EdAnimationCurve.cs 9.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. internal enum TangentTypes
  8. {
  9. In = 1 << 0,
  10. Out = 1 << 1
  11. }
  12. [Flags]
  13. internal enum TangentMode
  14. {
  15. Auto = 0,
  16. InAuto = TangentTypes.In | 1 << 2,
  17. InFree = TangentTypes.In | 1 << 3,
  18. InLinear = TangentTypes.In | 1 << 4,
  19. InStep = TangentTypes.In | 1 << 5,
  20. OutAuto = TangentTypes.Out | 1 << 6,
  21. OutFree = TangentTypes.Out | 1 << 7,
  22. OutLinear = TangentTypes.Out | 1 << 8,
  23. OutStep = TangentTypes.Out | 1 << 9,
  24. Free = 1 << 10,
  25. }
  26. internal class EdAnimationCurve
  27. {
  28. private AnimationCurve native;
  29. private TangentMode[] tangentModes;
  30. public AnimationCurve Native
  31. {
  32. get { return native; }
  33. }
  34. public TangentMode[] TangentModes
  35. {
  36. get { return tangentModes; }
  37. }
  38. internal EdAnimationCurve()
  39. {
  40. KeyFrame[] keyframes = new KeyFrame[0];
  41. native = new AnimationCurve(keyframes);
  42. tangentModes = new TangentMode[0];
  43. }
  44. // Tangent modes should match number of curve keyframes
  45. internal EdAnimationCurve(AnimationCurve native, TangentMode[] tangentModes)
  46. {
  47. this.native = native;
  48. KeyFrame[] keyFrames = native.KeyFrames;
  49. this.tangentModes = new TangentMode[keyFrames.Length];
  50. if (tangentModes != null)
  51. {
  52. int numTangents = Math.Min(keyFrames.Length, tangentModes.Length);
  53. Array.Copy(tangentModes, this.tangentModes, numTangents);
  54. }
  55. UpdateTangents(keyFrames, this.tangentModes);
  56. }
  57. internal void AddKeyframe(float time, float value)
  58. {
  59. AddKeyframe(time, value, TangentMode.Auto);
  60. }
  61. internal void AddKeyframe(float time, float value, TangentMode tangentMode)
  62. {
  63. KeyFrame[] existingKeyFrames = native.KeyFrames;
  64. KeyFrame[] newKeyFrames = new KeyFrame[existingKeyFrames.Length + 1];
  65. newKeyFrames[newKeyFrames.Length - 1].time = float.PositiveInfinity;
  66. TangentMode[] newTangentModes = new TangentMode[tangentModes.Length + 1];
  67. int insertIdx = existingKeyFrames.Length;
  68. for (int i = 0; i < existingKeyFrames.Length; i++)
  69. {
  70. if (time < existingKeyFrames[i].time)
  71. {
  72. insertIdx = i;
  73. break;
  74. }
  75. }
  76. Array.Copy(existingKeyFrames, newKeyFrames, insertIdx);
  77. Array.Copy(tangentModes, newTangentModes, insertIdx);
  78. KeyFrame keyFrame = new KeyFrame();
  79. keyFrame.time = time;
  80. keyFrame.value = value;
  81. newKeyFrames[insertIdx] = keyFrame;
  82. newTangentModes[insertIdx] = tangentMode;
  83. if (insertIdx < existingKeyFrames.Length)
  84. {
  85. int remaining = existingKeyFrames.Length - insertIdx;
  86. Array.Copy(existingKeyFrames, insertIdx, newKeyFrames, insertIdx + 1, remaining);
  87. Array.Copy(tangentModes, insertIdx, newTangentModes, insertIdx + 1, remaining);
  88. }
  89. UpdateTangents(newKeyFrames, newTangentModes);
  90. tangentModes = newTangentModes;
  91. native.KeyFrames = newKeyFrames;
  92. }
  93. internal void RemoveKeyframe(int index)
  94. {
  95. KeyFrame[] existingKeyFrames = native.KeyFrames;
  96. if (index < 0 || index >= existingKeyFrames.Length)
  97. return;
  98. KeyFrame[] newKeyFrames = new KeyFrame[existingKeyFrames.Length - 1];
  99. TangentMode[] newTangentModes = new TangentMode[tangentModes.Length - 1];
  100. Array.Copy(existingKeyFrames, newKeyFrames, index);
  101. Array.Copy(tangentModes, newTangentModes, index);
  102. if (index < newKeyFrames.Length)
  103. {
  104. int remaining = newKeyFrames.Length - index;
  105. Array.Copy(existingKeyFrames, index + 1, newKeyFrames, index, remaining);
  106. Array.Copy(tangentModes, index + 1, newTangentModes, index, remaining);
  107. }
  108. UpdateTangents(newKeyFrames, newTangentModes);
  109. tangentModes = newTangentModes;
  110. native.KeyFrames = newKeyFrames;
  111. }
  112. internal void SetTangentMode(int index, TangentMode mode)
  113. {
  114. if (index < 0 || index >= tangentModes.Length)
  115. return;
  116. tangentModes[index] = mode;
  117. KeyFrame[] keyFrames = native.KeyFrames;
  118. UpdateTangents(keyFrames, tangentModes);
  119. native.KeyFrames = keyFrames;
  120. }
  121. private void UpdateTangents(KeyFrame[] keyFrames, TangentMode[] tangentModes)
  122. {
  123. if (keyFrames.Length == 0)
  124. return;
  125. if (keyFrames.Length == 1)
  126. {
  127. keyFrames[0].inTangent = 0.0f;
  128. keyFrames[0].outTangent = 0.0f;
  129. return;
  130. }
  131. // First keyframe
  132. {
  133. KeyFrame keyThis = keyFrames[0];
  134. KeyFrame keyNext = keyFrames[1];
  135. keyThis.inTangent = 0.0f;
  136. TangentMode tangentMode = tangentModes[0];
  137. if (tangentMode == TangentMode.Auto || tangentMode.HasFlag(TangentMode.OutAuto) || tangentMode.HasFlag(TangentMode.OutLinear))
  138. {
  139. float diff = keyNext.time - keyThis.time;
  140. keyThis.outTangent = (keyNext.value - keyThis.value) / diff;
  141. }
  142. else if (tangentMode.HasFlag(TangentMode.OutStep))
  143. {
  144. keyThis.outTangent = float.PositiveInfinity;
  145. }
  146. keyFrames[0] = keyThis;
  147. }
  148. // Inner keyframes
  149. for(int i = 1; i < keyFrames.Length - 1; i++)
  150. {
  151. KeyFrame keyPrev = keyFrames[i - 1];
  152. KeyFrame keyThis = keyFrames[i];
  153. KeyFrame keyNext = keyFrames[i + 1];
  154. keyThis.inTangent = 0.0f;
  155. TangentMode tangentMode = tangentModes[i];
  156. if (tangentMode == TangentMode.Auto) // Both automatic
  157. {
  158. float diff = keyNext.time - keyPrev.time;
  159. keyThis.outTangent = (keyNext.value - keyPrev.value) / diff;
  160. keyThis.inTangent = keyThis.outTangent;
  161. }
  162. else if (tangentMode == TangentMode.Free) // Both free
  163. {
  164. keyThis.inTangent = keyThis.outTangent;
  165. }
  166. else // Different per-tangent modes
  167. {
  168. // In tangent
  169. if (tangentMode.HasFlag(TangentMode.InAuto))
  170. {
  171. float diff = keyNext.time - keyPrev.time;
  172. keyThis.inTangent = (keyNext.value - keyPrev.value) / diff;
  173. }
  174. else if (tangentMode.HasFlag(TangentMode.InLinear))
  175. {
  176. float diff = keyThis.time - keyPrev.time;
  177. keyThis.inTangent = (keyThis.value - keyPrev.value) / diff;
  178. }
  179. else if (tangentMode.HasFlag(TangentMode.InStep))
  180. {
  181. keyThis.inTangent = float.PositiveInfinity;
  182. }
  183. // Out tangent
  184. if (tangentMode.HasFlag(TangentMode.OutAuto))
  185. {
  186. float diff = keyNext.time - keyPrev.time;
  187. keyThis.outTangent = (keyNext.value - keyPrev.value) / diff;
  188. }
  189. else if (tangentMode.HasFlag(TangentMode.OutLinear))
  190. {
  191. float diff = keyNext.time - keyThis.time;
  192. keyThis.outTangent = (keyNext.value - keyThis.value) / diff;
  193. }
  194. else if (tangentMode.HasFlag(TangentMode.OutStep))
  195. {
  196. keyThis.outTangent = float.PositiveInfinity;
  197. }
  198. }
  199. keyFrames[i] = keyThis;
  200. }
  201. // Last keyframe
  202. {
  203. KeyFrame keyThis = keyFrames[keyFrames.Length - 1];
  204. KeyFrame keyPrev = keyFrames[keyFrames.Length - 2];
  205. keyThis.outTangent = 0.0f;
  206. TangentMode tangentMode = tangentModes[tangentModes.Length - 1];
  207. if (tangentMode == TangentMode.Auto || tangentMode.HasFlag(TangentMode.InAuto) || tangentMode.HasFlag(TangentMode.InLinear))
  208. {
  209. float diff = keyThis.time - keyPrev.time;
  210. keyThis.inTangent = (keyThis.value - keyPrev.value) / diff;
  211. }
  212. else if (tangentMode.HasFlag(TangentMode.InStep))
  213. {
  214. keyThis.inTangent = float.PositiveInfinity;
  215. }
  216. keyFrames[keyFrames.Length - 1] = keyThis;
  217. }
  218. }
  219. }
  220. }