GUICurveEditor.cs 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Windows
  9. * @{
  10. */
  11. internal class GUICurveEditor
  12. {
  13. class SelectedKeyframes
  14. {
  15. public int curveIdx;
  16. public List<int> keyIndices = new List<int>();
  17. }
  18. struct DraggedKeyframe
  19. {
  20. public DraggedKeyframe(int index, KeyFrame original)
  21. {
  22. this.index = index;
  23. this.original = original;
  24. }
  25. public int index;
  26. public KeyFrame original;
  27. }
  28. class DraggedKeyframes
  29. {
  30. public int curveIdx;
  31. public List<DraggedKeyframe> keys = new List<DraggedKeyframe>();
  32. }
  33. private const int TIMELINE_HEIGHT = 20;
  34. private const int SIDEBAR_WIDTH = 30;
  35. private const int DRAG_START_DISTANCE = 3;
  36. private EditorWindow window;
  37. private GUILayout gui;
  38. private GUIPanel drawingPanel;
  39. private GUIGraphTime guiTimeline;
  40. private GUICurveDrawing guiCurveDrawing;
  41. private GUIGraphValues guiSidebar;
  42. private ContextMenu blankContextMenu;
  43. private ContextMenu keyframeContextMenu;
  44. private Vector2I contextClickPosition;
  45. private EdAnimationCurve[] curves = new EdAnimationCurve[0];
  46. private int markedFrameIdx;
  47. private List<SelectedKeyframes> selectedKeyframes = new List<SelectedKeyframes>();
  48. private bool isPointerHeld;
  49. private bool isMousePressedOverKey;
  50. private bool isMousePressedOverTangent;
  51. private bool isDragInProgress;
  52. private List<DraggedKeyframes> draggedKeyframes = new List<DraggedKeyframes>();
  53. private TangentRef draggedTangent;
  54. private Vector2I dragStart;
  55. public GUICurveEditor(EditorWindow window, GUILayout gui, int width, int height)
  56. {
  57. this.window = window;
  58. this.gui = gui;
  59. blankContextMenu = new ContextMenu();
  60. blankContextMenu.AddItem("Add keyframe", AddKeyframeAtPosition);
  61. blankContextMenu.AddItem("Add event", AddEventAtPosition);
  62. keyframeContextMenu = new ContextMenu();
  63. keyframeContextMenu.AddItem("Delete", DeleteSelectedKeyframes);
  64. keyframeContextMenu.AddItem("Tangents/Auto", () => { ChangeSelectionTangentMode(TangentMode.Auto); });
  65. keyframeContextMenu.AddItem("Tangents/Free", () => { ChangeSelectionTangentMode(TangentMode.Free); });
  66. keyframeContextMenu.AddItem("Tangents/In/Auto", () => { ChangeSelectionTangentMode(TangentMode.InAuto); });
  67. keyframeContextMenu.AddItem("Tangents/In/Free", () => { ChangeSelectionTangentMode(TangentMode.InFree); });
  68. keyframeContextMenu.AddItem("Tangents/In/Linear", () => { ChangeSelectionTangentMode(TangentMode.InLinear); });
  69. keyframeContextMenu.AddItem("Tangents/In/Step", () => { ChangeSelectionTangentMode(TangentMode.InStep); });
  70. keyframeContextMenu.AddItem("Tangents/Out/Auto", () => { ChangeSelectionTangentMode(TangentMode.OutAuto); });
  71. keyframeContextMenu.AddItem("Tangents/Out/Free", () => { ChangeSelectionTangentMode(TangentMode.OutFree); });
  72. keyframeContextMenu.AddItem("Tangents/Out/Linear", () => { ChangeSelectionTangentMode(TangentMode.OutLinear); });
  73. keyframeContextMenu.AddItem("Tangents/Out/Step", () => { ChangeSelectionTangentMode(TangentMode.OutStep); });
  74. guiTimeline = new GUIGraphTime(gui, width, TIMELINE_HEIGHT);
  75. drawingPanel = gui.AddPanel();
  76. drawingPanel.SetPosition(0, TIMELINE_HEIGHT);
  77. guiCurveDrawing = new GUICurveDrawing(drawingPanel, width, height - TIMELINE_HEIGHT, curves);
  78. guiCurveDrawing.SetRange(60.0f, 20.0f);
  79. GUIPanel sidebarPanel = gui.AddPanel(-10);
  80. sidebarPanel.SetPosition(0, TIMELINE_HEIGHT);
  81. guiSidebar = new GUIGraphValues(sidebarPanel, SIDEBAR_WIDTH, height - TIMELINE_HEIGHT);
  82. guiSidebar.SetRange(-10.0f, 10.0f);
  83. EditorInput.OnPointerPressed += OnPointerPressed;
  84. EditorInput.OnPointerMoved += OnPointerMoved;
  85. EditorInput.OnPointerReleased += OnPointerReleased;
  86. EditorInput.OnButtonUp += OnButtonUp;
  87. }
  88. private void OnPointerPressed(PointerEvent ev)
  89. {
  90. if (ev.IsUsed)
  91. return;
  92. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  93. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  94. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  95. Rect2I drawingBounds = drawingPanel.Bounds;
  96. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  97. if (ev.Button == PointerButton.Left)
  98. {
  99. Vector2 curveCoord;
  100. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  101. {
  102. KeyframeRef keyframeRef;
  103. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  104. {
  105. ClearSelection();
  106. TangentRef tangentRef;
  107. if (guiCurveDrawing.FindTangent(drawingPos, out tangentRef))
  108. {
  109. isMousePressedOverTangent = true;
  110. dragStart = drawingPos;
  111. draggedTangent = tangentRef;
  112. }
  113. }
  114. else
  115. {
  116. if (!IsSelected(keyframeRef))
  117. {
  118. if (!Input.IsButtonHeld(ButtonCode.LeftShift) && !Input.IsButtonHeld(ButtonCode.RightShift))
  119. ClearSelection();
  120. SelectKeyframe(keyframeRef);
  121. }
  122. isMousePressedOverKey = true;
  123. dragStart = drawingPos;
  124. }
  125. guiCurveDrawing.Rebuild();
  126. }
  127. else
  128. {
  129. int frameIdx = guiTimeline.GetFrame(pointerPos);
  130. if (frameIdx != -1)
  131. SetMarkedFrame(frameIdx);
  132. }
  133. isPointerHeld = true;
  134. }
  135. else if (ev.Button == PointerButton.Right)
  136. {
  137. Vector2 curveCoord;
  138. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  139. {
  140. contextClickPosition = drawingPos;
  141. KeyframeRef keyframeRef;
  142. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  143. {
  144. ClearSelection();
  145. blankContextMenu.Open(pointerPos, gui);
  146. }
  147. else
  148. {
  149. // If clicked outside of current selection, just select the one keyframe
  150. if (!IsSelected(keyframeRef))
  151. {
  152. ClearSelection();
  153. SelectKeyframe(keyframeRef);
  154. guiCurveDrawing.Rebuild();
  155. }
  156. keyframeContextMenu.Open(pointerPos, gui);
  157. }
  158. }
  159. }
  160. }
  161. private void OnPointerMoved(PointerEvent ev)
  162. {
  163. if (ev.Button != PointerButton.Left)
  164. return;
  165. if (isPointerHeld)
  166. {
  167. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  168. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  169. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  170. if (isMousePressedOverKey || isMousePressedOverTangent)
  171. {
  172. Rect2I drawingBounds = drawingPanel.Bounds;
  173. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  174. if (!isDragInProgress)
  175. {
  176. int distance = Vector2I.Distance(drawingPos, dragStart);
  177. if (distance >= DRAG_START_DISTANCE)
  178. {
  179. if (isMousePressedOverKey)
  180. {
  181. draggedKeyframes.Clear();
  182. foreach (var selectedEntry in selectedKeyframes)
  183. {
  184. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  185. KeyFrame[] keyFrames = curve.KeyFrames;
  186. DraggedKeyframes newEntry = new DraggedKeyframes();
  187. draggedKeyframes.Add(newEntry);
  188. foreach (var keyframeIdx in selectedEntry.keyIndices)
  189. newEntry.keys.Add(new DraggedKeyframe(keyframeIdx, keyFrames[keyframeIdx]));
  190. }
  191. }
  192. // TODO - UNDOREDO record keyframe or tangent
  193. isDragInProgress = true;
  194. }
  195. }
  196. if (isDragInProgress)
  197. {
  198. if (isMousePressedOverKey)
  199. {
  200. Vector2 diff = Vector2.Zero;
  201. Vector2 dragStartCurve;
  202. if (guiCurveDrawing.PixelToCurveSpace(dragStart, out dragStartCurve))
  203. {
  204. Vector2 currentPosCurve;
  205. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
  206. diff = currentPosCurve - dragStartCurve;
  207. }
  208. foreach (var draggedEntry in draggedKeyframes)
  209. {
  210. EdAnimationCurve curve = curves[draggedEntry.curveIdx];
  211. for (int i = 0; i < draggedEntry.keys.Count; i++)
  212. {
  213. DraggedKeyframe draggedKey = draggedEntry.keys[i];
  214. float newTime = draggedKey.original.time + diff.x;
  215. float newValue = draggedKey.original.value + diff.y;
  216. int newIndex = curve.UpdateKeyframe(draggedKey.index, newTime, newValue);
  217. // It's possible key changed position due to time change, but since we're moving all
  218. // keys at once they cannot change position relative to one another, otherwise we would
  219. // need to update indices for other keys as well.
  220. draggedKey.index = newIndex;
  221. draggedEntry.keys[i] = draggedKey;
  222. }
  223. curve.Apply();
  224. }
  225. // Rebuild selected keys from dragged keys (after potential sorting)
  226. ClearSelection();
  227. foreach (var draggedEntry in draggedKeyframes)
  228. {
  229. foreach (var keyframe in draggedEntry.keys)
  230. SelectKeyframe(new KeyframeRef(draggedEntry.curveIdx, keyframe.index));
  231. }
  232. guiCurveDrawing.Rebuild();
  233. }
  234. else if (isMousePressedOverTangent)
  235. {
  236. // TODO - Update tangent
  237. guiCurveDrawing.Rebuild();
  238. }
  239. }
  240. }
  241. else // Move frame marker
  242. {
  243. int frameIdx = guiTimeline.GetFrame(pointerPos);
  244. if (frameIdx != -1)
  245. SetMarkedFrame(frameIdx);
  246. }
  247. }
  248. }
  249. private void OnPointerReleased(PointerEvent ev)
  250. {
  251. isPointerHeld = false;
  252. isDragInProgress = false;
  253. isMousePressedOverKey = false;
  254. isMousePressedOverTangent = false;
  255. }
  256. private void OnButtonUp(ButtonEvent ev)
  257. {
  258. if(ev.Button == ButtonCode.Delete)
  259. DeleteSelectedKeyframes();
  260. }
  261. /// <summary>
  262. /// Change the set of curves to display.
  263. /// </summary>
  264. /// <param name="curves">New set of curves to draw on the GUI element.</param>
  265. public void SetCurves(EdAnimationCurve[] curves)
  266. {
  267. this.curves = curves;
  268. guiCurveDrawing.SetCurves(curves);
  269. // TODO - Recalculate valid size
  270. Redraw();
  271. }
  272. /// <summary>
  273. /// Change the physical size of the GUI element.
  274. /// </summary>
  275. /// <param name="width">Width of the element in pixels.</param>
  276. /// <param name="height">Height of the element in pixels.</param>
  277. public void SetSize(int width, int height)
  278. {
  279. guiTimeline.SetSize(width, TIMELINE_HEIGHT);
  280. guiCurveDrawing.SetSize(width, height - TIMELINE_HEIGHT);
  281. guiSidebar.SetSize(SIDEBAR_WIDTH, height - TIMELINE_HEIGHT);
  282. Redraw();
  283. }
  284. /// <summary>
  285. /// Changes the visible range that the GUI element displays.
  286. /// </summary>
  287. /// <param name="xRange">Range of the horizontal area. Displayed area will range from [0, xRange].</param>
  288. /// <param name="yRange">Range of the vertical area. Displayed area will range from
  289. /// [-yRange * 0.5, yRange * 0.5]</param>
  290. public void SetRange(float xRange, float yRange)
  291. {
  292. guiTimeline.SetRange(xRange);
  293. guiCurveDrawing.SetRange(xRange, yRange);
  294. guiSidebar.SetRange(yRange * -0.5f, yRange * 0.5f);
  295. Redraw();
  296. }
  297. /// <summary>
  298. /// Number of frames per second, used for frame selection and marking.
  299. /// </summary>
  300. /// <param name="fps">Number of prames per second.</param>
  301. public void SetFPS(int fps)
  302. {
  303. guiTimeline.SetFPS(fps);
  304. guiCurveDrawing.SetFPS(fps);
  305. Redraw();
  306. }
  307. /// <summary>
  308. /// Sets the frame at which to display the frame marker.
  309. /// </summary>
  310. /// <param name="frameIdx">Index of the frame to display the marker on, or -1 to clear the marker.</param>
  311. public void SetMarkedFrame(int frameIdx)
  312. {
  313. markedFrameIdx = frameIdx;
  314. guiTimeline.SetMarkedFrame(frameIdx);
  315. guiCurveDrawing.SetMarkedFrame(frameIdx);
  316. Redraw();
  317. }
  318. public void AddKeyFrameAtMarker()
  319. {
  320. ClearSelection();
  321. foreach (var curve in curves)
  322. {
  323. float t = guiCurveDrawing.GetTimeForFrame(markedFrameIdx);
  324. float value = curve.Evaluate(t);
  325. curve.AddKeyframe(t, value);
  326. curve.Apply();
  327. }
  328. // TODO - UNDOREDO
  329. guiCurveDrawing.Rebuild();
  330. }
  331. public void Redraw()
  332. {
  333. guiCurveDrawing.Rebuild();
  334. guiTimeline.Rebuild();
  335. guiSidebar.Rebuild();
  336. }
  337. private void ChangeSelectionTangentMode(TangentMode mode)
  338. {
  339. foreach (var selectedEntry in selectedKeyframes)
  340. {
  341. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  342. foreach (var keyframeIdx in selectedEntry.keyIndices)
  343. {
  344. if (mode == TangentMode.Auto || mode == TangentMode.Free)
  345. curve.SetTangentMode(keyframeIdx, mode);
  346. else
  347. {
  348. TangentMode newMode = curve.TangentModes[keyframeIdx];
  349. if (mode.HasFlag((TangentMode) TangentType.In))
  350. {
  351. // Replace only the in tangent mode, keeping the out tangent as is
  352. TangentMode inFlags = (TangentMode.InAuto | TangentMode.InFree | TangentMode.InLinear |
  353. TangentMode.InAuto);
  354. newMode &= ~inFlags;
  355. newMode |= (mode & inFlags);
  356. }
  357. else
  358. {
  359. // Replace only the out tangent mode, keeping the in tangent as is
  360. TangentMode outFlags = (TangentMode.OutAuto | TangentMode.OutFree | TangentMode.OutLinear |
  361. TangentMode.OutAuto);
  362. newMode &= ~outFlags;
  363. newMode |= (mode & outFlags);
  364. }
  365. curve.SetTangentMode(keyframeIdx, newMode);
  366. }
  367. }
  368. curve.Apply();
  369. }
  370. // TODO - UNDOREDO
  371. guiCurveDrawing.Rebuild();
  372. }
  373. private void AddKeyframeAtPosition()
  374. {
  375. Vector2 curveCoord;
  376. if (guiCurveDrawing.PixelToCurveSpace(contextClickPosition, out curveCoord))
  377. {
  378. ClearSelection();
  379. foreach (var curve in curves)
  380. {
  381. float t = curveCoord.x;
  382. float value = curveCoord.y;
  383. curve.AddKeyframe(t, value);
  384. curve.Apply();
  385. }
  386. // TODO - UNDOREDO
  387. guiCurveDrawing.Rebuild();
  388. }
  389. }
  390. private void AddEventAtPosition()
  391. {
  392. // TODO
  393. }
  394. private void DeleteSelectedKeyframes()
  395. {
  396. foreach (var selectedEntry in selectedKeyframes)
  397. {
  398. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  399. // Sort keys from highest to lowest so the indices don't change
  400. selectedEntry.keyIndices.Sort((x, y) =>
  401. {
  402. return y.CompareTo(x);
  403. });
  404. foreach (var keyframeIdx in selectedEntry.keyIndices)
  405. curve.RemoveKeyframe(keyframeIdx);
  406. curve.Apply();
  407. }
  408. // TODO - UNDOREDO
  409. ClearSelection();
  410. guiCurveDrawing.Rebuild();
  411. }
  412. private void ClearSelection()
  413. {
  414. guiCurveDrawing.ClearSelectedKeyframes();
  415. selectedKeyframes.Clear();
  416. }
  417. private void SelectKeyframe(KeyframeRef keyframeRef)
  418. {
  419. guiCurveDrawing.SelectKeyframe(keyframeRef, true);
  420. if (!IsSelected(keyframeRef))
  421. {
  422. int curveIdx = selectedKeyframes.FindIndex(x =>
  423. {
  424. return x.curveIdx == keyframeRef.curveIdx;
  425. });
  426. if (curveIdx == -1)
  427. {
  428. curveIdx = selectedKeyframes.Count;
  429. selectedKeyframes.Add(new SelectedKeyframes());
  430. }
  431. selectedKeyframes[curveIdx].keyIndices.Add(keyframeRef.keyIdx);
  432. }
  433. }
  434. private bool IsSelected(KeyframeRef keyframeRef)
  435. {
  436. int curveIdx = selectedKeyframes.FindIndex(x =>
  437. {
  438. return x.curveIdx == keyframeRef.curveIdx;
  439. });
  440. if (curveIdx == -1)
  441. return false;
  442. int keyIdx = selectedKeyframes[curveIdx].keyIndices.FindIndex(x =>
  443. {
  444. return x == keyframeRef.keyIdx;
  445. });
  446. return keyIdx != -1;
  447. }
  448. }
  449. /** @} */
  450. }