BsCoreObjectManager.cpp 2.9 KB

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  1. #include "BsCoreObjectManager.h"
  2. #include "BsCoreObject.h"
  3. #include "BsCoreObjectCore.h"
  4. #include "BsException.h"
  5. namespace BansheeEngine
  6. {
  7. CoreObjectManager::CoreObjectManager()
  8. :mNextAvailableID(1)
  9. {
  10. }
  11. CoreObjectManager::~CoreObjectManager()
  12. {
  13. #if BS_DEBUG_MODE
  14. BS_LOCK_MUTEX(mObjectsMutex);
  15. if(mObjects.size() > 0)
  16. {
  17. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  18. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  19. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  20. // clean up all objects manually before shutting down the application).
  21. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  22. "engine objects before shutdown.");
  23. }
  24. #endif
  25. }
  26. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  27. {
  28. assert(object != nullptr);
  29. BS_LOCK_MUTEX(mObjectsMutex);
  30. mObjects[mNextAvailableID] = object;
  31. return mNextAvailableID++;
  32. }
  33. void CoreObjectManager::unregisterObject(CoreObject* object)
  34. {
  35. assert(object != nullptr);
  36. BS_LOCK_MUTEX(mObjectsMutex);
  37. UINT64 internalId = object->getInternalID();
  38. mObjects.erase(internalId);
  39. mSimSyncData.erase(internalId);
  40. mCoreSyncData.erase(internalId);
  41. }
  42. void CoreObjectManager::syncDownload(CoreObjectSync type, FrameAlloc* allocator)
  43. {
  44. BS_LOCK_MUTEX(mObjectsMutex);
  45. if (type == CoreObjectSync::Sim)
  46. {
  47. for (auto& objectData : mObjects)
  48. {
  49. CoreObject* object = objectData.second;
  50. CoreObjectCore* objectCore = object->getCore();
  51. if (objectCore != nullptr && object->isCoreDirty())
  52. {
  53. CoreSyncData syncData = object->syncToCore(allocator);
  54. object->markCoreClean();
  55. mCoreSyncData[object->getInternalID()] = CoreStoredSyncData(objectCore, syncData);
  56. }
  57. }
  58. }
  59. else
  60. {
  61. for (auto& objectData : mObjects)
  62. {
  63. CoreObject* object = objectData.second;
  64. CoreObjectCore* objectCore = object->getCore();
  65. if (objectCore != nullptr && objectCore->isCoreDirty())
  66. {
  67. CoreSyncData syncData = objectCore->syncFromCore(allocator);
  68. objectCore->markCoreClean();
  69. mSimSyncData[object->getInternalID()] = SimStoredSyncData(object, syncData);
  70. }
  71. }
  72. }
  73. }
  74. void CoreObjectManager::syncUpload(CoreObjectSync type)
  75. {
  76. BS_LOCK_MUTEX(mObjectsMutex);
  77. if (type == CoreObjectSync::Sim)
  78. {
  79. for (auto& objectData : mCoreSyncData)
  80. {
  81. const CoreStoredSyncData& syncData = objectData.second;
  82. syncData.destinationObj->syncToCore(syncData.syncData);
  83. }
  84. mCoreSyncData.clear();
  85. }
  86. else
  87. {
  88. for (auto& objectData : mSimSyncData)
  89. {
  90. const SimStoredSyncData& syncData = objectData.second;
  91. syncData.destinationObj->syncFromCore(syncData.syncData);
  92. }
  93. mSimSyncData.clear();
  94. }
  95. }
  96. }