BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 éve
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 éve
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 éve
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 éve
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 éve
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 éve
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 éve
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 éve
BsVulkanRenderAPI.h c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 éve
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 éve
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve