BsMaterial.cpp 40 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. #include "BsMemorySerializer.h"
  19. namespace BansheeEngine
  20. {
  21. struct ShaderBlockDesc
  22. {
  23. String name;
  24. GpuParamBlockUsage usage;
  25. int size;
  26. bool create;
  27. };
  28. enum MaterialLoadFlags
  29. {
  30. Load_None = 0,
  31. Load_Shader = 1,
  32. Load_All = 2
  33. };
  34. const UINT32 PassParameters::NUM_PARAMS = 6;
  35. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  36. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  37. {
  38. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  39. if (passParams->mVertParams != nullptr)
  40. passParameters->mVertParams = passParams->mVertParams->getCore();
  41. else
  42. passParameters->mVertParams = nullptr;
  43. if (passParams->mFragParams != nullptr)
  44. passParameters->mFragParams = passParams->mFragParams->getCore();
  45. else
  46. passParameters->mFragParams = nullptr;
  47. if (passParams->mGeomParams != nullptr)
  48. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  49. else
  50. passParameters->mGeomParams = nullptr;
  51. if (passParams->mHullParams != nullptr)
  52. passParameters->mHullParams = passParams->mHullParams->getCore();
  53. else
  54. passParameters->mHullParams = nullptr;
  55. if (passParams->mDomainParams != nullptr)
  56. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  57. else
  58. passParameters->mDomainParams = nullptr;
  59. if (passParams->mComputeParams != nullptr)
  60. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  61. else
  62. passParameters->mComputeParams = nullptr;
  63. return passParameters;
  64. }
  65. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  66. {
  67. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  68. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  69. if (!ignoreBufferOffsets)
  70. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  71. return equal;
  72. }
  73. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  74. {
  75. Map<String, const GpuParamDataDesc*> foundDataParams;
  76. Map<String, bool> validParams;
  77. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  78. {
  79. const GpuParamDesc& curDesc = **iter;
  80. // Check regular data params
  81. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  82. {
  83. bool isParameterValid = true;
  84. const GpuParamDataDesc& curParam = iter2->second;
  85. auto dataFindIter = validParams.find(iter2->first);
  86. if (dataFindIter == validParams.end())
  87. {
  88. validParams[iter2->first] = true;
  89. foundDataParams[iter2->first] = &curParam;
  90. }
  91. else
  92. {
  93. if (validParams[iter2->first])
  94. {
  95. auto dataFindIter2 = foundDataParams.find(iter2->first);
  96. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  97. if (!areParamsEqual(curParam, *otherParam, true))
  98. {
  99. validParams[iter2->first] = false;
  100. foundDataParams.erase(dataFindIter2);
  101. }
  102. }
  103. }
  104. }
  105. }
  106. return foundDataParams;
  107. }
  108. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  109. {
  110. Vector<const GpuParamObjectDesc*> validParams;
  111. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  112. {
  113. const GpuParamDesc& curDesc = **iter;
  114. // Check sampler params
  115. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  116. {
  117. validParams.push_back(&iter2->second);
  118. }
  119. // Check texture params
  120. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  121. {
  122. validParams.push_back(&iter2->second);
  123. }
  124. // Check buffer params
  125. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  126. {
  127. validParams.push_back(&iter2->second);
  128. }
  129. }
  130. return validParams;
  131. }
  132. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  133. {
  134. // Make sure param blocks with the same name actually are the same
  135. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  136. Map<String, bool> validParamBlocks;
  137. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  138. {
  139. const GpuParamDesc& curDesc = **iter;
  140. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  141. {
  142. bool isBlockValid = true;
  143. const GpuParamBlockDesc& curBlock = blockIter->second;
  144. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  145. continue;
  146. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  147. if (iterFind == uniqueParamBlocks.end())
  148. {
  149. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  150. validParamBlocks[blockIter->first] = true;
  151. continue;
  152. }
  153. String otherBlockName = iterFind->second.first;
  154. GpuParamDescPtr otherDesc = iterFind->second.second;
  155. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  156. {
  157. const GpuParamDataDesc& myParam = myParamIter->second;
  158. if (myParam.paramBlockSlot != curBlock.slot)
  159. continue; // Param is in another block, so we will check it when its time for that block
  160. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  161. // Cannot find other param, blocks aren't equal
  162. if (otherParamFind == otherDesc->params.end())
  163. {
  164. isBlockValid = false;
  165. break;
  166. }
  167. const GpuParamDataDesc& otherParam = otherParamFind->second;
  168. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  169. {
  170. isBlockValid = false;
  171. break;
  172. }
  173. }
  174. if (!isBlockValid)
  175. {
  176. if (validParamBlocks[blockIter->first])
  177. {
  178. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  179. validParamBlocks[blockIter->first] = false;
  180. }
  181. }
  182. }
  183. }
  184. Set<String> validParamBlocksReturn;
  185. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  186. {
  187. if (iter->second)
  188. validParamBlocksReturn.insert(iter->first);
  189. }
  190. return validParamBlocksReturn;
  191. }
  192. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  193. {
  194. Map<String, String> paramToParamBlock;
  195. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  196. {
  197. const GpuParamDesc& curDesc = **iter;
  198. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  199. {
  200. const GpuParamDataDesc& curParam = iter2->second;
  201. auto iterFind = paramToParamBlock.find(curParam.name);
  202. if (iterFind != paramToParamBlock.end())
  203. continue;
  204. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  205. {
  206. if (iterBlock->second.slot == curParam.paramBlockSlot)
  207. {
  208. paramToParamBlock[curParam.name] = iterBlock->second.name;
  209. break;
  210. }
  211. }
  212. }
  213. }
  214. return paramToParamBlock;
  215. }
  216. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  217. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  218. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  219. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  220. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  221. {
  222. Map<String, String> validParams;
  223. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  224. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  225. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  226. // Create data param mappings
  227. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  228. {
  229. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  230. // Not valid so we skip it
  231. if (findIter == validDataParameters.end())
  232. continue;
  233. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  234. {
  235. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  236. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  237. continue;
  238. }
  239. if (findIter->second->arraySize != iter->second.arraySize)
  240. {
  241. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  242. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  243. continue;
  244. }
  245. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  246. if (findBlockIter == paramToParamBlockMap.end())
  247. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  248. validParams[iter->first] = iter->second.gpuVariableName;
  249. }
  250. // Create object param mappings
  251. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  252. {
  253. for (auto iter = params.begin(); iter != params.end(); ++iter)
  254. {
  255. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  256. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  257. {
  258. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  259. {
  260. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  261. {
  262. validParams[iter->first] = *iter2;
  263. break;
  264. }
  265. }
  266. }
  267. }
  268. };
  269. determineObjectMappings(textureParams);
  270. determineObjectMappings(samplerParams);
  271. determineObjectMappings(bufferParams);
  272. return validParams;
  273. }
  274. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  275. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  276. {
  277. Vector<ShaderBlockDesc> output;
  278. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  279. {
  280. ShaderBlockDesc shaderBlockDesc;
  281. shaderBlockDesc.create = true;
  282. shaderBlockDesc.usage = GPBU_STATIC;
  283. shaderBlockDesc.size = 0;
  284. shaderBlockDesc.name = *iter;
  285. auto iterFind = shaderDesc.find(*iter);
  286. if (iterFind != shaderDesc.end())
  287. {
  288. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  289. shaderBlockDesc.usage = iterFind->second.usage;
  290. }
  291. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  292. {
  293. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  294. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  295. {
  296. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  297. break;
  298. }
  299. }
  300. output.push_back(shaderBlockDesc);
  301. }
  302. return output;
  303. }
  304. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  305. {
  306. Vector<GpuParamDescPtr> allParamDescs;
  307. // Make sure all gpu programs are fully loaded
  308. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  309. {
  310. PassPtr curPass = technique->getPass(i);
  311. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  312. if (vertProgram)
  313. {
  314. vertProgram->blockUntilCoreInitialized();
  315. allParamDescs.push_back(vertProgram->getParamDesc());
  316. }
  317. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  318. if (fragProgram)
  319. {
  320. fragProgram->blockUntilCoreInitialized();
  321. allParamDescs.push_back(fragProgram->getParamDesc());
  322. }
  323. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  324. if (geomProgram)
  325. {
  326. geomProgram->blockUntilCoreInitialized();
  327. allParamDescs.push_back(geomProgram->getParamDesc());
  328. }
  329. GpuProgramPtr hullProgram = curPass->getHullProgram();
  330. if (hullProgram)
  331. {
  332. hullProgram->blockUntilCoreInitialized();
  333. allParamDescs.push_back(hullProgram->getParamDesc());
  334. }
  335. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  336. if (domainProgram)
  337. {
  338. domainProgram->blockUntilCoreInitialized();
  339. allParamDescs.push_back(domainProgram->getParamDesc());
  340. }
  341. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  342. if (computeProgram)
  343. {
  344. computeProgram->blockUntilCoreInitialized();
  345. allParamDescs.push_back(computeProgram->getParamDesc());
  346. }
  347. }
  348. return allParamDescs;
  349. }
  350. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  351. {
  352. Vector<GpuParamDescPtr> allParamDescs;
  353. // Make sure all gpu programs are fully loaded
  354. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  355. {
  356. SPtr<PassCore> curPass = technique->getPass(i);
  357. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  358. if (vertProgram)
  359. allParamDescs.push_back(vertProgram->getParamDesc());
  360. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  361. if (fragProgram)
  362. allParamDescs.push_back(fragProgram->getParamDesc());
  363. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  364. if (geomProgram)
  365. allParamDescs.push_back(geomProgram->getParamDesc());
  366. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  367. if (hullProgram)
  368. allParamDescs.push_back(hullProgram->getParamDesc());
  369. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  370. if (domainProgram)
  371. allParamDescs.push_back(domainProgram->getParamDesc());
  372. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  373. if (computeProgram)
  374. allParamDescs.push_back(computeProgram->getParamDesc());
  375. }
  376. return allParamDescs;
  377. }
  378. template<bool Core>
  379. UINT32 TMaterial<Core>::getNumPasses() const
  380. {
  381. throwIfNotInitialized();
  382. return mShader->getBestTechnique()->getNumPasses();
  383. }
  384. template<bool Core>
  385. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  386. {
  387. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  388. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  389. return mShader->getBestTechnique()->getPass(passIdx);
  390. }
  391. template<bool Core>
  392. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  393. {
  394. throwIfNotInitialized();
  395. auto iterFind = mValidParams.find(name);
  396. if (iterFind == mValidParams.end())
  397. {
  398. LOGWRN("Material doesn't have a parameter named " + name);
  399. return TMaterialParamStruct<Core>();
  400. }
  401. const String& gpuVarName = iterFind->second;
  402. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  403. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  404. {
  405. SPtr<PassParamsType> params = *iter;
  406. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  407. {
  408. GpuParamsType& paramPtr = params->getParamByIdx(i);
  409. if (paramPtr)
  410. {
  411. if (paramPtr->hasParam(gpuVarName))
  412. {
  413. gpuParams->push_back(TGpuParamStruct<Core>());
  414. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  415. }
  416. }
  417. }
  418. }
  419. return TMaterialParamStruct<Core>(gpuParams);
  420. }
  421. template<bool Core>
  422. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  423. {
  424. throwIfNotInitialized();
  425. auto iterFind = mValidParams.find(name);
  426. if (iterFind == mValidParams.end())
  427. {
  428. LOGWRN("Material doesn't have a parameter named " + name);
  429. return TMaterialParamTexture<Core>();
  430. }
  431. const String& gpuVarName = iterFind->second;
  432. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  433. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  434. {
  435. SPtr<PassParamsType> params = *iter;
  436. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  437. {
  438. GpuParamsType& paramPtr = params->getParamByIdx(i);
  439. if (paramPtr)
  440. {
  441. if (paramPtr->hasTexture(gpuVarName))
  442. {
  443. gpuParams->push_back(TGpuParamTexture<Core>());
  444. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  445. }
  446. }
  447. }
  448. }
  449. return TMaterialParamTexture<Core>(gpuParams);
  450. }
  451. template<bool Core>
  452. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  453. {
  454. throwIfNotInitialized();
  455. auto iterFind = mValidParams.find(name);
  456. if (iterFind == mValidParams.end())
  457. {
  458. LOGWRN("Material doesn't have a parameter named " + name);
  459. return TMaterialParamLoadStoreTexture<Core>();
  460. }
  461. const String& gpuVarName = iterFind->second;
  462. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  463. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  464. {
  465. SPtr<PassParamsType> params = *iter;
  466. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  467. {
  468. GpuParamsType& paramPtr = params->getParamByIdx(i);
  469. if (paramPtr)
  470. {
  471. if (paramPtr->hasTexture(gpuVarName))
  472. {
  473. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  474. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  475. }
  476. }
  477. }
  478. }
  479. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  480. }
  481. template<bool Core>
  482. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  483. {
  484. throwIfNotInitialized();
  485. auto iterFind = mValidParams.find(name);
  486. if (iterFind == mValidParams.end())
  487. {
  488. LOGWRN("Material doesn't have a parameter named " + name);
  489. return TMaterialParamSampState<Core>();
  490. }
  491. const String& gpuVarName = iterFind->second;
  492. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  493. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  494. {
  495. SPtr<PassParamsType> params = *iter;
  496. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  497. {
  498. GpuParamsType& paramPtr = params->getParamByIdx(i);
  499. if (paramPtr)
  500. {
  501. if (paramPtr->hasSamplerState(gpuVarName))
  502. {
  503. gpuParams->push_back(TGpuParamSampState<Core>());
  504. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  505. }
  506. }
  507. }
  508. }
  509. return TMaterialParamSampState<Core>(gpuParams);
  510. }
  511. template<bool Core>
  512. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  513. {
  514. auto iterFind = mValidShareableParamBlocks.find(name);
  515. if (iterFind == mValidShareableParamBlocks.end())
  516. {
  517. LOGWRN("Material doesn't have a parameter block named " + name);
  518. return;
  519. }
  520. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  521. {
  522. SPtr<PassParamsType> params = *iter;
  523. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  524. {
  525. GpuParamsType& paramPtr = params->getParamByIdx(i);
  526. if (paramPtr)
  527. {
  528. if (paramPtr->hasParamBlock(name))
  529. paramPtr->setParamBlockBuffer(name, paramBlock);
  530. }
  531. }
  532. }
  533. }
  534. template<bool Core>
  535. void TMaterial<Core>::initBestTechnique()
  536. {
  537. mBestTechnique = nullptr;
  538. mParametersPerPass.clear();
  539. if (mShader)
  540. {
  541. mBestTechnique = mShader->getBestTechnique();
  542. if (mBestTechnique == nullptr)
  543. return;
  544. mValidShareableParamBlocks.clear();
  545. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  546. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  547. mShader->getBufferParams(), mShader->getSamplerParams());
  548. // Fill out various helper structures
  549. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  550. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  551. Map<String, ParamBlockPtrType> paramBlockBuffers;
  552. // Create param blocks
  553. for (auto& paramBlock : paramBlockData)
  554. {
  555. ParamBlockPtrType newParamBlockBuffer;
  556. if (paramBlock.create)
  557. {
  558. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  559. }
  560. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  561. mValidShareableParamBlocks.insert(paramBlock.name);
  562. }
  563. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  564. {
  565. PassType curPass = mBestTechnique->getPass(i);
  566. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  567. GpuProgramType vertProgram = curPass->getVertexProgram();
  568. if (vertProgram)
  569. params->mVertParams = vertProgram->createParameters();
  570. GpuProgramType fragProgram = curPass->getFragmentProgram();
  571. if (fragProgram)
  572. params->mFragParams = fragProgram->createParameters();
  573. GpuProgramType geomProgram = curPass->getGeometryProgram();
  574. if (geomProgram)
  575. params->mGeomParams = geomProgram->createParameters();
  576. GpuProgramType hullProgram = curPass->getHullProgram();
  577. if (hullProgram)
  578. params->mHullParams = hullProgram->createParameters();
  579. GpuProgramType domainProgram = curPass->getDomainProgram();
  580. if (domainProgram)
  581. params->mDomainParams = domainProgram->createParameters();
  582. GpuProgramType computeProgram = curPass->getComputeProgram();
  583. if (computeProgram)
  584. params->mComputeParams = computeProgram->createParameters();
  585. mParametersPerPass.push_back(params);
  586. }
  587. // Assign param block buffers
  588. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  589. {
  590. SPtr<PassParamsType> params = *iter;
  591. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  592. {
  593. GpuParamsType& paramPtr = params->getParamByIdx(i);
  594. if (paramPtr)
  595. {
  596. // Assign shareable buffers
  597. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  598. {
  599. const String& paramBlockName = *iterBlock;
  600. if (paramPtr->hasParamBlock(paramBlockName))
  601. {
  602. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  603. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  604. }
  605. }
  606. // Create non-shareable ones
  607. const GpuParamDesc& desc = paramPtr->getParamDesc();
  608. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  609. {
  610. if (!iterBlockDesc->second.isShareable)
  611. {
  612. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  613. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  614. }
  615. }
  616. }
  617. }
  618. }
  619. // Assign default parameters
  620. initDefaultParameters();
  621. }
  622. _markDependenciesDirty();
  623. }
  624. template <bool Core>
  625. template <typename T>
  626. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  627. {
  628. TMaterialDataParam<T, Core> param;
  629. getParam(name, param);
  630. T* ptr = (T*)buffer;
  631. for (UINT32 i = 0; i < numElements; i++)
  632. param.set(ptr[i], i);
  633. }
  634. template <bool Core>
  635. void TMaterial<Core>::initDefaultParameters()
  636. {
  637. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  638. for (auto& paramData : dataParams)
  639. {
  640. if (paramData.second.defaultValueIdx == (UINT32)-1)
  641. continue;
  642. auto iterFind = mValidParams.find(paramData.first);
  643. if (iterFind == mValidParams.end())
  644. continue;
  645. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  646. if (buffer == nullptr)
  647. continue;
  648. switch (paramData.second.type)
  649. {
  650. case GPDT_FLOAT1:
  651. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  652. break;
  653. case GPDT_FLOAT2:
  654. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  655. break;
  656. case GPDT_FLOAT3:
  657. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  658. break;
  659. case GPDT_FLOAT4:
  660. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  661. break;
  662. case GPDT_MATRIX_2X2:
  663. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  664. break;
  665. case GPDT_MATRIX_2X3:
  666. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  667. break;
  668. case GPDT_MATRIX_2X4:
  669. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  670. break;
  671. case GPDT_MATRIX_3X2:
  672. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  673. break;
  674. case GPDT_MATRIX_3X3:
  675. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  676. break;
  677. case GPDT_MATRIX_3X4:
  678. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  679. break;
  680. case GPDT_MATRIX_4X2:
  681. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  682. break;
  683. case GPDT_MATRIX_4X3:
  684. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  685. break;
  686. case GPDT_MATRIX_4X4:
  687. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  688. break;
  689. case GPDT_INT1:
  690. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  691. break;
  692. case GPDT_INT2:
  693. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  694. break;
  695. case GPDT_INT3:
  696. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  697. break;
  698. case GPDT_INT4:
  699. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  700. break;
  701. case GPDT_BOOL:
  702. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  703. break;
  704. case GPDT_COLOR:
  705. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  706. break;
  707. case GPDT_STRUCT:
  708. {
  709. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  710. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  711. UINT8* ptr = buffer;
  712. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  713. {
  714. param.set(ptr, elementSizeBytes, i);
  715. ptr += elementSizeBytes;
  716. }
  717. }
  718. break;
  719. }
  720. }
  721. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  722. for (auto& param : textureParams)
  723. {
  724. if (param.second.defaultValueIdx == (UINT32)-1)
  725. continue;
  726. auto iterFind = mValidParams.find(param.first);
  727. if (iterFind == mValidParams.end())
  728. continue;
  729. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  730. getParamTexture(param.first).set(defaultTex);
  731. }
  732. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  733. for (auto& param : samplerParams)
  734. {
  735. if (param.second.defaultValueIdx == (UINT32)-1)
  736. continue;
  737. auto iterFind = mValidParams.find(param.first);
  738. if (iterFind == mValidParams.end())
  739. continue;
  740. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  741. getParamSamplerState(param.first).set(defaultSampler);
  742. }
  743. }
  744. template <bool Core>
  745. template <typename T>
  746. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  747. {
  748. throwIfNotInitialized();
  749. auto iterFind = mValidParams.find(name);
  750. if (iterFind == mValidParams.end())
  751. {
  752. LOGWRN("Material doesn't have a parameter named " + name);
  753. return;
  754. }
  755. const String& gpuVarName = iterFind->second;
  756. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  757. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  758. {
  759. SPtr<PassParamsType> params = *iter;
  760. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  761. {
  762. GpuParamsType& paramPtr = params->getParamByIdx(i);
  763. if (paramPtr)
  764. {
  765. if (paramPtr->hasParam(gpuVarName))
  766. {
  767. gpuParams->push_back(TGpuDataParam<T, Core>());
  768. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  769. }
  770. }
  771. }
  772. }
  773. output = TMaterialDataParam<T, Core>(gpuParams);
  774. }
  775. template<bool Core>
  776. void TMaterial<Core>::throwIfNotInitialized() const
  777. {
  778. if (mShader == nullptr)
  779. {
  780. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  781. }
  782. if (mBestTechnique == nullptr)
  783. {
  784. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  785. }
  786. }
  787. template class TMaterial < false > ;
  788. template class TMaterial < true > ;
  789. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  790. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  791. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  792. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  808. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  809. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  810. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  825. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  826. {
  827. setShader(shader);
  828. }
  829. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  830. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  831. const Vector<SPtr<PassParametersCore>>& passParams)
  832. {
  833. mShader = shader;
  834. mBestTechnique = bestTechnique;
  835. mValidShareableParamBlocks = validShareableParamBlocks;
  836. mValidParams = validParams;
  837. UINT32 numPassParams = (UINT32)passParams.size();
  838. mParametersPerPass.resize(numPassParams);
  839. for (UINT32 i = 0; i < numPassParams; i++)
  840. mParametersPerPass[i] = passParams[i];
  841. }
  842. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  843. {
  844. mShader = shader;
  845. initBestTechnique();
  846. _markCoreDirty();
  847. }
  848. void MaterialCore::syncToCore(const CoreSyncData& data)
  849. {
  850. char* dataPtr = (char*)data.getBuffer();
  851. mValidShareableParamBlocks.clear();
  852. mValidParams.clear();
  853. mParametersPerPass.clear();
  854. UINT32 numPasses = 0;
  855. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  856. dataPtr = rttiReadElem(mValidParams, dataPtr);
  857. dataPtr = rttiReadElem(numPasses, dataPtr);
  858. for (UINT32 i = 0; i < numPasses; i++)
  859. {
  860. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  861. mParametersPerPass.push_back(*passParameters);
  862. passParameters->~SPtr<PassParametersCore>();
  863. dataPtr += sizeof(SPtr<PassParametersCore>);
  864. }
  865. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  866. mShader = *shader;
  867. shader->~SPtr<ShaderCore>();
  868. dataPtr += sizeof(SPtr<ShaderCore>);
  869. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  870. mBestTechnique = *technique;
  871. technique->~SPtr<TechniqueCore>();
  872. dataPtr += sizeof(SPtr<TechniqueCore>);
  873. }
  874. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  875. {
  876. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  877. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  878. materialPtr->_setThisPtr(materialPtr);
  879. materialPtr->initialize();
  880. return materialPtr;
  881. }
  882. Material::Material()
  883. :mLoadFlags(Load_None)
  884. { }
  885. Material::Material(const HShader& shader)
  886. :mLoadFlags(Load_None)
  887. {
  888. mShader = shader;
  889. }
  890. void Material::initialize()
  891. {
  892. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  893. Resource::initialize();
  894. }
  895. void Material::setShader(const HShader& shader)
  896. {
  897. mShader = shader;
  898. mBestTechnique = nullptr;
  899. mLoadFlags = Load_None;
  900. _markResourcesDirty();
  901. initializeIfLoaded();
  902. }
  903. void Material::_markCoreDirty()
  904. {
  905. markCoreDirty();
  906. }
  907. void Material::_markDependenciesDirty()
  908. {
  909. markDependenciesDirty();
  910. }
  911. void Material::_markResourcesDirty()
  912. {
  913. markListenerResourcesDirty();
  914. }
  915. SPtr<MaterialCore> Material::getCore() const
  916. {
  917. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  918. }
  919. SPtr<CoreObjectCore> Material::createCore() const
  920. {
  921. MaterialCore* material = nullptr;
  922. SPtr<ShaderCore> shader;
  923. if (mShader != nullptr)
  924. {
  925. shader = mShader->getCore();
  926. if (mBestTechnique != nullptr)
  927. {
  928. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  929. Vector<SPtr<PassParametersCore>> passParams;
  930. for (auto& passParam : mParametersPerPass)
  931. passParams.push_back(convertParamsToCore(passParam));
  932. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  933. }
  934. }
  935. if (material == nullptr)
  936. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  937. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  938. materialPtr->_setThisPtr(materialPtr);
  939. return materialPtr;
  940. }
  941. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  942. {
  943. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  944. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  945. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  946. + rttiGetElemSize(mValidParams);
  947. UINT8* buffer = allocator->alloc(size);
  948. char* dataPtr = (char*)buffer;
  949. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  950. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  951. dataPtr = rttiWriteElem(numPasses, dataPtr);
  952. for (UINT32 i = 0; i < numPasses; i++)
  953. {
  954. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  955. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  956. dataPtr += sizeof(SPtr<PassParametersCore>);
  957. }
  958. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  959. if (mShader != nullptr)
  960. *shader = mShader->getCore();
  961. else
  962. *shader = nullptr;
  963. dataPtr += sizeof(SPtr<ShaderCore>);
  964. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  965. if (mBestTechnique != nullptr)
  966. *technique = mBestTechnique->getCore();
  967. else
  968. *technique = nullptr;
  969. dataPtr += sizeof(SPtr<TechniqueCore>);
  970. return CoreSyncData(buffer, size);
  971. }
  972. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  973. {
  974. if (mShader.isLoaded())
  975. dependencies.push_back(mShader.get());
  976. for (auto& params : mParametersPerPass)
  977. {
  978. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  979. {
  980. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  981. if (gpuParams != nullptr)
  982. dependencies.push_back(gpuParams.get());
  983. }
  984. }
  985. }
  986. void Material::getListenerResources(Vector<HResource>& resources)
  987. {
  988. bs_frame_mark();
  989. {
  990. FrameVector<HResource> temp;
  991. getResourceDependencies(temp);
  992. for (auto& entry : temp)
  993. resources.push_back(entry);
  994. }
  995. bs_frame_clear();
  996. }
  997. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  998. {
  999. if (mShader != nullptr)
  1000. dependencies.push_back(mShader);
  1001. if (mShader.isLoaded())
  1002. {
  1003. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  1004. for (auto& param : textureParams)
  1005. {
  1006. if (param.second.defaultValueIdx != (UINT32)-1)
  1007. {
  1008. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  1009. if (defaultTex != nullptr)
  1010. dependencies.push_back(defaultTex);
  1011. }
  1012. }
  1013. }
  1014. }
  1015. void Material::initializeIfLoaded()
  1016. {
  1017. if (areDependenciesLoaded())
  1018. {
  1019. if (mLoadFlags != Load_All)
  1020. {
  1021. mLoadFlags = Load_All;
  1022. initBestTechnique();
  1023. markCoreDirty();
  1024. }
  1025. }
  1026. else
  1027. {
  1028. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1029. {
  1030. mLoadFlags = Load_Shader;
  1031. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1032. }
  1033. }
  1034. }
  1035. void Material::notifyResourceLoaded(const HResource& resource)
  1036. {
  1037. initializeIfLoaded();
  1038. }
  1039. void Material::notifyResourceDestroyed(const HResource& resource)
  1040. {
  1041. initializeIfLoaded();
  1042. }
  1043. void Material::notifyResourceChanged(const HResource& resource)
  1044. {
  1045. initializeIfLoaded();
  1046. }
  1047. HMaterial Material::clone()
  1048. {
  1049. UINT32 bufferSize = 0;
  1050. MemorySerializer serializer;
  1051. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1052. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1053. bs_free(buffer);
  1054. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1055. }
  1056. HMaterial Material::create()
  1057. {
  1058. MaterialPtr materialPtr = MaterialManager::instance().create();
  1059. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1060. }
  1061. HMaterial Material::create(const HShader& shader)
  1062. {
  1063. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1064. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1065. }
  1066. RTTITypeBase* Material::getRTTIStatic()
  1067. {
  1068. return MaterialRTTI::instance();
  1069. }
  1070. RTTITypeBase* Material::getRTTI() const
  1071. {
  1072. return Material::getRTTIStatic();
  1073. }
  1074. }