BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 years ago
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Default.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
DeferredDirectionalLightPass.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Diffuse.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
PPCreateTonemapLUT.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
PPDownsample.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
PPEyeAdaptHistogram.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
PPEyeAdaptHistogramReduce.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
PPEyeAdaptation.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
PPTonemapping.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
SpriteImageAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
SpriteImageNoAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
SpriteLine.bsl 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 years ago
SpriteText.bsl 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 years ago
TestFX.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago