BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
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DragDrop.cs 92321a6b19 Updated manuals vor 9 Jahren
EdAnimationCurve.cs 684adaecc1 Undo/redo implemented for the animation window vor 9 Jahren
EditorBuiltin.cs 7896f9f7f4 Animation editor field display and field selection WIP vor 9 Jahren
EditorUtility.cs 63b00eadef Conformity with the engine code conventions vor 9 Jahren
FolderMonitor.cs 92321a6b19 Updated manuals vor 9 Jahren
OSDropTarget.cs 92321a6b19 Updated manuals vor 9 Jahren
PrefabUtility.cs e791a68e45 Fixed a bug where applying a prefab on a non-root prefab instance SO would not properly save the prefab vor 9 Jahren
SerializedDiff.cs 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# vor 9 Jahren
SerializedObject.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
SerializedSceneObject.cs 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request vor 9 Jahren
UndoRedo.cs 684adaecc1 Undo/redo implemented for the animation window vor 9 Jahren
UndoableCommand.cs f243fadd5e Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded vor 9 Jahren