Marko Pintera 7f7203f218 Started work on CoreObject refactor 11 anni fa
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Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 anni fa
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsCommonTypes.h 350e767ebf Added support for load/store textures 11 anni fa
BsComponent.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsCoreObject.h 7f7203f218 Started work on CoreObject refactor 11 anni fa
BsCoreObjectCore.h 7f7203f218 Started work on CoreObject refactor 11 anni fa
BsCoreObjectManager.h 7f7203f218 Started work on CoreObject refactor 11 anni fa
BsCorePrerequisites.h 7f7203f218 Started work on CoreObject refactor 11 anni fa
BsCoreSceneManager.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsCoreThreadAccessor.h eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDrawList.h 0eecfe525d More documentation 11 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 anni fa
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBufferView.h 0d839f9f3d More documentation 11 anni fa
BsGpuParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 anni fa
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramManager.h 21e4301182 More documentation 11 anni fa
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 anni fa
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 anni fa
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 anni fa
BsMaterial.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMaterialParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 anni fa
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 anni fa
BsMeshData.h cfffeaa859 More work on gizmos 11 anni fa
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 anni fa
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 anni fa
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h d5d2171319 Added C# PixelData 11 anni fa
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsRenderSystem.h 350e767ebf Added support for load/store textures 11 anni fa
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderTarget.h 1a4555b0d8 Removed multisampling hint from textures 11 anni fa
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 anni fa
BsRenderTexture.h 1a4555b0d8 Removed multisampling hint from textures 11 anni fa
BsRenderWindow.h 291d0bb7bd Fixed render target properties so they are updated properly 11 anni fa
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 anni fa
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 anni fa
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 anni fa
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h becb8d0082 Easier importer and resources interface 11 anni fa
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSceneObject.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 anni fa
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 anni fa
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 anni fa
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTexture.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsTextureManager.h 1a4555b0d8 Removed multisampling hint from textures 11 anni fa
BsTextureRTTI.h 1a4555b0d8 Removed multisampling hint from textures 11 anni fa
BsTextureView.h 8d97ad0802 More documentation 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 43b595cda9 Gizmo icon picking works 11 anni fa
BsUUID.h cf60b3980a More documentation 11 anni fa
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa
BsViewportRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa