BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 лет назад
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Blit.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Default.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 лет назад
DeferredDirectionalLightPass.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
DeferredPointLightPassIn.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
DeferredPointLightPassOut.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Diffuse.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 лет назад
PPCreateTonemapLUT.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
PPDownsample.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPEyeAdaptHistogram.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPEyeAdaptHistogramReduce.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPEyeAdaptation.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPTonemapping.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPTonemapping_1.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPTonemapping_2.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
PPTonemapping_3.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
Resolve.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
SpriteImageAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
SpriteImageNoAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
SpriteLine.bsl.asset 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 лет назад
SpriteText.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
TestFX.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад