SerializeObject.cs 413 B

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  1. using System;
  2. namespace BansheeEngine
  3. {
  4. /// <summary>
  5. /// Forces a class or a struct to be serializable. Normally only Component and Resource types are serialized
  6. /// but you can use this attribute to force arbitrary types to be serialized.
  7. /// </summary>
  8. [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
  9. public sealed class SerializeObject : Attribute
  10. {
  11. }
  12. }