Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 anni fa
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anni fa
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 anni fa
CmAxisAlignedBox.h 62cc09827b Time 13 anni fa
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 anni fa
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 13 anni fa
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmBox.h 612644f309 Utility library builds on x64 13 anni fa
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmDataStream.h 781d13837b Added FileSystem class 13 anni fa
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 13 anni fa
CmDynLib.h b377957703 CamelotUtility is now .dll 13 anni fa
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 anni fa
CmException.h 2175dabfe5 Removed low level shader support for GL 13 anni fa
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 anni fa
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 anni fa
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 anni fa
CmIReflectable.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 anni fa
CmInt2.h 54d787cc56 Some cursor management methods 13 anni fa
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 anni fa
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 anni fa
CmLog.h b377957703 CamelotUtility is now .dll 13 anni fa
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 anni fa
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmMathAsm.h 612644f309 Utility library builds on x64 13 anni fa
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmMemoryAllocator.h 86e70a3b26 Ported all CoreObjects to use custom allocators 13 anni fa
CmModule.h b914b9434f First batch of memory allocator porting from new/delete 13 anni fa
CmPath.h d0f2212f2a Resource meta files 13 anni fa
CmPixelData.h a25ea2ab4f Added support for debug bitmap texture saving 13 anni fa
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 anni fa
CmPlane.h b377957703 CamelotUtility is now .dll 13 anni fa
CmPlatform.h b377957703 CamelotUtility is now .dll 13 anni fa
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 13 anni fa
CmPrerequisitesUtil.h b914b9434f First batch of memory allocator porting from new/delete 13 anni fa
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 anni fa
CmRTTIField.h f212513ba8 Added circular reference checking 13 anni fa
CmRTTIManagedDataBlockField.h f212513ba8 Added circular reference checking 13 anni fa
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 anni fa
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 13 anni fa
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 anni fa
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 anni fa
CmRTTIType.h ece0eddd4c More porting to allocators 13 anni fa
CmRay.h b377957703 CamelotUtility is now .dll 13 anni fa
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 anni fa
CmSphere.h b377957703 CamelotUtility is now .dll 13 anni fa
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 13 anni fa
CmString.h e02ce5a386 Beggining work on fonts 13 anni fa
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 anni fa
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 anni fa
CmTime.h 7ef92f594e Some fixes with camera rotation 13 anni fa
CmTimer.h 62cc09827b Time 13 anni fa
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 anni fa
CmUUID.h d0f2212f2a Resource meta files 13 anni fa
CmUtil.h 26ac8e10b8 More work on generic buffers 13 anni fa
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anni fa
CmWorkQueue.h 54f71540e0 More allocator porting work 13 anni fa