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Win32
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95b85ee642
Documentation
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10 rokov pred |
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BsBuildDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsBuildManager.h
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ab1231720c
Use separate debug and release assemblies when building
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10 rokov pred |
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BsBuiltinEditorResources.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsCmdCloneSO.h
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1c1c6aeba0
Documentation
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10 rokov pred |
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BsCmdCreateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdDeleteSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdInputFieldValueChange.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdInstantiateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdRecordSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdReparentSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 rokov pred |
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BsCmdUtility.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 rokov pred |
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BsCodeEditor.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 rokov pred |
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BsDockManager.h
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsDockManagerLayout.h
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsDockManagerLayoutRTTI.h
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsDropDownWindow.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsDropDownWindowManager.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsEditorApplication.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsEditorCommand.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 rokov pred |
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BsEditorPrerequisites.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 rokov pred |
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BsEditorSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsEditorSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsEditorTestSuite.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 rokov pred |
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BsEditorUtility.h
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baa64d1449
Documentation
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10 rokov pred |
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BsEditorWidget.h
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 rokov pred |
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BsEditorWidgetContainer.h
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97d3129728
Added settings window
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10 rokov pred |
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BsEditorWidgetLayout.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 rokov pred |
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BsEditorWidgetLayoutRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsEditorWidgetManager.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 rokov pred |
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BsEditorWindow.h
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsEditorWindowBase.h
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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10 rokov pred |
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BsEditorWindowManager.h
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7ff9dee1ec
Documentation
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10 rokov pred |
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BsGUIColor.h
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIColorField.h
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIDockSlider.h
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060f7589a4
Documentation
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10 rokov pred |
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BsGUIDropButton.h
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060f7589a4
Documentation
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10 rokov pred |
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BsGUIFieldBase.h
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060f7589a4
Documentation
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10 rokov pred |
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BsGUIFloatField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIHoverHitBox.h
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 rokov pred |
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BsGUIIntField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIListBoxField.h
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 rokov pred |
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BsGUIMenuBar.h
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a13e94a825
Added ability to toggle toolbar items on or off
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10 rokov pred |
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BsGUIResourceTreeView.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUISceneTreeView.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUISliderField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIStatusBar.h
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d3b00942e8
In-editor compilation
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10 rokov pred |
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BsGUITabButton.h
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 rokov pred |
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BsGUITabbedTitleBar.h
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0ddc6c09b5
Working on new UI
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10 rokov pred |
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BsGUITextField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIToggleField.h
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ef747c6872
Documentation
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10 rokov pred |
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BsGUITreeView.h
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94bd57914c
Changing scene object selection no longer triggers the selection change event twice
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10 rokov pred |
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BsGUITreeViewEditBox.h
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734b56a97d
In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects
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10 rokov pred |
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BsGUIVector2Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector3Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector4Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIWindowFrame.h
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f12949f26d
Documentation
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10 rokov pred |
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BsGUIWindowFrameWidget.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsGUIWindowFrameWidgetRTTI.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsGizmoManager.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 rokov pred |
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BsHandleDrawManager.h
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eea035e168
Documentation
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10 rokov pred |
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BsHandleManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSlider.h
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eea035e168
Documentation
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10 rokov pred |
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BsHandleSliderDisc.h
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eea035e168
Documentation
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10 rokov pred |
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BsHandleSliderLine.h
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eea035e168
Documentation
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10 rokov pred |
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BsHandleSliderManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSliderPlane.h
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eea035e168
Documentation
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10 rokov pred |
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BsMainEditorWindow.h
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fcbefc5c89
Added editor's dirty resource management system
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10 rokov pred |
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BsModalWindow.h
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d123f1b676
Documentation
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10 rokov pred |
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BsPlatformInfo.h
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991d3aa857
When building only one icon is required
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10 rokov pred |
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BsPlatformInfoRTTI.h
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991d3aa857
When building only one icon is required
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10 rokov pred |
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BsProjectLibrary.h
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06e03f1239
Bulk of work on the build system
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10 rokov pred |
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BsProjectLibraryEntries.h
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d123f1b676
Documentation
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10 rokov pred |
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BsProjectLibraryEntriesRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsProjectResourceMeta.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 rokov pred |
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BsProjectResourceMetaRTTI.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 rokov pred |
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BsProjectSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsProjectSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsSceneCameraController.h
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b64a0482e7
Various Gizmo rendering fixes
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11 rokov pred |
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BsSceneEditorWidget.h
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46eb1edb0f
WIP Scene window
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11 rokov pred |
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BsSceneGrid.h
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6c9390b79b
Dock overlay no longer uses the sim thread rendering callback
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10 rokov pred |
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BsScenePicking.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsSceneViewHandler.h
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 rokov pred |
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BsSelection.h
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2021c91753
Fixing resource Ping
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10 rokov pred |
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BsSelectionRenderer.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 rokov pred |
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BsSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsShaderIncludeHandler.h
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ecfe9ff397
Project library dependant resource import (untested)
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10 rokov pred |
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BsUndoRedo.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 rokov pred |