BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
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Win32 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 лет назад
BsVulkanCommandBuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
BsVulkanCommandBufferManager.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 лет назад
BsVulkanDescriptorLayout.h ce07bf692b Descriptor set allocation 9 лет назад
BsVulkanDescriptorManager.h ce7fad6a81 Vulkan pipeline layout creation and caching 9 лет назад
BsVulkanDescriptorPool.h 6e60730055 More work on Vulkan buffers 9 лет назад
BsVulkanDescriptorSet.h ce07bf692b Descriptor set allocation 9 лет назад
BsVulkanDevice.h 8e8f590033 Vulkan queries 9 лет назад
BsVulkanEventQuery.h 11c403a10d Vulkan queries WIP 9 лет назад
BsVulkanFramebuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
BsVulkanGLSLProgramFactory.h 234e7e004e Added skeleton for Vulkan render API 9 лет назад
BsVulkanGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 лет назад
BsVulkanGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 лет назад
BsVulkanGpuParams.h 18ab7deb32 Vulkan GPU parameter binding 9 лет назад
BsVulkanGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 лет назад
BsVulkanGpuPipelineState.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
BsVulkanGpuProgram.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 лет назад
BsVulkanHardwareBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 лет назад
BsVulkanHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 лет назад
BsVulkanIndexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 лет назад
BsVulkanMappings.h 234e7e004e Added skeleton for Vulkan render API 9 лет назад
BsVulkanOcclusionQuery.h 8e8f590033 Vulkan queries 9 лет назад
BsVulkanPrerequisites.h 4581b43fe7 Vulkan graphics pipeline binding and caching 9 лет назад
BsVulkanQueryManager.h 8e8f590033 Vulkan queries 9 лет назад
BsVulkanQueue.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 лет назад
BsVulkanRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
BsVulkanRenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API 9 лет назад
BsVulkanRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 лет назад
BsVulkanRenderTexture.h 234e7e004e Added skeleton for Vulkan render API 9 лет назад
BsVulkanRenderWindowManager.h d38fc0c070 Vulkan render window and swap chain (WIP) 9 лет назад
BsVulkanResource.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 лет назад
BsVulkanSamplerState.h 6e60730055 More work on Vulkan buffers 9 лет назад
BsVulkanSwapChain.h 0f68b63eb4 Vulkan render target binding and render pass start 9 лет назад
BsVulkanTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 лет назад
BsVulkanTextureManager.h 234e7e004e Added skeleton for Vulkan render API 9 лет назад
BsVulkanTimerQuery.h 8e8f590033 Vulkan queries 9 лет назад
BsVulkanUtility.h ca328eff7d Finishing up Vulkan sampler states 9 лет назад
BsVulkanVertexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 лет назад
BsVulkanVertexInputManager.h 4581b43fe7 Vulkan graphics pipeline binding and caching 9 лет назад