BsVulkanTexture.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanTexture.h"
  4. #include "BsVulkanRenderAPI.h"
  5. #include "BsVulkanDevice.h"
  6. #include "BsVulkanUtility.h"
  7. #include "BsCoreThread.h"
  8. #include "BsRenderStats.h"
  9. #include "BsMath.h"
  10. namespace bs
  11. {
  12. VulkanImage::VulkanImage(VulkanResourceManager* owner, VkImage image, VkDeviceMemory memory, VkImageLayout layout,
  13. const TextureProperties& props)
  14. : VulkanResource(owner, false), mImage(image), mMemory(memory), mLayout(layout)
  15. {
  16. mImageViewCI.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  17. mImageViewCI.pNext = nullptr;
  18. mImageViewCI.flags = 0;
  19. mImageViewCI.image = image;
  20. mImageViewCI.format = VulkanUtility::getPixelFormat(props.getFormat());
  21. mImageViewCI.components = {
  22. VK_COMPONENT_SWIZZLE_R,
  23. VK_COMPONENT_SWIZZLE_G,
  24. VK_COMPONENT_SWIZZLE_B,
  25. VK_COMPONENT_SWIZZLE_A
  26. };
  27. switch (props.getTextureType())
  28. {
  29. case TEX_TYPE_1D:
  30. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_1D;
  31. break;
  32. default:
  33. case TEX_TYPE_2D:
  34. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
  35. break;
  36. case TEX_TYPE_3D:
  37. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_3D;
  38. break;
  39. case TEX_TYPE_CUBE_MAP:
  40. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  41. break;
  42. }
  43. if ((props.getUsage() & TU_DEPTHSTENCIL) != 0)
  44. mImageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  45. else
  46. mImageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  47. TextureSurface completeSurface(0, props.getNumMipmaps() + 1, 0, props.getNumArraySlices());
  48. mMainView = createView(completeSurface);
  49. }
  50. VulkanImage::~VulkanImage()
  51. {
  52. VulkanDevice& device = mOwner->getDevice();
  53. VkDevice vkDevice = device.getLogical();
  54. vkDestroyImageView(vkDevice, mMainView, gVulkanAllocator);
  55. for(auto& entry : mImageInfos)
  56. vkDestroyImageView(vkDevice, entry.view, gVulkanAllocator);
  57. vkDestroyImage(vkDevice, mImage, gVulkanAllocator);
  58. device.freeMemory(mMemory);
  59. }
  60. VkImageView VulkanImage::getView(const TextureSurface& surface) const
  61. {
  62. for(auto& entry : mImageInfos)
  63. {
  64. if (surface.mipLevel == entry.surface.mipLevel &&
  65. surface.numMipLevels == entry.surface.numMipLevels &&
  66. surface.arraySlice == entry.surface.arraySlice &&
  67. surface.numArraySlices == entry.surface.numArraySlices)
  68. {
  69. return entry.view;
  70. }
  71. }
  72. ImageViewInfo info;
  73. info.surface = surface;
  74. info.view = createView(surface);
  75. mImageInfos.push_back(info);
  76. return info.view;
  77. }
  78. VkImageView VulkanImage::createView(const TextureSurface& surface) const
  79. {
  80. VkImageViewType oldViewType = mImageViewCI.viewType;
  81. if(surface.numArraySlices > 1)
  82. {
  83. switch (oldViewType)
  84. {
  85. case VK_IMAGE_VIEW_TYPE_1D:
  86. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
  87. break;
  88. case VK_IMAGE_VIEW_TYPE_2D:
  89. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  90. break;
  91. case VK_IMAGE_VIEW_TYPE_CUBE:
  92. mImageViewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
  93. break;
  94. default:
  95. break;
  96. }
  97. }
  98. mImageViewCI.subresourceRange.baseMipLevel = surface.mipLevel;
  99. mImageViewCI.subresourceRange.levelCount = surface.numMipLevels;
  100. mImageViewCI.subresourceRange.baseArrayLayer = surface.arraySlice;
  101. mImageViewCI.subresourceRange.layerCount = surface.numArraySlices;
  102. VkImageView view;
  103. VkResult result = vkCreateImageView(mOwner->getDevice().getLogical(), &mImageViewCI, gVulkanAllocator, &view);
  104. assert(result == VK_SUCCESS);
  105. mImageViewCI.viewType = oldViewType;
  106. return view;
  107. }
  108. VulkanTextureCore::VulkanTextureCore(const TEXTURE_DESC& desc, const SPtr<PixelData>& initialData,
  109. GpuDeviceFlags deviceMask)
  110. : TextureCore(desc, initialData, deviceMask), mImages(), mDeviceMask(deviceMask)
  111. {
  112. }
  113. VulkanTextureCore::~VulkanTextureCore()
  114. {
  115. for (UINT32 i = 0; i < BS_MAX_DEVICES; i++)
  116. {
  117. if (mImages[i] == nullptr)
  118. return;
  119. mImages[i]->destroy();
  120. }
  121. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture);
  122. }
  123. void VulkanTextureCore::initialize()
  124. {
  125. THROW_IF_NOT_CORE_THREAD;
  126. const TextureProperties& props = mProperties;
  127. mImageCI.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  128. mImageCI.pNext = nullptr;
  129. mImageCI.flags = 0;
  130. TextureType texType = props.getTextureType();
  131. switch(texType)
  132. {
  133. case TEX_TYPE_1D:
  134. mImageCI.imageType = VK_IMAGE_TYPE_1D;
  135. break;
  136. case TEX_TYPE_2D:
  137. mImageCI.imageType = VK_IMAGE_TYPE_2D;
  138. break;
  139. case TEX_TYPE_3D:
  140. mImageCI.imageType = VK_IMAGE_TYPE_3D;
  141. break;
  142. case TEX_TYPE_CUBE_MAP:
  143. mImageCI.imageType = VK_IMAGE_TYPE_2D;
  144. mImageCI.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  145. break;
  146. }
  147. int usage = props.getUsage();
  148. if((usage & TU_RENDERTARGET) != 0)
  149. mImageCI.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  150. else if((usage & TU_DEPTHSTENCIL) != 0)
  151. mImageCI.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  152. else if((usage & TU_LOADSTORE) != 0)
  153. mImageCI.usage = VK_IMAGE_USAGE_STORAGE_BIT;
  154. else
  155. mImageCI.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
  156. if ((usage & TU_CPUREADABLE) != 0)
  157. mImageCI.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  158. mImageCI.format = VulkanUtility::getPixelFormat(props.getFormat());
  159. mImageCI.extent = { props.getWidth(), props.getHeight(), props.getDepth() };
  160. mImageCI.mipLevels = props.getNumMipmaps() + 1;
  161. mImageCI.arrayLayers = props.getNumFaces();
  162. mImageCI.samples = VulkanUtility::getSampleFlags(props.getNumSamples());
  163. mImageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
  164. mImageCI.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  165. mImageCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  166. mImageCI.queueFamilyIndexCount = 0;
  167. mImageCI.pQueueFamilyIndices = nullptr;
  168. bool isReadable = (usage & GBU_READABLE) != 0 || BS_EDITOR_BUILD;
  169. VulkanRenderAPI& rapi = static_cast<VulkanRenderAPI&>(RenderAPICore::instance());
  170. VulkanDevice* devices[BS_MAX_DEVICES];
  171. VulkanUtility::getDevices(rapi, mDeviceMask, devices);
  172. // Allocate buffers per-device
  173. for (UINT32 i = 0; i < BS_MAX_DEVICES; i++)
  174. {
  175. if (devices[i] == nullptr)
  176. continue;
  177. mImages[i] = createImage(*devices[i], false, isReadable);
  178. }
  179. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture);
  180. TextureCore::initialize();
  181. }
  182. VulkanImage* VulkanTextureCore::createImage(VulkanDevice& device, bool staging, bool readable)
  183. {
  184. VkBufferUsageFlags usage = mImageCI.usage;
  185. if (staging)
  186. {
  187. mImageCI.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  188. // Staging buffers are used as a destination for reads
  189. if (readable)
  190. mImageCI.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
  191. }
  192. else if (readable) // Non-staging readable
  193. mImageCI.usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  194. bool directlyMappable = (getProperties().getUsage() & TU_DYNAMIC) != 0;
  195. VkMemoryPropertyFlags flags = (directlyMappable || staging) ?
  196. (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) : // Note: Try using cached memory
  197. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
  198. VkDevice vkDevice = device.getLogical();
  199. VkImage image;
  200. VkResult result = vkCreateImage(vkDevice, &mImageCI, gVulkanAllocator, &image);
  201. assert(result == VK_SUCCESS);
  202. VkMemoryRequirements memReqs;
  203. vkGetImageMemoryRequirements(vkDevice, image, &memReqs);
  204. VkDeviceMemory memory = device.allocateMemory(memReqs, flags);
  205. result = vkBindImageMemory(vkDevice, image, memory, 0);
  206. assert(result == VK_SUCCESS);
  207. mImageCI.usage = usage; // Restore original usage
  208. return device.getResourceManager().create<VulkanImage>(image, memory, VK_IMAGE_LAYOUT_UNDEFINED, getProperties());
  209. }
  210. VkImageView VulkanTextureCore::getView(UINT32 deviceIdx) const
  211. {
  212. if (mImages[deviceIdx] == nullptr)
  213. return VK_NULL_HANDLE;
  214. return mImages[deviceIdx]->getView();
  215. }
  216. VkImageView VulkanTextureCore::getView(UINT32 deviceIdx, const TextureSurface& surface) const
  217. {
  218. if (mImages[deviceIdx] == nullptr)
  219. return VK_NULL_HANDLE;
  220. return mImages[deviceIdx]->getView(surface);
  221. }
  222. void VulkanTextureCore::copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel,
  223. const SPtr<TextureCore>& target, UINT32 queueIdx)
  224. {
  225. // TODO - Handle resolve here as well
  226. }
  227. PixelData VulkanTextureCore::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx,
  228. UINT32 queueIdx)
  229. {
  230. PixelData lockedArea(1, 1, 1, mProperties.getFormat());
  231. // TODO - Increment read/write stat (do this for other buffers as well)
  232. return lockedArea;
  233. }
  234. void VulkanTextureCore::unlockImpl()
  235. {
  236. }
  237. void VulkanTextureCore::readDataImpl(PixelData& dest, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx, UINT32 queueIdx)
  238. {
  239. if (mProperties.getNumSamples() > 1)
  240. {
  241. LOGERR("Multisampled textures cannot be accessed from the CPU directly.");
  242. return;
  243. }
  244. PixelData myData = lock(GBL_READ_ONLY, mipLevel, face, deviceIdx, queueIdx);
  245. #if BS_DEBUG_MODE
  246. if (dest.getConsecutiveSize() != myData.getConsecutiveSize())
  247. {
  248. unlock();
  249. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match");
  250. }
  251. #endif
  252. PixelUtil::bulkPixelConversion(myData, dest);
  253. unlock();
  254. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture);
  255. }
  256. void VulkanTextureCore::writeDataImpl(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer,
  257. UINT32 queueIdx)
  258. {
  259. if (mProperties.getNumSamples() > 1)
  260. {
  261. LOGERR("Multisampled textures cannot be accessed from the CPU directly.");
  262. return;
  263. }
  264. PixelFormat format = mProperties.getFormat();
  265. mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps());
  266. face = Math::clamp(face, (UINT32)0, mProperties.getNumFaces() - 1);
  267. if (face > 0 && mProperties.getTextureType() == TEX_TYPE_3D)
  268. {
  269. LOGERR("3D texture arrays are not supported.");
  270. return;
  271. }
  272. // Write to every device
  273. for (UINT32 i = 0; i < BS_MAX_DEVICES; i++)
  274. {
  275. if (mImages[i] == nullptr)
  276. continue;
  277. PixelData myData = lock(discardWholeBuffer ? GBL_WRITE_ONLY_DISCARD : GBL_WRITE_ONLY, mipLevel, face, i,
  278. queueIdx);
  279. PixelUtil::bulkPixelConversion(src, myData);
  280. unlock();
  281. }
  282. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
  283. }
  284. }