case 11:
- return BC_GAMEPAD_LS;
- case 12:
- return BC_GAMEPAD_A;
- case 13:
- return BC_GAMEPAD_B;
- case 14:
- return BC_GAMEPAD_X;
- case 15:
- return BC_GAMEPAD_Y;
- }
- return (ButtonCode)(BC_GAMEPAD_BTN1 + (joystickCode - 15));
- }
- }
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