CmMeshData.cpp 15 KB

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  1. #include "CmMeshData.h"
  2. #include "CmVector2.h"
  3. #include "CmVector3.h"
  4. #include "CmHardwareBufferManager.h"
  5. #include "CmMeshDataRTTI.h"
  6. #include "CmVertexDeclaration.h"
  7. #include "CmException.h"
  8. namespace CamelotFramework
  9. {
  10. MeshData::MeshData(UINT32 numVertices, IndexBuffer::IndexType indexType)
  11. :mNumVertices(numVertices), mIndexType(indexType), mData(nullptr), mDescBuilding(false)
  12. {
  13. }
  14. MeshData::~MeshData()
  15. {
  16. }
  17. void MeshData::beginDesc()
  18. {
  19. if(mDescBuilding)
  20. CM_EXCEPT(InternalErrorException, "beginDesc() but description building has already began.");
  21. mVertexElements.clear();
  22. mSubMeshes.clear();
  23. mDescBuilding = true;
  24. }
  25. void MeshData::endDesc()
  26. {
  27. if(!mDescBuilding)
  28. CM_EXCEPT(InternalErrorException, "endDesc() called without beginDesc().");
  29. allocateInternalBuffer();
  30. mDescBuilding = false;
  31. }
  32. void MeshData::addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  33. {
  34. if(!mDescBuilding)
  35. CM_EXCEPT(InternalErrorException, "Cannot add vertex element when not building description. Call beginDesc() first.");
  36. clearIfItExists(type, semantic, semanticIdx, streamIdx);
  37. VertexElement newElement(streamIdx, 0, type, semantic, semanticIdx);
  38. // Insert it so it is sorted by stream
  39. UINT32 insertToIndex = (UINT32)mVertexElements.size();
  40. UINT32 idx = 0;
  41. for(auto& elem : mVertexElements)
  42. {
  43. if(elem.getStreamIdx() > streamIdx)
  44. {
  45. insertToIndex = idx;
  46. break;
  47. }
  48. idx++;
  49. }
  50. mVertexElements.insert(mVertexElements.begin() + insertToIndex, newElement);
  51. }
  52. void MeshData::addSubMesh(UINT32 numIndices, UINT32 subMesh)
  53. {
  54. if(!mDescBuilding)
  55. CM_EXCEPT(InternalErrorException, "Cannot add indices when not building description. Call beginDesc() first.");
  56. if(subMesh >= mSubMeshes.size())
  57. mSubMeshes.resize(subMesh + 1);
  58. IndexElementData indexData = mSubMeshes[subMesh];
  59. indexData.numIndices = numIndices;
  60. indexData.elementSize = getIndexElementSize();
  61. indexData.subMesh = subMesh;
  62. mSubMeshes[subMesh] = indexData;
  63. }
  64. VertexDeclarationPtr MeshData::createDeclaration() const
  65. {
  66. VertexDeclarationPtr declaration = HardwareBufferManager::instance().createVertexDeclaration();
  67. UINT32 maxStreamIdx = getMaxStreamIdx();
  68. UINT32 numStreams = maxStreamIdx + 1;
  69. UINT32* streamOffsets = CM_NEW_ARRAY(UINT32, numStreams, ScratchAlloc);
  70. for(UINT32 i = 0; i < numStreams; i++)
  71. streamOffsets[i] = 0;
  72. for(auto& vertElem : mVertexElements)
  73. {
  74. UINT32 streamIdx = vertElem.getStreamIdx();
  75. declaration->addElement(streamIdx, streamOffsets[streamIdx], vertElem.getType(), vertElem.getSemantic(), vertElem.getSemanticIdx());
  76. streamOffsets[streamIdx] += vertElem.getSize();
  77. }
  78. CM_DELETE_ARRAY(streamOffsets, UINT32, numStreams,ScratchAlloc);
  79. return declaration;
  80. }
  81. UINT32 MeshData::getNumIndices(UINT32 subMesh) const
  82. {
  83. return mSubMeshes.at(subMesh).numIndices;
  84. }
  85. UINT32 MeshData::getNumIndices() const
  86. {
  87. UINT32 count = 0;
  88. for(UINT32 i = 0; i < getNumSubmeshes(); i++)
  89. {
  90. count += mSubMeshes[i].numIndices;
  91. }
  92. return count;
  93. }
  94. UINT16* MeshData::getIndices16(UINT32 subMesh) const
  95. {
  96. if(mIndexType != IndexBuffer::IT_16BIT)
  97. CM_EXCEPT(InternalErrorException, "Attempting to get 16bit index buffer, but internally allocated buffer is 32 bit.");
  98. UINT32 indexBufferOffset = getIndexBufferOffset(subMesh);
  99. return (UINT16*)(getData() + indexBufferOffset);
  100. }
  101. UINT32* MeshData::getIndices32(UINT32 subMesh) const
  102. {
  103. if(mIndexType != IndexBuffer::IT_32BIT)
  104. CM_EXCEPT(InternalErrorException, "Attempting to get 32bit index buffer, but internally allocated buffer is 16 bit.");
  105. UINT32 indexBufferOffset = getIndexBufferOffset(subMesh);
  106. return (UINT32*)(getData() + indexBufferOffset);
  107. }
  108. vector<VertexElement>::type MeshData::getVertexElements() const
  109. {
  110. return mVertexElements;
  111. }
  112. UINT32 MeshData::getMaxStreamIdx() const
  113. {
  114. UINT32 maxStreamIdx = 0;
  115. for(auto& vertElems : mVertexElements)
  116. {
  117. UINT32 offset = 0;
  118. for(auto& vertElem : mVertexElements)
  119. {
  120. maxStreamIdx = std::max((UINT32)maxStreamIdx, (UINT32)vertElem.getStreamIdx());
  121. }
  122. }
  123. return maxStreamIdx;
  124. }
  125. bool MeshData::hasStream(UINT32 streamIdx) const
  126. {
  127. for(auto& vertElem : mVertexElements)
  128. {
  129. if(vertElem.getStreamIdx() == streamIdx)
  130. return true;
  131. }
  132. return false;
  133. }
  134. void MeshData::allocateInternalBuffer()
  135. {
  136. mData = CM_NEW_BYTES(getInternalBufferSize(), ScratchAlloc); // TODO! - Not cleaned anywhere, because I won't be using this in the end
  137. }
  138. void MeshData::allocateInternalBuffer(UINT32 numBytes)
  139. {
  140. mData = CM_NEW_BYTES(numBytes, ScratchAlloc); // TODO! - Not cleaned anywhere, because I won't be using this in the end
  141. }
  142. UINT32 MeshData::getInternalBufferSize()
  143. {
  144. return getIndexBufferSize() + getStreamSize();
  145. }
  146. MeshDataPtr MeshData::combine(const vector<MeshDataPtr>::type& meshes)
  147. {
  148. UINT32 totalVertexCount = 0;
  149. for(auto& meshData : meshes)
  150. {
  151. UINT32 numVertices = meshData->getNumVertices();
  152. totalVertexCount += numVertices;
  153. }
  154. MeshDataPtr combinedMeshData(CM_NEW(MeshData, PoolAlloc) MeshData(totalVertexCount),
  155. &MemAllocDeleter<MeshData, PoolAlloc>::deleter);
  156. //UINT32 subMeshIndex = 0;
  157. //UINT32 vertexIndexOffset = 0;
  158. //for(auto& meshData : meshes)
  159. //{
  160. // for(UINT32 i = 0; i < meshData->getNumSubmeshes(); i++)
  161. // {
  162. // UINT32 numIndices = meshData->getNumIndices(i);
  163. // UINT32* indices = combinedMeshData->addSubMesh(numIndices, subMeshIndex);
  164. // UINT32* sourceIndices = meshData->getIndices32(i);
  165. // for(UINT32 j = 0; j < numIndices; j++)
  166. // indices[j] = sourceIndices[j] + vertexIndexOffset;
  167. // subMeshIndex++;
  168. // }
  169. // UINT32 numVertices = meshData->getNumVertices();
  170. // vertexIndexOffset += numVertices;
  171. //}
  172. //vector<VertexElement>::type combinedVertexElements;
  173. //for(auto& meshData : meshes)
  174. //{
  175. // vector<VertexElement>::type vertexElements = meshData->getVertexElements();
  176. // UINT32 numVertices = meshData->getNumVertices();
  177. // for(auto& newElement : vertexElements)
  178. // {
  179. // INT32 alreadyExistsIdx = -1;
  180. // UINT32 idx = 0;
  181. // for(auto& existingElement : combinedVertexElements)
  182. // {
  183. // if(newElement == existingElement)
  184. // {
  185. // alreadyExistsIdx = idx;
  186. // break;
  187. // }
  188. // idx++;
  189. // }
  190. // if(alreadyExistsIdx == -1)
  191. // {
  192. // combinedVertexElements.push_back(newElement);
  193. // combinedMeshData->addVertElem(newElement.getType(), newElement.getSemantic(), newElement.getSemanticIdx(), newElement.getStreamIdx());
  194. // }
  195. // }
  196. //}
  197. //combinedMeshData->allocateInternalBuffer();
  198. //UINT32 vertexOffset = 0;
  199. //for(auto& element : combinedVertexElements)
  200. //{
  201. // for(auto& meshData : meshes)
  202. // {
  203. // if(meshData->hasElement(element.getSemantic(), element.getSemanticIdx(), element.getStreamIdx()))
  204. // {
  205. // }
  206. // }
  207. // vector<VertexElement>::type vertexElements = meshData->getVertexElements();
  208. // UINT32 numVertices = meshData->getNumVertices();
  209. // for(auto& newElement : vertexElements)
  210. // {
  211. // // TODO
  212. // }
  213. // vertexOffset += meshData->getNumVertices();
  214. //}
  215. return combinedMeshData;
  216. }
  217. bool MeshData::hasElement(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  218. {
  219. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  220. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  221. {
  222. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  223. });
  224. if(findIter != mVertexElements.end())
  225. {
  226. return true;
  227. }
  228. return false;
  229. }
  230. void MeshData::setVertexData(VertexElementSemantic semantic, UINT8* data, UINT32 size, UINT32 semanticIdx, UINT32 streamIdx)
  231. {
  232. assert(data != nullptr);
  233. if(!hasElement(semantic, semanticIdx, streamIdx))
  234. {
  235. CM_EXCEPT(InvalidParametersException, "MeshData doesn't contain an element of specified type: Semantic: " + toString(semantic) + ", Semantic index: "
  236. + toString(semanticIdx) + ", Stream index: " + toString(streamIdx));
  237. }
  238. UINT32 elementSize = getElementSize(semantic, semanticIdx, streamIdx);
  239. UINT32 totalSize = elementSize * mNumVertices;
  240. if(totalSize != size)
  241. {
  242. CM_EXCEPT(InvalidParametersException, "Buffer sizes don't match. Expected: " + toString(totalSize) + ". Got: " + toString(size));
  243. }
  244. UINT32 indexBufferOffset = getIndexBufferSize();
  245. UINT32 elementOffset = getElementOffset(semantic, semanticIdx, streamIdx);
  246. UINT32 vertexStride = getVertexStride(streamIdx);
  247. UINT8* dst = getData() + indexBufferOffset + elementOffset;
  248. UINT8* src = data;
  249. for(UINT32 i = 0; i < mNumVertices; i++)
  250. {
  251. memcpy(dst, src, elementSize);
  252. dst += vertexStride;
  253. src += elementSize;
  254. }
  255. }
  256. VertexElemIter<Vector2> MeshData::getVec2DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  257. {
  258. UINT8* data;
  259. UINT32 vertexStride;
  260. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  261. return VertexElemIter<Vector2>(data, vertexStride, mNumVertices);
  262. }
  263. VertexElemIter<Vector3> MeshData::getVec3DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  264. {
  265. UINT8* data;
  266. UINT32 vertexStride;
  267. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  268. return VertexElemIter<Vector3>(data, vertexStride, mNumVertices);
  269. }
  270. VertexElemIter<Vector4> MeshData::getVec4DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  271. {
  272. UINT8* data;
  273. UINT32 vertexStride;
  274. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  275. return VertexElemIter<Vector4>(data, vertexStride, mNumVertices);
  276. }
  277. VertexElemIter<Color> MeshData::getColorDataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  278. {
  279. UINT8* data;
  280. UINT32 vertexStride;
  281. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  282. return VertexElemIter<Color>(data, vertexStride, mNumVertices);
  283. }
  284. VertexElemIter<UINT32> MeshData::getDWORDDataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  285. {
  286. UINT8* data;
  287. UINT32 vertexStride;
  288. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  289. return VertexElemIter<UINT32>(data, vertexStride, mNumVertices);
  290. }
  291. void MeshData::getDataForIterator(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx, UINT8*& data, UINT32& stride) const
  292. {
  293. if(!hasElement(semantic, semanticIdx, streamIdx))
  294. {
  295. CM_EXCEPT(InvalidParametersException, "MeshData doesn't contain an element of specified type: Semantic: " + toString(semantic) + ", Semantic index: "
  296. + toString(semanticIdx) + ", Stream index: " + toString(streamIdx));
  297. }
  298. UINT32 indexBufferOffset = getIndexBufferSize();
  299. UINT32 elementOffset = getElementOffset(semantic, semanticIdx, streamIdx);
  300. data = getData() + indexBufferOffset + elementOffset;
  301. stride = getVertexStride(streamIdx);
  302. }
  303. UINT32 MeshData::getIndexBufferOffset(UINT32 subMesh) const
  304. {
  305. if(subMesh < 0 || (subMesh > (UINT32)mSubMeshes.size()))
  306. {
  307. CM_EXCEPT(InvalidParametersException, "Submesh out of range: " + toString(subMesh) + ". Allowed range: 0 .. " + toString((UINT32)mSubMeshes.size()));
  308. }
  309. UINT32 offset = 0;
  310. for(UINT32 i = 0; i < subMesh; i++)
  311. {
  312. offset += mSubMeshes[i].numIndices * getIndexElementSize();
  313. }
  314. return offset;
  315. }
  316. UINT32 MeshData::getStreamOffset(UINT32 streamIdx) const
  317. {
  318. UINT32 streamOffset = 0;
  319. bool found = false;
  320. for(auto& element : mVertexElements)
  321. {
  322. if(element.getStreamIdx() == streamIdx)
  323. {
  324. found = true;
  325. break;
  326. }
  327. streamOffset += element.getSize();
  328. }
  329. if(!found)
  330. CM_EXCEPT(InternalErrorException, "Cannot find the specified stream: " + toString(streamIdx));
  331. return streamOffset * mNumVertices;
  332. }
  333. UINT32 MeshData::getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  334. {
  335. for(auto& element : mVertexElements)
  336. {
  337. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx && element.getStreamIdx() == streamIdx)
  338. return element.getSize();
  339. }
  340. return -1;
  341. }
  342. UINT8* MeshData::getElementData(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  343. {
  344. return getData() + getIndexBufferSize() + getElementOffset(semantic, semanticIdx, streamIdx);
  345. }
  346. UINT8* MeshData::getStreamData(UINT32 streamIdx) const
  347. {
  348. return getData() + getIndexBufferSize() + getStreamOffset(streamIdx);
  349. }
  350. UINT32 MeshData::getIndexElementSize() const
  351. {
  352. return mIndexType == IndexBuffer::IT_32BIT ? sizeof(UINT32) : sizeof(UINT16);
  353. }
  354. UINT32 MeshData::getElementOffset(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  355. {
  356. UINT32 streamOffset = getStreamOffset(streamIdx);
  357. UINT32 vertexOffset = 0;
  358. for(auto& element : mVertexElements)
  359. {
  360. if(element.getStreamIdx() != streamIdx)
  361. continue;
  362. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx)
  363. break;
  364. vertexOffset += element.getSize();
  365. }
  366. return streamOffset * mNumVertices + vertexOffset;
  367. }
  368. UINT32 MeshData::getStreamSize(UINT32 streamIdx) const
  369. {
  370. UINT32 vertexStride = 0;
  371. for(auto& element : mVertexElements)
  372. {
  373. if(element.getStreamIdx() == streamIdx)
  374. vertexStride += element.getSize();
  375. }
  376. return vertexStride * mNumVertices;
  377. }
  378. UINT32 MeshData::getStreamSize() const
  379. {
  380. UINT32 vertexStride = 0;
  381. for(auto& element : mVertexElements)
  382. {
  383. vertexStride += element.getSize();
  384. }
  385. return vertexStride * mNumVertices;
  386. }
  387. UINT32 MeshData::getVertexStride(UINT32 streamIdx) const
  388. {
  389. UINT32 vertexStride = 0;
  390. for(auto& element : mVertexElements)
  391. {
  392. if(element.getStreamIdx() == streamIdx)
  393. vertexStride += element.getSize();
  394. }
  395. return vertexStride;
  396. }
  397. void MeshData::clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  398. {
  399. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  400. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  401. {
  402. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  403. });
  404. if(findIter != mVertexElements.end())
  405. {
  406. mVertexElements.erase(findIter);
  407. }
  408. }
  409. /************************************************************************/
  410. /* SERIALIZATION */
  411. /************************************************************************/
  412. RTTITypeBase* MeshData::getRTTIStatic()
  413. {
  414. return MeshDataRTTI::instance();
  415. }
  416. RTTITypeBase* MeshData::getRTTI() const
  417. {
  418. return MeshData::getRTTIStatic();
  419. }
  420. }