BsScriptTexture3D.cpp 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptTexture3D.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsTexture.h"
  10. #include "BsPixelUtil.h"
  11. #include "BsException.h"
  12. #include "BsScriptPixelData.h"
  13. #include "BsScriptAsyncOp.h"
  14. #include "BsCoreThread.h"
  15. using namespace std::placeholders;
  16. namespace bs
  17. {
  18. ScriptTexture3D::ScriptTexture3D(MonoObject* instance, const HTexture& texture)
  19. :TScriptResource(instance, texture)
  20. {
  21. }
  22. void ScriptTexture3D::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture3D::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTexture3D::internal_getPixels);
  26. metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTexture3D::internal_getGPUPixels);
  27. metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTexture3D::internal_setPixels);
  28. }
  29. void ScriptTexture3D::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  30. UINT32 height, UINT32 depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection)
  31. {
  32. int numMips = 0;
  33. if (hasMipmaps)
  34. numMips = PixelUtil::getMaxMipmaps(width, height, depth, format);
  35. TEXTURE_DESC texDesc;
  36. texDesc.type = TEX_TYPE_3D;
  37. texDesc.width = width;
  38. texDesc.height = height;
  39. texDesc.depth = depth;
  40. texDesc.numMips = numMips;
  41. texDesc.format = format;
  42. texDesc.usage = usage;
  43. texDesc.hwGamma = gammaCorrection;
  44. HTexture texture = Texture::create(texDesc);
  45. ScriptTexture3D* scriptInstance;
  46. ScriptResourceManager::instance().createScriptResource(instance, texture, &scriptInstance);
  47. }
  48. MonoObject* ScriptTexture3D::internal_getPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  49. {
  50. HTexture texture = thisPtr->getHandle();
  51. SPtr<PixelData> pixelData = texture->getProperties().allocBuffer(0, mipLevel);
  52. texture->readCachedData(*pixelData, 0, mipLevel);
  53. return ScriptPixelData::create(pixelData);
  54. }
  55. MonoObject* ScriptTexture3D::internal_getGPUPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  56. {
  57. HTexture texture = thisPtr->getHandle();
  58. SPtr<PixelData> readData = texture->getProperties().allocBuffer(0, mipLevel);
  59. AsyncOp asyncOp = texture->readData(readData, 0, mipLevel);
  60. std::function<MonoObject*(const AsyncOp&, const SPtr<PixelData>&)> asyncOpToMono =
  61. [&](const AsyncOp& op, const SPtr<PixelData>& returnValue)
  62. {
  63. return ScriptPixelData::create(returnValue);
  64. };
  65. return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData));
  66. }
  67. void ScriptTexture3D::internal_setPixels(ScriptTexture3D* thisPtr, MonoObject* data, UINT32 mipLevel)
  68. {
  69. ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data);
  70. if (scriptPixelData != nullptr)
  71. {
  72. HTexture texture = thisPtr->getHandle();
  73. texture->writeData(scriptPixelData->getInternalValue(), 0, mipLevel, false);
  74. }
  75. }
  76. MonoObject* ScriptTexture3D::createInstance()
  77. {
  78. return metaData.scriptClass->createInstance();
  79. }
  80. }