Marko Pintera b2dcd9bf9f Optimized ScrollArea layout updates il y a 10 ans
..
BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedDiff.cpp 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsManagedResource.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly il y a 11 ans
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes il y a 10 ans
BsManagedSerializableField.cpp 927a721f58 Added C# Prefab il y a 10 ans
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableObjectInfo.cpp 927a721f58 Added C# Prefab il y a 10 ans
BsScriptAssemblyManager.cpp 927a721f58 Added C# Prefab il y a 10 ans
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptBuiltin.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) il y a 10 ans
BsScriptCameraHandler.cpp afca99b5e8 More work on Lights il y a 10 ans
BsScriptColor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) il y a 11 ans
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptCursor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptDebug.cpp 734411f94d Status bar (untested) il y a 10 ans
BsScriptEnginePlugin.cpp d8f42b37eb Properly cleaning up scene on shutdown il y a 10 ans
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions il y a 10 ans
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
BsScriptGUIElement.cpp b2dcd9bf9f Optimized ScrollArea layout updates il y a 10 ans
BsScriptGUIElementStateStyle.cpp 9565409788 Documentation il y a 10 ans
BsScriptGUIElementStyle.cpp 9565409788 Documentation il y a 10 ans
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar il y a 10 ans
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) il y a 10 ans
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up il y a 10 ans
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes il y a 10 ans
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager il y a 10 ans
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsScriptLightInternal.cpp afca99b5e8 More work on Lights il y a 10 ans
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh il y a 11 ans
BsScriptMaterial.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) il y a 10 ans
BsScriptMesh.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window il y a 10 ans
BsScriptObjectManager.cpp d8f42b37eb Properly cleaning up scene on shutdown il y a 10 ans
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D il y a 11 ans
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility il y a 11 ans
BsScriptPlainText.cpp 3ef35e0667 Added C# PlainText and ScriptCode il y a 10 ans
BsScriptPrefab.cpp 927a721f58 Added C# Prefab il y a 10 ans
BsScriptProfilerOverlayInternal.cpp ddef406ac9 C# profiler overlay il y a 10 ans
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture2D.cpp b74cf06aa0 C# versions of Shader and Material resources il y a 10 ans
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed il y a 10 ans
BsScriptResource.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) il y a 10 ans
BsScriptResourceManager.cpp 927a721f58 Added C# Prefab il y a 10 ans
BsScriptScene.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus il y a 10 ans
BsScriptScriptCode.cpp 3ef35e0667 Added C# PlainText and ScriptCode il y a 10 ans
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially il y a 11 ans
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working il y a 11 ans
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types il y a 11 ans
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources il y a 10 ans
BsScriptSpriteTexture.cpp fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsScriptTexture2D.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes il y a 10 ans
BsScriptTexture3D.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptTextureCube.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptTime.cpp ddef406ac9 C# profiler overlay il y a 10 ans
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptVector2I.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans